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REVIEW: Super Robot Wars OG Divine Wars Sub.DVD 4




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W-General



Joined: 17 Jun 2004
Posts: 280
Location: Ithaca, NY, USA / Taichung, Taiwan
PostPosted: Fri Apr 11, 2008 12:36 am Reply with quote
I am guessing the opening theme is still Break Out.

Well when I listen to it I clench my fist strongly, and raise it high in sync with the lines "Oh oh oh oh....SUPER ROBOT WARSSSSSSSS." I suppose I am the perfect target audience.


Oh man, I can't wait until the JAM Project concert. It will be soooo epic.
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Vicserr



Joined: 26 Apr 2004
Posts: 480
Location: Carolina, Puerto Rico USA
PostPosted: Fri Apr 11, 2008 2:44 pm Reply with quote
As an Anime Public Service Announcement I'm providing the litmus test small / large... If you don't feel your burning passion rising and your blood boiling, then you're not a Mecha fan.... I feel so sorry for you... Cool
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Zin5ki



Joined: 06 Jan 2008
Posts: 6680
Location: London, UK
PostPosted: Fri Apr 11, 2008 2:59 pm Reply with quote
Vicserr wrote:
If you don't feel your burning passion rising and your blood boiling, then you're not a Mecha fan.... I feel so sorry for you... Cool


Litmus tests never lie. You're going to have to start feeling so sorry for me.
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W-General



Joined: 17 Jun 2004
Posts: 280
Location: Ithaca, NY, USA / Taichung, Taiwan
PostPosted: Sun Apr 13, 2008 1:33 am Reply with quote
Vicserr wrote:
As an Anime Public Service Announcement I'm providing the litmus test small / large... If you don't feel your burning passion rising and your blood boiling, then you're not a Mecha fan.... I feel so sorry for you... Cool


YEAHHHH!!! HOT BLOOD BURNING!
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Steventheeunuch





PostPosted: Sun Apr 13, 2008 8:30 am Reply with quote
Vicserr wrote:
I feel so sorry for you... Cool


Dont feel bad, it's not your fault I grew out of it.
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Top Gun



Joined: 28 Sep 2007
Posts: 4792
PostPosted: Sun Apr 13, 2008 1:06 pm Reply with quote
The thing is, I consider myself as much of a mecha fan as the next guy, but that OP did just about nothing for me. Those mech designs seem flat-out ugly and generic, and the song inspires more amusement than anything else. As one of my friends mentioned the other day, I'm not even sure what the purpose of this series is, since from what I understand, the true appeal of the games is getting to use a bunch of different mecha from a bunch of different shows.
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CCSYueh



Joined: 03 Jul 2004
Posts: 2707
Location: San Diego, CA
PostPosted: Sun Apr 13, 2008 7:49 pm Reply with quote
Quote:
If you need a Litmus test to determine your compatibility with Super Robot Wars, try watching the opening sequence.


This is Vol 4. I really can't see people jumping in on this title cold turkey here. Considering the price & the low ep count, those of us who are still tuning in have no need of any litmus test. I mean, this is eps 9-11.

Quote:
Just sit and watch as the cast about-faces in perfect time with the opening riff, as the characters sidle up to the screen with their mecha blazing in the background, as the villains loom over the entirety of space, larger than life.


Actually, it's reminiscent of Martian Successor Nadesico & Daigard isn't it? I enjoy it.

Quote:
Don't worry if you laugh while the JAM Project shamelessly shouts lines like "Howl, red-hot soldier!"" and "Hard, strong, hot!," you're probably supposed to.


Or it's pretty standard shonen theme song music by someone who's been around since Saint Seiya & DBZ. He knows his shonen speak. I bought the Saint Seiya Theme collection from CD Japan & listen to it all the time. It's supposed to be all about the passion of youth or whatever.


Quote:
And that magic, that childish, unselfconscious revelry in all things big and loud and mechanized, is all that SRW has going for it.


It's made to appeal to the fans of the games. I have no familiarity with them, but people here kept saying there was no way this title would be licensed because characters from games licensed by different companies here appear in this title. I have no reason to doubt them, but I don't know if it's true. It does make it sound as if that cross-over is part of the appeal of the title.


Quote:
There's a reason why the 3D CG used for the mecha is superior by an order of magnitude to the inflexible two-dimensional character animation, and why the often apocalyptic soundtrack is so much better than the shallow content would seem to warrant: unsubtle music and slick-moving mecha are crucial in fetishizing robots and creating spectacular battles, while characters and plots are secondary at best.


