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INTEREST: hololive Virtual YouTuber Mio Ookami Takes 1-Month Livestreaming Hiatus After Capcom Copyr




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Kougeru



Joined: 13 May 2008
Posts: 5621
PostPosted: Thu Aug 06, 2020 2:48 pm Reply with quote
Hopefully they told Gen 5 upfront about the laws about this stuff. Also, thanks Kim! I appreciate that ANN is now posting Vtuber news thanks to you
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Narutofreak1412



Joined: 22 Feb 2015
Posts: 338
PostPosted: Thu Aug 06, 2020 2:52 pm Reply with quote
Oh yeah, I immediately noticed all that sudden privating.

I just started to really get into hololive, put their songs into looping playlists and watched like 6+ hours of past livestreams every day for the past 6 weeks when suddenly the majority of their content was just gone :<

That Mio would even go on a hiatus because of all this...
And right after they announced that Sakura Miko would take a long 1month+ break because her health got worse.
This is really a difficult time for hololive.
I really hope they will manage to pull through and that everything gets resolved soon.

EDIT:
I agree with Kougeru, it's really nice to see ANN covering some VTuber stuff.
I wouldn't mind more of this : )
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ChrissyC



Joined: 17 Jun 2015
Posts: 552
PostPosted: Thu Aug 06, 2020 5:21 pm Reply with quote
I hope they get this figured out. Do companies really think these old games are being exploited by streams? At most, streamers bring attention to old or obscure games.
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Kougeru



Joined: 13 May 2008
Posts: 5621
PostPosted: Thu Aug 06, 2020 7:14 pm Reply with quote
ChrissyC wrote:
I hope they get this figured out. Do companies really think these old games are being exploited by streams? At most, streamers bring attention to old or obscure games.
It's hard to know what's going in the heads of the people behind the companies but anecdotally, I know of a lot of people that emulated old games because they saw people streaming the games. In Japan it's fairly easy to find old games and emulators are (last I checked) completely illegal there, but in the US emulators are legal while downloading ROMS are not but people just lie about how they got the ROM. vtubers never use emulators but it's not unreasonable to assume people watching their streams might resort to it, especially when a lot of the older games haven't been re-released on modern platforms.

That aside, some of the games removed were MODERN games. Monster Hunter World videos for example, I read were removed due to copyright. From my own experience, Capcom lets us stream and upload Monster Hunter videos but some specific scenes flag the Copyright system on YouTube. The one I got hit with was in World when you cook food at the Felyne Chef. That short clip triggers copyright and ruins the entire video/stream. It's really mind-boggling. They obviously lose nothing from people seeing such a scene. Story cutscenes at least make sense for them to want to block.
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Yuvelir



Joined: 06 Jan 2015
Posts: 1636
PostPosted: Thu Aug 06, 2020 7:17 pm Reply with quote
ChrissyC wrote:
I hope they get this figured out. Do companies really think these old games are being exploited by streams? At most, streamers bring attention to old or obscure games.

The problem is that Hololive, as a company, is making money off copyrighted material so it doesn't even qualify as fair use. Companies do have the legal duty to defend their copyrights and trademarks... although even without that in the way, some would be just that difficult, like Nintendo and their infamously draconian streaming and publishing rules.

At least Korone dodged a bullet officially getting in a deal with Sega.
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OtakunX



Joined: 22 Aug 2011
Posts: 73
PostPosted: Thu Aug 06, 2020 7:27 pm Reply with quote
Yuvelir wrote:
ChrissyC wrote:
I hope they get this figured out. Do companies really think these old games are being exploited by streams? At most, streamers bring attention to old or obscure games.

The problem is that Hololive, as a company, is making money off copyrighted material so it doesn't even qualify as fair use. Companies do have the legal duty to defend their copyrights and trademarks... although even without that in the way, some would be just that difficult, like Nintendo and their infamously draconian streaming and publishing rules.

At least Korone dodged a bullet officially getting in a deal with Sega.


Firstly, Japan doesn't have fair use laws to the extent of the US laws. Secondly, any court worth a damn could prove that the vtubers change the context of the copyright material to apply to fair use in the west since anyone who watches a single stream can tell the streams are about the vtubers and not the game they're playing.
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871008



Joined: 19 May 2017
Posts: 13
PostPosted: Thu Aug 06, 2020 7:47 pm Reply with quote
Yuvelir wrote:
ChrissyC wrote:
I hope they get this figured out. Do companies really think these old games are being exploited by streams? At most, streamers bring attention to old or obscure games.

