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Forum - View topicNEWS: Ghost in the Shell: SAC_2045 3D CG Anime's Teaser Reveals Spring 2020 Debut
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Cardcaptor Takato
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Motoko's design looks fine but I feel like I have to see more than just this 30 second clip to see how I feel about the CGI animation style. I guess it looks better than if it was someone like Polygon doing it.
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aodmisery
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it looks horrible in my opinion. gits art is all about all the detail in the background this has none. it looks like im watching a toddlers clay looking cartoon
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GuruBuckaroo
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I honestly think the CGI opening credits for GITS:SAC were better than this. OK, not better, but just as bad in a different direction.
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DangerMouse
Posts: 4014 |
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Yeah I like her design too. Agreed, we need to see some scenes and how interaction with the environment looks. It'd be especially great if we could get the SAC dub cast back for this somehow as kind of a reunion. |
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AiddonValentine
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Ah, sounds like they brought back Atsuko Tanaka (or at the least someone who sounds a lot like her). I've liked Aramaki's stuff before so I really want to see what he can do with this and I'm interested in what a 3D GitS will look like.
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DangerMouse
Posts: 4014 |
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Yeah, I've liked his work too, so I'm excited to see what he does along with Kamiyama's return. And I think her design in the trailer and in the new title art in the article transferred quite well from that second piece of art we got from Ilya back in June, which I liked. Looking forward to seeing the rest of the team's designs and of course hopefully they interact well with the environments when see more. animenewsnetwork.com/news/2019-06-11/ghost-in-the-shell-sac_2045-3dcg-anime-characters-designed-by-birthday-wonderland-ilya-kuvshinov/.147749 I thought it sounded like her too. |
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Nom De Plume De Fanboy
Exempt from Grammar Rules
Posts: 641 Location: inland US west, pretty rural |
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As an unrepentant GitS fanboy, I'm willing to give this a chance. Oh yeah.
![]() ![]() ![]() And, a little more seriously, I am always interested in partial or full 3D productions, even just as experiments. Though I certainly hope it's entertaining as well. And thought provoking would be even nicer. ![]() |
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Lann
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I understand that one could argue that Motoko just upgraded to a new body, but sequels are just that, a sequel. If you are changing the format to 3D, at least adjust the character designs to fit as much as possible to compensate. This looks like its no sequel- at all.
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Martin G.
Posts: 26 Location: Germany |
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Well, at least the clip hints to something visually better (and less juddery) than the Ultraman series by the same team. I'm keeping my optimism.
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Shinigami-Seishou
![]() Posts: 123 Location: Traveling |
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Not sure how I feel about this, but I guess better than nothing? The real question is...Yoko Kanno doing music? That's all I want
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xerox-guy
Posts: 66 |
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The first thing that I thought of when I saw the trailer, that it reminded me of Tales of lady bug and cat noir. The truth is I don't like this kind of animation even when I was a child, and I hope that Netflix would cease to produce 3D anime and save their money for good 2D anime with more than 12 episodes.
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Keen Fox
Posts: 147 |
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This looks bad to me.
Turning everything to 3D. Also Motoko's design looks so childish and "kawai-esque". Why everything has to be cute? It loses all its atmosphere and serious tone. As for the rest of the background I am not impressed at all. This just looks like a fan made trailer. |
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donhumberto
Posts: 829 |
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Oh, boy that was painful to watch...
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marek1712
![]() Posts: 128 Location: Poland |
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Perfect YouTube comment: "Ghost in the Shell: Stand Alone Cutscene"
Looks really cheap. Like those 3DCGI animated series back in the 90s (i.e. Beast Wars). |
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chronos02
Posts: 279 |
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I hope they do a massive improvement to the models, textures, shading, lighting and animations. From the little this has shown, the modelling work for things such as the palm trees and other background objects is too simple or doesn't use weighted normals/normalmaps effectively. The textures look too cheap and oversimplified. The shading is outright terrible, it felt like I was watching pointlit models from back in the 2000s and then processed with a screenspace shader to change the colors of the scene to match a desert. And the animations were halfway there, motoko's legs looked fine, but then her torso and face looked like a stiff doll, and the car's stopping animation felt like some cheap anime's one-off-episode car made in 3D that stops in a super awkward way...
Kamiyama or not, if the CG anime looks this bad, I'm going to be extremely disappointed. This is GITS in 2020, come on... Also, besides the eyes, Motoko's CG model looks nothing like the concept art. |
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