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deidara517
Joined: 29 May 2012
Posts: 34
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Posted: Sat Dec 01, 2012 11:17 am
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hmm might have to go back out to museum in the city then lol
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yotsubafanfan
Joined: 28 May 2011
Posts: 653
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Posted: Sat Dec 01, 2012 1:48 pm
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I hope they include Pokemon Red, Blue and Yellow in that line up. Those games are legendary.
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Polycell
Joined: 16 Jan 2012
Posts: 4623
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Posted: Sat Dec 01, 2012 6:46 pm
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Video games don't exactly seem like the sort of thing that lend themselves to being museum pieces.
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Ari-chan
Joined: 05 Feb 2005
Posts: 215
Location: Florida
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Posted: Sun Dec 02, 2012 6:14 pm
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Polycell wrote: | Video games don't exactly seem like the sort of thing that lend themselves to being museum pieces. |
Like most art and museum pieces, it's all about how you perceive it. I certainly think many aspects of video game hold boundless artistic merit. Especially if you look past the game itself and look at all the production art and designs for everything. Those can be breathtaking.
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Kelly
Joined: 17 Nov 2003
Posts: 868
Location: New York City
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Posted: Sun Dec 02, 2012 6:43 pm
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I've seen games on my brother's Xbox that have mindblowing graphics, but I have to admit my heart is with the old Atari games. The graphics might be laughable by today's standards, but the games were a huge deal at the time to us, especially when we got home systems instead of feeding quarters to the arcade. I still like playing my Activision pack on my Gameboy Advance every now and then.
The games were also, in a way, much harder. You can win today's games and they have a conclusion. Back in the Atari days the games always ended with you getting killed. Eventually the ghosts in Pac Man caught up to you, those Space Invaders finally overwhelmed you, etc. Ah yes. The nihilistic era that brought us "99 Luftbaloons".
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Chrno2
Joined: 28 May 2004
Posts: 6172
Location: USA
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Posted: Sun Dec 02, 2012 8:32 pm
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I'm almost psyched to check out this exhibit. I'm mostly shocked that they managed to get their hands on a copy of 'Vib Ribbon' a game they didn't even get a localization here. It's a fun quirky little rhythm game created by Parappa creator Masaya Matsuura. He also did a follow up called Mojib-Ribbon, another title that didn't make it stateside. Another cool aspect of the game is that you could use your own music too. I'm glad they have this title in the collection for people to see. And of course you can't have a game collection without Katamari Damacy. I'm curious to know what the next editions will be.
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DTJB
Joined: 20 Jan 2010
Posts: 671
Location: Dubuque, IA
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Posted: Mon Dec 03, 2012 12:25 am
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Just further proof of how awesome MoMA is.
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AmpersandsUnited
Joined: 22 Mar 2012
Posts: 633
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Posted: Mon Dec 03, 2012 12:33 am
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Wut. That list is clearly bias towards American gaming. Freaking Portal is on there but not Mario or Zelda? Wow. What is this even judging? Popular games? Influential ones? Revolutionary ones? Half those games don't even belong on there.
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Polycell
Joined: 16 Jan 2012
Posts: 4623
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Posted: Mon Dec 03, 2012 12:27 pm
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Ari-chan wrote: |
Polycell wrote: | Video games don't exactly seem like the sort of thing that lend themselves to being museum pieces. |
Like most art and museum pieces, it's all about how you perceive it. I certainly think many aspects of video game hold boundless artistic merit. Especially if you look past the game itself and look at all the production art and designs for everything. Those can be breathtaking. |
I never said anything about video games being unartistic. Production art, design sheets, etc can easily be made into a good display(and the right ones with the right effort can be awe-inspiring), but how in the hell do you display the game itself?
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Saffire
Joined: 25 Nov 2007
Posts: 1256
Location: Iowa, USA
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Posted: Mon Dec 03, 2012 12:41 pm
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AmpersandsUnited wrote: | Wut. That list is clearly bias towards American gaming. Freaking Portal is on there but not Mario or Zelda? Wow. What is this even judging? Popular games? Influential ones? Revolutionary ones? Half those games don't even belong on there. |
You could read the entire article. "The museum hopes to complete its collection over the next five years, and its wishlist for future games to add include Super Mario Bros., The Legend of Zelda, Street Fighter II, Chrono Trigger, Super Mario 64, and Animal Crossing, among others."
Polycell wrote: | I never said anything about video games being unartistic. Production art, design sheets, etc can easily be made into a good display(and the right ones with the right effort can be awe-inspiring), but how in the hell do you display the game itself? |
They're going to set up areas where the games can be played, alongside explanations of why the game is significant. If it's short enough, they will probably just include the whole game. Longer games will have an "interactive demonstration", or if that's not feasible, a video. EVE Online will have a "guided tour" that walks people through the game so visitors can see how the game functions.
Also, the games were chosen as much for design merits as artistic merits. "The games are selected as outstanding examples of interaction design—a field that MoMA has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity. Our criteria, therefore, emphasize not only the visual quality and aesthetic experience of each game, but also the many other aspects—from the elegance of the code to the design of the player’s behavior—that pertain to interaction design."
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Crisha
Moderator
Joined: 21 Apr 2010
Posts: 4290
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Posted: Mon Dec 03, 2012 1:29 pm
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Sounds pretty cool.
Kelly wrote: | The games were also, in a way, much harder. You can win today's games and they have a conclusion. Back in the Atari days the games always ended with you getting killed. Eventually the ghosts in Pac Man caught up to you, those Space Invaders finally overwhelmed you, etc. Ah yes. The nihilistic era that brought us "99 Luftbaloons". |
I still can't beat the boss in Bubble Bobble. And there were some levels I couldn't get past unless if I hit one of those special items that allowed you to skip a bunch of levels.
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