The problem is that Hololive, as a company, is making money off copyrighted material so it doesn't even qualify as fair use. Companies do have the legal duty to defend their copyrights and trademarks... although even without that in the way, some would be just that difficult, like Nintendo and their infamously draconian streaming and publishing rules.

At least Korone dodged a bullet officially getting in a deal with Sega.


Holo has had dealings with SEGA going back even before Segagaga, which makes it weird that they don't have a blanket coverall statement yet. Anyway, what we consider Fair Use in US doesn't exactly apply in JPN so everything about the situation just sucks. They have stricter copyright laws there. It's this reason why they should have demonetized archives after the first Permissions incident, but someone clearly just forgot. If you noticed, the other corporate vtubers that streamed MHW had monetization off, yet their archives and streams are completely fine.
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samuelp
Industry Insider


Joined: 25 Nov 2007
Posts: 2259
Location: San Antonio, USA
PostPosted: Thu Aug 06, 2020 9:22 pm Reply with quote
OtakunX wrote:
Yuvelir wrote:
ChrissyC wrote:
I hope they get this figured out. Do companies really think these old games are being exploited by streams? At most, streamers bring attention to old or obscure games.

The problem is that Hololive, as a company, is making money off copyrighted material so it doesn't even qualify as fair use. Companies do have the legal duty to defend their copyrights and trademarks... although even without that in the way, some would be just that difficult, like Nintendo and their infamously draconian streaming and publishing rules.

At least Korone dodged a bullet officially getting in a deal with Sega.


Firstly, Japan doesn't have fair use laws to the extent of the US laws. Secondly, any court worth a damn could prove that the vtubers change the context of the copyright material to apply to fair use in the west since anyone who watches a single stream can tell the streams are about the vtubers and not the game they're playing.

One thing that complicated the matter is that until a few months ago, Hololive's parent corporation was attempting to skirt through a gray area in Japanese law.
Many of the game companies policies allow _individuals_ to stream their games but require corporations to enter into licensing agreements. Hololive's parent company claimed that their talent all operated as independent artists and that they were just a service provider, which is arguable within the context of Japanese labor law since they just take a percentage of their earnings and don't (officially) micromanage their hours or what content they stream.
But like all things in Japan just because it might be arguable in court doesn't mean it's acceptable and once the game companies started striking videos and bad PR from competitors started to heat up, not to mention the $7 million in VC they just got, maintaining that kind of stance became impossible and it was time to get right with all the content owners. But they went about it in a naive way thinking that as long as they were careful with all their NEW content, that they could just keep all the youtube archives up until deals were signed. A big mistake IMO, and this is the result.

In the end they'll probably be fine and everyone will emerge from this stronger and better prepared for growth moving forward but it was definitely mishandled.
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871008



Joined: 19 May 2017
Posts: 13
PostPosted: Thu Aug 06, 2020 9:44 pm Reply with quote
Another thing to note that rather than MHW videos, Mio's Ghost Trick videos were specifically targeted because she got hit twice, leading to rumors of foul play on Capcom's part.
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Redbeard 101
Oscar the Grouch
Forums Superstar


Joined: 14 Aug 2006
Posts: 16974
PostPosted: Fri Aug 07, 2020 1:54 pm Reply with quote
Is it sad that the only reason I recognized the name is due to the Holo Live crossover event in the Azur Lane gacha game?
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omegafinal



Joined: 13 Jul 2005
Posts: 125
PostPosted: Sat Aug 08, 2020 10:24 pm Reply with quote
Psycho 101 wrote:
Is it sad that the only reason I recognized the name is due to the Holo Live crossover event in the Azur Lane gacha game?
You're not alone there. Only having heard of and watched Kizuna Ai from her early days, even I was like, "Who the hell are these people?" only to end up loving them by the end of the event. Though it has been after months that I decided to check them out, starting with Inugami's DOOG 64. (Is this Death Carpet?) Not to mention Fubuki's random song videos, and just recently, heard during her Azur Lane stream, she spoiler[oathed Kawakaze.]
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