Forum - View topicA cool mod!
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Rygar
Posts: 58 Location: Neo Chicago |
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If you own quake 3 and like dragonball z ther this is your lucky day! www.bidforpower.com
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Case
Posts: 1016 |
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Old, old news my friend. BfP actually started out specifically as a DBZ mod, and it was all the rage during the closing months of PlanetNamek.Com's reign as supreme DBZ hub on the web. Everyone thought it would turn out to be THE DBZ game and revolutionize both the Dragonball and multiplayer gaming communities. Unfortunately, FUNimation stepped in and ruined everybody's fun. Go figure. |
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cookie
Former ANN Editor in Chief
Posts: 2460 Location: Do not contact me for support. |
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Yeah, and IIRC one of the BfP staffers (or was it a beta tester?) got mad, so they leaked an early version of the mod... ... which was NOT a good thing to do (TM).. but it looks like BfP managed to stay around nonetheless. |
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Rygar
Posts: 58 Location: Neo Chicago |
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I KNOW IS OLD NEWS!!! You'll be suprised at how many people don't know.
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Case
Posts: 1016 |
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I don't know about leaks, but I recall that they seny out a number of different beta test versions to certain priveledged individuals (some of whom passed it on to all their friends and/or site visitors; go figure.) Planet Namek's staff was one of the lucky groups. For a couple of months there the front page of their site was dominated by news of new versions, gloating about how great the game was at the staff's special all-night tournament, screenshot and animation downloads, and who knows how many other forms of teasing. I think I've played Quake III all of once in my life, but even so I'm still rather disappointed in FUNimation. The ki manipulation in the mod was looking downright sweet, and I'm sure would have made for a real crowd-pleaser. And when you have a group of people so dedicated to promoting your franchise, what's the logic in blocking their initiative? If I was Gen Fukunaga, I would have tried to work out some kind of deal to turn the game into an official product. Maybe even contract Quake's developer and try to make it into a stand-alone game rather than just a mod. You might say that acknowledging their product would encourage competition, but really - how many people would realistically attempt something so difficult? And just imagine... all that revolutionaryness in an official FUNimation product. That's some serious capitalism there, boys. |
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ultrabot
Posts: 130 |
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Funi's reason for "foxing" the mod was mostly based on the fact that they would let the mod be made, but the team had to alter it in order to be easily "downloaded" and played literally in a web browser window on Funi's main DBZ site or CN's Toonami section (forgot which). Since they didn't understand the quake3 engine itself is about 80MB of the 450MB+ game, and the BFP mod was going to be about 100MB+ on it's own. They were going to pursue legal action to have BFP shut down before the DBZ version could be released, because the team tried to make it clear that it was impossible to have BFP run on a website.
and now you know.. the rest of the backstory, good day |
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Case
Posts: 1016 |
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Excuse my skepticism, but that sounds unlikely at best. Maybe it's just due to simplification, but the chain of events doesn't even fit together logically. Do you have sources?
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Magister_L
Posts: 200 Location: California |
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There is also a DBZ mod for unreal tournament. Now everyone is going to run me down with old news crap
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