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Palworld Will "March On" Amid Nintendo Lawsuit




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Greed1914



Joined: 28 Oct 2007
Posts: 4671
PostPosted: Fri Oct 11, 2024 11:42 am Reply with quote
I think they have to do this. Plans were in the works, and other companies will have their own deals with Pocketpair that can't wait around for however long the lawsuit with Nintendo takes.
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Blanchimont



Joined: 25 Feb 2012
Posts: 3588
Location: Finland
PostPosted: Fri Oct 11, 2024 12:32 pm Reply with quote
Funnily, Pokémon Legends: Arceus and Palworld have both sold about 15 million copies each, except the former released in 2022 in contrast to the latter which released early this year. Palworld is also still early access on Steam, there might be a sales spike when they release v.1.00.
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Kougeru



Joined: 13 May 2008
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PostPosted: Fri Oct 11, 2024 1:35 pm Reply with quote
Blanchimont wrote:
Funnily, Pokémon Legends: Arceus and Palworld have both sold about 15 million copies each, except the former released in 2022 in contrast to the latter which released early this year. Palworld is also still early access on Steam, there might be a sales spike when they release v.1.00.


There's almost never a spike when an early access launches into 1.0. It's usually barely even noticed.
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Firefly251



Joined: 14 Jul 2018
Posts: 382
PostPosted: Fri Oct 11, 2024 1:53 pm Reply with quote
it was never a question if you know how patent infringements work.

worst case they would pay to use it or re-work w/e patent was issue and life carries on.

also I do see it as more ark than pokemon as you dont need to use the pals..you can go 100% only guns and melee while using pal mount just to soak damage taken.
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Hal14



Joined: 01 Apr 2018
Posts: 728
Location: Heart of africa
PostPosted: Fri Oct 11, 2024 2:00 pm Reply with quote
Kougeru wrote:
Blanchimont wrote:
Funnily, Pokémon Legends: Arceus and Palworld have both sold about 15 million copies each, except the former released in 2022 in contrast to the latter which released early this year. Palworld is also still early access on Steam, there might be a sales spike when they release v.1.00.


There's almost never a spike when an early access launches into 1.0. It's usually barely even noticed.


Yeah... set palworld aside for a second: games rarely see a boost in visibility or sales after leaving early access. It's usually from that game leaving early access and then going multiplatform, like when Hades announced a Switch release alongside the full release of the game.
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Nate148



Joined: 24 May 2012
Posts: 521
PostPosted: Fri Oct 11, 2024 2:57 pm Reply with quote
Firefly251 wrote:
it was never a question if you know how patent infringements work.

worst case they would pay to use it or re-work w/e patent was issue and life carries on.

also I do see it as more ark than pokemon as you dont need to use the pals..you can go 100% only guns and melee while using pal mount just to soak damage taken.

That assumes Nintendo will let them license the tech
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animaters



Joined: 21 Apr 2022
Posts: 99
PostPosted: Sat Oct 12, 2024 4:11 am Reply with quote
Nate148 wrote:
Firefly251 wrote:
it was never a question if you know how patent infringements work.

worst case they would pay to use it or re-work w/e patent was issue and life carries on.

also I do see it as more ark than pokemon as you dont need to use the pals..you can go 100% only guns and melee while using pal mount just to soak damage taken.

That assumes Nintendo will let them license the tech


nintendo does not nor should it have the right to own a game mechanic that many games had it before their own pokemon come to be.

i propose atlus patent troll nintendo for stealing their game mechanic for taming monsters and making them your own summonable monsters
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Vanadise



Joined: 06 Apr 2015
Posts: 535
PostPosted: Sat Oct 12, 2024 9:00 am Reply with quote
animaters wrote:
nintendo does not nor should it have the right to own a game mechanic that many games had it before their own pokemon come to be.

Whether you feel like gameplay mechanic patents should exist or not, Nintendo does own a patent on aiming and throwing an object at a creature on a field to capture it, and Nintendo's Japan branch has never lost a lawsuit they've initiated. The only real question here is how much Pocketpair will be paying Nintendo.
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funkfoot



Joined: 22 Feb 2023
Posts: 86
PostPosted: Sat Oct 12, 2024 11:41 am Reply with quote
I am generally not a fan of PVP but given Palworld's combat and mechanics it could be interesting depending on how they implement it. I play the game solo so if it's the typical Ark/Rust style PVP of attacking other people and their base I can't say I'm interested but if it was some kind of online Arena you could send your Pals to and fight them against other people's Pals that would be more interesting to me.
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benzone



Joined: 16 Sep 2024
Posts: 35
PostPosted: Sat Oct 12, 2024 1:11 pm Reply with quote
Vanadise wrote:
animaters wrote:
nintendo does not nor should it have the right to own a game mechanic that many games had it before their own pokemon come to be.

