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PREVIEW: Rune Factory: Guardians of Azuma




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FireChick
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Joined: 26 Mar 2006
Posts: 2552
Location: United States
PostPosted: Fri Mar 21, 2025 10:31 am Reply with quote
How was the overall performance of the game? Did you have to deal with any slowdown or frame rate drops?
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LinkTSwordmaster



Joined: 23 Dec 2005
Posts: 589
Location: PA / USA
PostPosted: Fri Mar 21, 2025 3:15 pm Reply with quote
Quote:
And the romantic interests are not gender-restricted.

Sold.

When I first saw the trailer, I was worried they were going to be dumb and switch to a DirectX 12 engine - Yumia apparently did and though Koei PC games always have performance problems, the DX12 switch seems to have made it worse.

PC specs look like Rune Factory is still using DX11 (and I assume Unity since their last game did), so it's a must-buy for me.

I really liked Rune Factory 5. It's not that I was frustrated with RF5's romance options so much as that I think the most interesting characters in the game were probably the ones that you weren't able to be paired with. Azuma looks like it has a pretty solid variety, and instead of just one single character I'm kind of feeling looks "eh, acceptable I guess" - there actually seems to be a quite a few I'm interested in meeting.

Overall, I'm looking forward to it now that the biggest question about the game has a concrete answer.
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MFrontier



Joined: 13 Apr 2014
Posts: 15293
PostPosted: Fri Mar 21, 2025 5:14 pm Reply with quote
I'm really looking forward to this one!
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Cryten



Joined: 19 Jan 2019
Posts: 1207
PostPosted: Fri Mar 21, 2025 7:18 pm Reply with quote
My favourite Runefactory era was back when it was still just 2d Harvest Moon/Bokujō Monogatari/Story of Seasons with a better combat, dungeon and crafting systems. But that could just be nostalgia blindness.
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