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GAME: Atelier Yumia: The Alchemist of Memories & the Envisioned Land




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Spike Terra
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Joined: 21 Mar 2016
Posts: 363
Location: Maryland
PostPosted: Fri Mar 14, 2025 12:26 pm Reply with quote
So to my knowledge (I've been playing these games since Rorona), the first time they used the open world format was Atelier Firis. Which is my second favorite game in the series with Escha and Logy being my all time favorite.

I've been looking forward to Yumia for a while and I hope it maintains the audience that was brought in with the Ryza games.

I will say that I am not a fan of them sticking with real time combat as I have loved the past games that used it pure turn based and I always found the battles in the Ryza games to be not as polished as any of the previous series combat systems. My fave combat system was the one in Shallie as I felt it was the most refined in the entire franchise.
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Daerian



Joined: 04 Dec 2011
Posts: 258
PostPosted: Fri Mar 14, 2025 4:08 pm Reply with quote
This has very high chance of being my GOTY.
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EmeraldSaucer



Joined: 31 Jan 2025
Posts: 68
PostPosted: Fri Mar 14, 2025 4:30 pm Reply with quote
A little wary of this because generally not a fan of open world games and think Firis didn't really do a great job of translating an open world to the Atelier formula, but it can't be denied they have a lot more money now to do better on a do-over
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FinalVentCard
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Joined: 28 Oct 2018
Posts: 704
PostPosted: Fri Mar 14, 2025 8:40 pm Reply with quote
Spike Terra wrote:

I've been looking forward to Yumia for a while and I hope it maintains the audience that was brought in with the Ryza games.

I will say that I am not a fan of them sticking with real time combat as I have loved the past games that used it pure turn based and I always found the battles in the Ryza games to be not as polished as any of the previous series combat systems. My fave combat system was the one in Shallie as I felt it was the most refined in the entire franchise.


Yeah, the battle system for the second Atelier Sophie game (which I also reviewed) also felt a lot more fun and scratched the "puzzle-solving" section of my brain with its turn-based system and the switching mechanic. I think Yumia has a good foundation for a combat system (it has some shadows of the old Valkyrie Profile Silmeria combat system), but it needs a bit of TLC.

I also hope that Yumia manages to keep the Atelier franchise's popularity. Yumia herself feels a little like they're trying to give onlookers a honeypot (she's got the beauty mark under her eye and the long legs and high heels), but that kind of thing has never really been the main appeal of the Atelier series. Yumia has good back-and-forth with her party members. And the cast is really fun! There's a lot to love here.

EmeraldSaucer wrote:
A little wary of this because generally not a fan of open world games and think Firis didn't really do a great job of translating an open world to the Atelier formula, but it can't be denied they have a lot more money now to do better on a do-over


For my money: wandering around aimlessly felt good. "Ooh, I found a relic. Ooh, I found a shrine. Ooh, I found a new ruin to explore." Someone who enjoys taking the scenic route has a lot to enjoy.
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An Unchosen One



Joined: 07 Dec 2024
Posts: 64
PostPosted: Sat Mar 15, 2025 7:43 am Reply with quote
Your use of the word "bespoke" had me thinking a certain Princess Bride reference, especially the last one (as few Atelier protagonists stay the lead character in sequels).

Anyway, I'm still disappointed that the series has remained in a post-Dusk shift to appealing to a general JRPG audience, but at least this sounds like a stronger start than Ryza.
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