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NEWS: Level-5 Announces Keiji Inafune's Departure, Establishment of Osaka Studio for Fantasy Life i




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AiddonValentine



Joined: 07 Aug 2006
Posts: 2421
PostPosted: Mon Mar 03, 2025 3:56 pm Reply with quote
These are the paragraphs that jump out most to me from that Devlog

Quote:
In mid-2024, FANTASY LIFE faced an unexpected challenge. At that time, producer Keiji Inafune left the company, and we had to reassess and restructure the project.

Meanwhile, internal test players had given the game harsh evaluations, making it clear that major revisions were necessary. In response, I decided to take on the role of producer, shifting the core development team from Osaka to our headquarters.

[...] From that point onward, we undertook a complete overhaul of the game: adding open-world exploration and parkour-style actions, restructuring the system’s progression flow, improving the core mechanics, and refining the scenario to be even more emotionally impactful.


Basically placing blame entirely on Inafune for why things weren't progressing. Between this and Mighty No. 9, one starts to wonder if Inafune hasn't been propped up by others' work this whole time. Not that Level-5 hasn't had its own troubled development, but still, this whole thing has been a mess
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EmeraldSaucer



Joined: 31 Jan 2025
Posts: 48
PostPosted: Mon Mar 03, 2025 4:29 pm Reply with quote
AiddonValentine wrote:
Basically placing blame entirely on Inafune for why things weren't progressing. Between this and Mighty No. 9, one starts to wonder if Inafune hasn't been propped up by others' work this whole time. Not that Level-5 hasn't had its own troubled development, but still, this whole thing has been a mess


Not to mention Capcom's fortunes starting to turn almost immediately after he left. You don't want to just blame everything on one person or a couple of people, but at the same time it's incredibly inconspicuous how much changes when they remove an Inafune or an Ono from a studio lol
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rickroll10000



Joined: 22 Jan 2018
Posts: 24
PostPosted: Tue Mar 04, 2025 9:33 am Reply with quote
EmeraldSaucer wrote:
AiddonValentine wrote:
Basically placing blame entirely on Inafune for why things weren't progressing. Between this and Mighty No. 9, one starts to wonder if Inafune hasn't been propped up by others' work this whole time. Not that Level-5 hasn't had its own troubled development, but still, this whole thing has been a mess


Not to mention Capcom's fortunes starting to turn almost immediately after he left. You don't want to just blame everything on one person or a couple of people, but at the same time it's incredibly inconspicuous how much changes when they remove an Inafune or an Ono from a studio lol


it didn't work for Konami....
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 6459
PostPosted: Tue Mar 04, 2025 6:03 pm Reply with quote
EmeraldSaucer wrote:
Not to mention Capcom's fortunes starting to turn almost immediately after he left.


So if this is true that means all that caterwauling about Capcom hating Megaman because they cancelled a bunch of games and mocked the fanbase with bad box art Megaman in SFxTekken was BS then?

Not to mention if you go searching, Capcom’s worst years when Inafune was still there but before he was promoted to Head of R&D and his final position in the company after that, was in 2003 & 2004.

https://www.gamespot.com/articles/second-year-in-red-for-capcom/1100-6098718/

And even after Inafune’s departure they put out some overhyped clunkers like Resident Evil 6 and Marvel vs Capcom Infinite.

Also the idea that Ono was an albatross around the SF games is funny given people are still complaining with some of the aspects/features of SF6. And forgetting how not popular SF3 (which Ono neither produced or designed), was in it’s lifetime hence why ther
series went so long between 3rd Strike and 4.


rickroll10000 wrote:
it didn't work for Konami....


Almost like whatever Konami’s problem is was largely not related to Kojima.


Last edited by BadNewsBlues on Wed Mar 05, 2025 8:37 am; edited 2 times in total
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Grummbagged



Joined: 18 Feb 2025
Posts: 6
PostPosted: Tue Mar 04, 2025 9:45 pm Reply with quote
[quote="BadNewsBlues"]So if this is true that means all that caterwauling about Capcom hating Megaman because they cancelled a bunch of games and mocked the fanbase with bad box art Megaman in SFxTekken was BS then?

Not to mention if you go searching, Capcom’s worst years when Inafune was still there was 2003 & 2004.

https://www.gamespot.com/articles/second-year-in-red-for-capcom/1100-6098718/

And even after Inafune’s departure they put out some overhyped clunkers like Resident Evil 6 and Marvel vs Capcom Infinite.[quote]

Capcom endlessly pumped out multiple games featuring Mega Man every year for decades but the second they pull back Mega Man fans think it's a personal attack on them. Inafune isn't perfect and Mighty No 9 deserved the mockery. Inefune hasn't made anything good since then but trying to question his entire legacy is dumb and baseless. It's perfectly fine to admit a creator simply fell off and there's no greater conspiracy that they were never truly good to begin with. Happens to a lot of creators. And like you say Capcom has made plenty of bad games without him even when he still worked there and beyond.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 6459
PostPosted: Wed Mar 05, 2025 12:46 am Reply with quote
Grummbagged wrote:
Capcom endlessly pumped out multiple games featuring Mega Man every year for decades but the second they pull back Mega Man fans think it's a personal attack on them.


Not to mention it’s funny to remember all the tap dancing on Mighty No.9’s grave when Megaman 11 was released in 2018 nearly 8 years ago and it led to the discourse of how the Blue Bomber was back and what not. Which I only mention since people have been wondering why there’s been nothing new (aside from XDive) which we’re not supposed to count because that’s a mobile game spin-off I guess which also had it’s online servers shut down.

But hey when you get your first sequel in 21 years you don’t think too hard about what comes next, until you feel like it.
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