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Little_Hawk
Joined: 07 Apr 2013
Posts: 357
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Posted: Wed Oct 16, 2013 3:12 am
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So every time Link tries to talk to someone, he'll suddenly throw a boomerang at their face because of us audiences?
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tasogarenootome
Joined: 24 Feb 2007
Posts: 593
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Posted: Wed Oct 16, 2013 6:44 am
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As long as cues to interact aren't delivered by Navi from OoT, I'm all for this idea.
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doctordoom85
Joined: 12 Jun 2008
Posts: 2094
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Posted: Wed Oct 16, 2013 8:11 am
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A game is one thing, but a movie, come on. There's no need for gimmicks with a movie, just give me a solid story, characters, acting, etc. Everything else is just a distraction. And yes, that includes 3D.
You're a video game company, Nintendo. Let actual filmmakers (good ones, mind you) worry about making the movie.
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Beatdigga
Joined: 26 Oct 2003
Posts: 4637
Location: New York
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Posted: Wed Oct 16, 2013 8:32 am
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Uwe Boll is directing this isn't he?
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GATSU
Joined: 03 Jan 2002
Posts: 15620
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Posted: Wed Oct 16, 2013 9:16 am
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Idea sounds almost as bad as theaters actually encouraging a-hole texters.
Beatdigga: Nintendo's not approving a live-action anything, 'cus of that Mario Bros. debacle. But they were close to greenlighting Metroid.
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bglassbrook
Joined: 29 Aug 2006
Posts: 1244
Location: Gaithersburg, MD
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Posted: Wed Oct 16, 2013 11:26 pm
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Little_Hawk wrote: | So every time Link tries to talk to someone, he'll suddenly throw a boomerang at their face because of us audiences? |
If you would like Link to talk with the vendor, press A.
If you would like Link to recheck his inventory of rupees, press B.
Make your selection now.
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