Gamers are pretty intense about their games. I would figure stiffing the quality on the mech battles would be the best way to alienate the title's built in fanbase from the games.

I'm not a gamer. I have Animamundi, Enzai, Perfect Obedience & that harem title I've barely played. I have one game for my gameboy advance-Pokemon Puzzle league.

I'm in this for the VA's which puts me in it for the story. It's actually been a bit better than I expect out of a game title. Since there is a built-in audience, it always seems to me the stories aren't as original as stuff based on a manga where the author has to sell the story or see it cancelled.

Quote:
So, if you aren't susceptible to the predatory lines of a giant spaceship or the heroic design of a super robot,


(raises hand)

Quote:
then the appeal of the series will be entirely lost on you.

If you put money on that, you'd lose. Even though I'm not a mech fan, I can appreciate the work done on this title. It is very impressive.

Quote:
Director Hiroyuki Kakudou knows that: he wastes little effort on the animation of anything that isn't exploding, focusing the budget and his not-inconsiderable skill with imagery on scenes like the Hagwane plowing out of the sea into the sky and a series of swift aerial dogfights.


There are a lot of hot guys.
A LOT of hot guys. Droolworthy guys piloting those mech. Lots of cool VA's. I might be too busy reading the subtitles, but I haven't really noticed any distortions on faces/body parts from odd angles as we see in a lot of other titles.

Quote:
The downside to a laser-focused approach such as this is that, even for its target audience, the series fails utterly when outside the area of its focus. With nothing capable of competing with the Antarctic and space colony battles of the last volume, most of this volume falls into that category. The majority of these three episodes are spent introducing characters like cute but clueless Kusuha, and Masaki, who between the two of them have a total of two prominent traits: a bad sense of direction and a penchant for creating awful energy drinks.


???
I thought we got a lot on Rai's family on this volume as his older bro showed up.
Masaki is Hikaru Midorikawa (using an incredibly cute voice. Wow). Unlike other VA's who've done more than one Gundam title, I believe he's just been in Gundam Wing. I picked up a volume of a gundam mag recently to find myself staring at a familiar face. Heero apparently still has legs. He's also played a rival against the VA playing his rival this time out more than once.

Quote:
Three episodes is a long, long time to learn that. Oh, to be sure, there's plenty else—all of the various factions spend a lot of time maneuvering around each other to little or no effect and even incidental characters have mysterious pasts to be hinted at—but it all slips from the brain as if Teflon-coated, leaving nothing but those energy drinks and that bad sense of direction.


Masaki showed up last dvd actually chasing Shu. We had the 2 characters we've seen before integrated into the story, Rai's stuff, Ryu's gameboy rival being his usual bloated ego, the heroes trying to play catch-up on rechnology & that incredibly cool battle where Shu offered to tackle anyone who wanted to fight.

Quote:
The dialogue continues to exhume old dead clichés that would have been better left to molder in their graves, including undead oldies like "we may be cousins, but next time I will kill you," as well as pretty much everything that comes out of Masaki's hot-headed mouth. The show's intentional humor is laughable—and not in a good way—and as the show lets up on the action pedal, delving only into inconclusive skirmishes, there's time even to turn a critical eye to the all-important mechanical designs, making all the more apparent the debt Ryu's R-1 owes to the Gundam, Masaki's Cybaster owes to Dunbine, and Shu's Granzon owes to every impervious wall of mecha evilness ever designed.


From whagt I've seen, that is supposed to be the point of Super Robot Wars--to get a bunch of mech from different titles together not unlike Marvel throwing all their guys into one title for a giant cross-over or maybe even as far as DC & Marvel crossing over.

I find the humor pretty good fot the title. It's not Bobobo or Excel, but it's not dead serious.

Quote:
That's a lot of sagging between-battles filler for a bad sense of direction and a nasty energy drink to carry, and as might be expected, they aren't quite up to the task. Even without Bandai Visual USA's 9-volume release schedule, fifty-dollar price point, and complete lack of extras this is beginning to look like a bad bet. Though when the Granzon breaks out its ball-o-purple sparkly destruction, fanning again that magical juvenile spark that lives deep in the recesses of some men's hearts, suddenly another volume doesn't seem like such a chore. Dammit.


So far Granzon is like Alucard-so obscenely over-powered none can stop him. I'm sure the heroes will come up with a way to defeat Shu eventually. Or convert him. It's the only 2 real options in a shonen title for a baddie.
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