Forum - View topicPalworld Will "March On" Amid Nintendo Lawsuit
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Greed1914
Posts: 4671 |
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I think they have to do this. Plans were in the works, and other companies will have their own deals with Pocketpair that can't wait around for however long the lawsuit with Nintendo takes.
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Blanchimont
Posts: 3588 Location: Finland |
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Funnily, Pokémon Legends: Arceus and Palworld have both sold about 15 million copies each, except the former released in 2022 in contrast to the latter which released early this year. Palworld is also still early access on Steam, there might be a sales spike when they release v.1.00.
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Kougeru
Posts: 5602 |
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There's almost never a spike when an early access launches into 1.0. It's usually barely even noticed. |
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Firefly251
Posts: 382 |
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it was never a question if you know how patent infringements work.
worst case they would pay to use it or re-work w/e patent was issue and life carries on. also I do see it as more ark than pokemon as you dont need to use the pals..you can go 100% only guns and melee while using pal mount just to soak damage taken. |
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Hal14
Posts: 728 Location: Heart of africa |
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Yeah... set palworld aside for a second: games rarely see a boost in visibility or sales after leaving early access. It's usually from that game leaving early access and then going multiplatform, like when Hades announced a Switch release alongside the full release of the game. |
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Nate148
Posts: 521 |
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That assumes Nintendo will let them license the tech |
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animaters
Posts: 99 |
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nintendo does not nor should it have the right to own a game mechanic that many games had it before their own pokemon come to be. i propose atlus patent troll nintendo for stealing their game mechanic for taming monsters and making them your own summonable monsters |
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Vanadise
Posts: 535 |
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Whether you feel like gameplay mechanic patents should exist or not, Nintendo does own a patent on aiming and throwing an object at a creature on a field to capture it, and Nintendo's Japan branch has never lost a lawsuit they've initiated. The only real question here is how much Pocketpair will be paying Nintendo. |
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funkfoot
Posts: 86 |
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I am generally not a fan of PVP but given Palworld's combat and mechanics it could be interesting depending on how they implement it. I play the game solo so if it's the typical Ark/Rust style PVP of attacking other people and their base I can't say I'm interested but if it was some kind of online Arena you could send your Pals to and fight them against other people's Pals that would be more interesting to me.
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benzone
Posts: 35 |
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This is where the "Pokemon but with guns" thing actually helps them. In the early Pokemon games in particular, capturing the pokemon was pretty much the core experience. The English slogan was "gotta catch 'em all" and even the other elements were related to it i.e. the RPG stuff was in order to find them to catch them and the battling stuff was to weaken them to catch them. To early gen fans it was less about "I beat Cynthia and won the championship!" to "I caught Mew and Mewtwo!" Even the anime, the way to become a pokemon master - and Ash's original goal - was to catch all the known Pokemon. Becoming a master by winning league tournaments replaced it. But for Palworld, catching the Pals is a much smaller part of a much broader game. TV Tropes mockingly calls it an "Open World Survival Sandbox Action RPG Third-Person Shooter Doujinshi Mon Game" in order to mock it on account of all the games and genres that it shamelessly ripped off. But it's precisely that "ninja pirate zombie robot" nature - to borrow another of that site's slogans - that will allow Pocketpair to argue that "aiming and throwing an object at a creature on a field to capture it" isn't central to the game. That is, if their lawyers aren't daft enough to assert their "right to steal" like the lawyer in the famous Itchy and Scratchy copyright infringement episode of the Simpsons. If they go with the "it isn't that important anyway" defense they will be able to get away with writing Nintendo a (small) check just as Samsung did when Apple sued them over their early Android phones. Incidentally, Samsung mitigated the money they had to pay Apple by shifting gears during the trial and appeals process to phone designs that resembled the iPhone a whole lot less (and which Apple wound up copying later). If Palworld continues to add RPG, survival and shooter elements that could have the same effect. |
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enurtsol
Posts: 14896 |
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Patent can be invalidated if the court deems it's too broad Videogame patent lawyer says Nintendo is taking a risk with its Palworld lawsuit: 'They've exposed themselves in a big way' - "If you're too broad, then you've given them a pathway to make the patent go away."
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