Forum - View topicINTEREST: Open-Source Nintendo Switch Emulator Already in the Works
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FallenDomino
Posts: 89 |
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Hopefully it gets shut down.
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Kougeru
Posts: 5603 |
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Unlike the fan games, this is an emulator. And emulators themselves are NOT illegal.At least in the United States. ROMs on the other hand, are of course illegal so Nintendo at best can make the emulator worthless if they can stop ROMs from being distributed. |
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Shar Aznabull
Posts: 236 |
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Don't worry about it, the Citrus dev team is as incompetent as it gets |
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Megiddo
Posts: 8360 Location: IL |
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Yep, emulators are 100% legal as long as they do not use actual code from the console creators. That's why you've never seen an emulator taken down (unless they were stupid and included the BIOS file(s) in the emulator's installation)
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Zin5ki
Posts: 6680 Location: London, UK |
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When I bemoaned the lack of Switch emulators, this wasn't quite what I had in mind.
Still, the combination of a documented ARM chip and a highly popular system built around it made this an inevitability. |
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Joe Carpenter
Posts: 503 |
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Doesn't seem right to emulate a current console to me.
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Kadmos1
Posts: 13626 Location: In Phoenix but has an 85308 ZIP |
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If it was a Nintendo-approved open-source emulator, Nintendo still could change their mind at any time. However, at least it would be given the rights holders' consent.
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Bolaum
Posts: 124 |
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Nintendo holds no right on this emulator. Not a single line of code was written by Nintendo. For more information about emulation and legality check https://en.wikipedia.org/wiki/Bleem!#Sony_lawsuit |
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samuelp
Industry Insider
Posts: 2251 Location: San Antonio, USA |
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The whole appeal of the switch is in its form factor and hardware/peripherals...
You can emulate it flawlessly but without the motion sensors etc it will be awkward at best to use on a PC. If I were Nintendo I'd ignore it, let people attempt to pirate games on it and have crappy experiences, which might even convince more people to buy the actual systems. Like I suppose it would be possible to like, port an emulator to android on an nvidia shield and make like a pseudo-switch? But it would just be a pale imitation. |
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CurseTheSky
Posts: 236 |
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Pretty spot on. Also, most of the people who will emulate the Switch would never buy one anyway. Plus the main appeal of the Switch us the portability factor. |
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CCTakato
Posts: 514 |
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Putting aside the controversies of emulators, I don't understand how making an emulator of the Switch is feasible when you have games like Mario Odyssey that rely heavily on motion controls to play the game.
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Saku-dono
Posts: 801 |
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I'm still not sold into buying a Nintendo handheld since my old Vita works just fine, so I hope this will come out good so I can play P5 on my MBP.
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Zin5ki
Posts: 6680 Location: London, UK |
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The standard operating procedure for existing emulators is to map the virtual device's accelerometer outputs to physical axes on the host machine. How the user controls those axes then becomes their own problem. This is why numerous trackball-controlled arcade games haven't enjoyed much of a lingering popularity. You can control them with an analogue joypad, but something always feels askew. |
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Polycell
Posts: 4623 |
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(Speaking of homebrew, the article needs to be corrected to not define it as cracking) |
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leafy sea dragon
Posts: 7163 Location: Another Kingdom |
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Yeah, I was thinking about how practical this would really be. The Switch was meant to 1) be portable, 2) use with VERY detailed, fine motion controls with two independent units working together, 3) use very detailed rumbling (which is how Labo works at all). For a Switch emulator to fulfill all of the functions of the system, it'll also need to fulfill all of the above. It reminds me of how most of the earlier (and a good amount of later) Wii emulators required you use a Wii Remote anyway, since they couldn't find a way to replicate the Wii Remote's motion controls in an acceptable way. |
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