Whether you feel like gameplay mechanic patents should exist or not, Nintendo does own a patent on aiming and throwing an object at a creature on a field to capture it, and Nintendo's Japan branch has never lost a lawsuit they've initiated. The only real question here is how much Pocketpair will be paying Nintendo.


This is where the "Pokemon but with guns" thing actually helps them. In the early Pokemon games in particular, capturing the pokemon was pretty much the core experience. The English slogan was "gotta catch 'em all" and even the other elements were related to it i.e. the RPG stuff was in order to find them to catch them and the battling stuff was to weaken them to catch them. To early gen fans it was less about "I beat Cynthia and won the championship!" to "I caught Mew and Mewtwo!" Even the anime, the way to become a pokemon master - and Ash's original goal - was to catch all the known Pokemon. Becoming a master by winning league tournaments replaced it.

But for Palworld, catching the Pals is a much smaller part of a much broader game. TV Tropes mockingly calls it an "Open World Survival Sandbox Action RPG Third-Person Shooter Doujinshi Mon Game" in order to mock it on account of all the games and genres that it shamelessly ripped off. But it's precisely that "ninja pirate zombie robot" nature - to borrow another of that site's slogans - that will allow Pocketpair to argue that "aiming and throwing an object at a creature on a field to capture it" isn't central to the game. That is, if their lawyers aren't daft enough to assert their "right to steal" like the lawyer in the famous Itchy and Scratchy copyright infringement episode of the Simpsons. If they go with the "it isn't that important anyway" defense they will be able to get away with writing Nintendo a (small) check just as Samsung did when Apple sued them over their early Android phones. Incidentally, Samsung mitigated the money they had to pay Apple by shifting gears during the trial and appeals process to phone designs that resembled the iPhone a whole lot less (and which Apple wound up copying later). If Palworld continues to add RPG, survival and shooter elements that could have the same effect.
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enurtsol



Joined: 01 May 2007
Posts: 14896
PostPosted: Mon Oct 14, 2024 2:46 am Reply with quote
animaters wrote:

nintendo does not nor should it have the right to own a game mechanic that many games had it before their own pokemon come to be.

i propose atlus patent troll nintendo for stealing their game mechanic for taming monsters and making them your own summonable monsters


Patent can be invalidated if the court deems it's too broad

Videogame patent lawyer says Nintendo is taking a risk with its Palworld lawsuit: 'They've exposed themselves in a big way' - "If you're too broad, then you've given them a pathway to make the patent go away."

Quote:
Despite Nintendo's last few years on the intellectual property warpath, IP lawyer and videogame patent expert Kirk Sigmon says its success in its Palworld lawsuit is far from guaranteed. In fact, Sigmon says that in suing Pocketpair, Nintendo risks losing its patent entirely.

In an interview with PC Gamer covering videogame patents and the Palworld lawsuit, Sigmon said that drafting a patent filing is a delicate balancing act, especially when it's a patent on a videogame design concept.

"Your job, to some degree, is to weave the delicate balance between going overly narrow —allowing everyone to freely knock off your idea because you've described it so narrowly— and going too broad," Sigmon said. "If you're too broad, then you've given them a pathway to make the patent go away, because you've given them an opportunity to prove that it was already in existence."

By Sigmon's estimation, some of the claims made by the patents widely assumed to form the basis of Nintendo's lawsuit skew too broad. "I mean, this part [of Nintendo's patent] is easy as hell to find: 'Control a player character in a virtual space based on operation input.' That alone I could throw any variety of videogame at," Sigmon said.

By basing a patent lawsuit on potentially overbroad claims, Sigmon explained, Nintendo's playing with fire. Both US and Japanese patent law have mechanisms for invalidating patents leveled against you. If Pocketpair is able to prove that the claims made by Nintendo's patents are demonstrated in prior art —meaning similar design elements had already existed in other games— then Nintendo wouldn't just lose its lawsuit. It could lose its patent entirely.

"Because this is drafted fairly broadly, even in Japanese, you can get clever about what games you're looking at as prior art, what references you're looking at," Sigmon said. "You'd be surprised how often you can make those arguments. They've exposed themselves in a big way."
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