Forum - View topicThe Space Dandy Interview: Part II - Bahi JD
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Knoepfchen
Posts: 698 |
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Thank you for the great interview. Those technical details were especially interesting.
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daichi383
Posts: 313 Location: England |
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Another great interview. I'm almost surprised to see he uses the pencil tool in flash though. I've been trying to make that work for me for a while but can't deal with its restrictions. All in all looking forward to Bahi's work in the next season seeing as his work on season 1 was so good.
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neshru
Posts: 38 |
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Always nice to hear from one of the most talented young animators in the industry. There never seem to be enough of them, and the way Bahi got to where he is makes him all the more amazing.
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Happiness for Subaru
Subscriber
Posts: 242 |
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I loved reading about the technical stuff. Thanks!
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configspace
Posts: 3717 |
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Drawing on 1s is very rare in anime though. But understandably so since it's considerably more expensive. Drawing on 3s (8 fps) seems to be more standard practice. Production I.G. animated Sengoku Basara on 3s for example. However, it's very obvious Studio Pierrot goes below that for low budget, non-canonical scenes in Naruto/Bleach (but 2s on canonical/high budget scenes).
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Top Gun
Posts: 4799 |
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Really great interview. It's amazing to think that someone could go from creating Internet .gifs to doing freelance key animation for BONES just a few years later; it really speaks to Bahi's talent. I know far less about the technical side of animation than I'd like, so it was fascinating to get a professional's take on different segments in the series, as well as that really in-depth breakdown of the End of Eva sequence. It's cool to know that he worked on one of the sequences at the end of episode 1, since that entire scene just made my jaw drop from the raw visual creativity going on.
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neshru
Posts: 38 |
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While animation done on 3s seems to be the average, the peculiar thing about anime is that the number of drawings per second is never fixed. Different cuts can be animated on 1s, 2s or 3s to convey different effects. At any rate, the number of drawings used in a scene is no indicator of the quality of the animation. Limited animation is just a style of animation, the skill of the animator is what sets animation apart. Great animators will do animation that looks amazing even on 3s, while the work of mediocre animators will look bad no matter how many drawings they fit into a second. |
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reanimator
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Just commenting on configspace's post, I think fans shouldn't judge quality by studio/company but as who is involved in the production. It bothers me when western fans make offhand remark about visual quality based solely on studio. I'm not a fan of Naruto and Bleach franchises, but their feature films have great animation because talented animators participate in those films. I totally understood Bahi's description of End of Evangelion technical details. I'm not expecting every fan to understand technical details, but just looking at thought process involved in a certain scene, it's not easy to overlook animation appreciation when people take anime as granted.
Bahi has great point. It made wonder what kind of education that animation department in art schools teach for hundred to thousands of dollars per semester. |
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configspace
Posts: 3717 |
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I wasn't judging based on studio at all, but rather using evidence from the creators themselves to support claims, in this case about the number of frames used. In fact you can do so yourself just by frame analysis, but it's just easier to have it straight from the horses mouth. In this case 3s were used for the action scenes in Sengoku Basara, not 1s. Personally I would rather people not judge based who the animators are either, just with their own eyes. Of course some staff have certain key signature styles or only specialize in certain things, so it's rational to have certain expectations in that case. Regardless of the studio or staffers, it is very noticeable to any viewer the HUGE discrepancy in animation quality between different scenes in Naruto. The filler, non-canonical action scenes are treated like crap, while the canonical big battles are animated beautifully. One can use reason and logic to determine that budget and time must play a role, and given fixed, scarce resources, it's obvious where the money and time goes. You're right that the feature films of Naruto and Bleach look great. And it looks great not because of specific people working on it, but because they're paying professionals and giving them enough time to do the job. I'm sure if each episode or two of Naruto and Bleach had the budget of their movie versions, the TV versions would also look just as good. I made this case recently in this Attack on Titan post, which has links highlighting comparisons between TV and BD, as well as other threads for other anime showing differences. My point there and my point here, is that one cannot assume everything you initially see on screen is ideal or intended, or that there are no mistakes or short cuts taken. There's the ideal, like being able to animate on 1s whenever you want without stress, and being on-model all the time, then there's the reality. The fact that nearly all anime has a TON of animation corrections or completely revised scenes for home video points to budget and time constraints impacting animation quality during TV production. |
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sunflower
Posts: 1080 |
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This was a really interesting interview. I just watched Space Dandy and loved how imaginative and beautiful how many sequences are, but I have no idea of the techniques behind them. This gave me a much better appreciation of that, and a starting point for looking into and understanding them more.
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