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10 Things I Learned About Elden Ring Nightreign Playing the Network Test




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Kougeru



Joined: 13 May 2008
Posts: 5621
PostPosted: Tue Feb 18, 2025 9:57 am Reply with quote
"Playing with Random People is a Mixed Bag" every online game ever, honestly.

Really tired of online games completely punishing people for a disconnect, especially when 99.9% of disconnects I have are on the game's side and not mine.

" if you are moving as a group, you can steamroll any threat you come across. " This is what I feared when I heard the concept. Elden Ring was already 10x less fun in multiplayer because of how much easier it was. This sounds even less fun.
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gsilver



Joined: 04 Nov 2007
Posts: 661
PostPosted: Tue Feb 18, 2025 1:39 pm Reply with quote
While it's pretty easy to say that this one isn't for me, since I really have no interest in a multiplayer game with 90% of it is chasing after the players who dedicate their lives to the thing while on a strict timer, I do at least hope that Fromsoft learns the right lessons from making the encounter-to-encounter gameplay more varied.

For example, I recently replayed Elden Ring, and one thing that sticks out sorely is that weapon upgrade materials *heavily* funnel the player down a single weapon choice for most of the game. When you can only have a single item upgraded to the currently-available max level, well, you're probably not going to use anything else unless you're doing a challenge run. Even at the endgame when you do start getting more options, the player might not feel like experimenting with every item when they're all under just a handful of different archetypes.

I also kind of felt dis-incentivized to try new magics when limited testing usually showed them to be less effective than what I had been using.
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<('_')^



Joined: 20 Oct 2023
Posts: 81
PostPosted: Tue Feb 18, 2025 8:19 pm Reply with quote
gsilver wrote:
While it's pretty easy to say that this one isn't for me, since I really have no interest in a multiplayer game with 90% of it is chasing after the players who dedicate their lives to the thing while on a strict timer, I do at least hope that Fromsoft learns the right lessons from making the encounter-to-encounter gameplay more varied.

For example, I recently replayed Elden Ring, and one thing that sticks out sorely is that weapon upgrade materials *heavily* funnel the player down a single weapon choice for most of the game. When you can only have a single item upgraded to the currently-available max level, well, you're probably not going to use anything else unless you're doing a challenge run. Even at the endgame when you do start getting more options, the player might not feel like experimenting with every item when they're all under just a handful of different archetypes.

I also kind of felt dis-incentivized to try new magics when limited testing usually showed them to be less effective than what I had been using.


The weird part is that they got it right in Armored Core 6. Idk why we can't refund weapon upgrades to invest the stones elsewhere. While we are at it, they should also make unlimited stat respecs a thing.
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