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Greed1914
Joined: 28 Oct 2007
Posts: 4577
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Posted: Mon Oct 07, 2024 10:01 am
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The giant characters have always been a problem in any Dragonball game where they appear. To some extent, I get it since the Z Fighters do tend to struggle with them, but they always end up being my least favorite part.
Overall, though the Tenkaichi series does focus more on a lore accurate balance than something more generally competitive. I remember playing Tenkaichi 3 against someone and letting him have a full team while I only picked SS4 Gogeta. I still won.
Last edited by Greed1914 on Mon Oct 07, 2024 10:10 am; edited 1 time in total
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Araki
Joined: 12 Apr 2007
Posts: 391
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Posted: Mon Oct 07, 2024 10:06 am
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"character balance" was never really a thing in the Budokai series, lol. It's not trying to be a competitive fighting game.
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Slowzhand
Joined: 03 Oct 2007
Posts: 124
Location: Texas
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Posted: Mon Oct 07, 2024 11:01 am
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Isn't the title of this "Dragon Ball: Sparking! Zero" and not "Sparkling"?
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tintor2
Joined: 11 Aug 2010
Posts: 2075
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Posted: Mon Oct 07, 2024 11:52 am
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Does the game the latest Super forms from Gohan, Piccolo and Vegeta? Poor Ultra Ego wasn't able to win a single fight in the manga so a what if about it could be useful for the game. Gohan developing Beast was fun but his design involving glasses and Piccolo's gi was also really fun to see in the movie. Still, the design from the Super Hero poster kept Gohan still wearing a cape and many of my friends also wanted the Great Saiyaman since it fits the whole Super Hero title.
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funkfoot
Joined: 22 Feb 2023
Posts: 80
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Posted: Mon Oct 07, 2024 12:12 pm
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Araki wrote: | "character balance" was never really a thing in the Budokai series, lol. It's not trying to be a competitive fighting game. |
That's precisely why I've been looking forward to the game myself. I miss the era of these kinds of games before esports/FGC made everything so sweaty.
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tintor2
Joined: 11 Aug 2010
Posts: 2075
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Posted: Mon Oct 07, 2024 12:25 pm
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funkfoot wrote: |
Araki wrote: | "character balance" was never really a thing in the Budokai series, lol. It's not trying to be a competitive fighting game. |
That's precisely why I've been looking forward to the game myself. I miss the era of these kinds of games before esports/FGC made everything so sweaty. |
Balancing character tiers was a thing since Street Fighter II. Despite being the protagonist, Ryu was the lowtier of the game due change in regards to the shoryuken when compared to Ken's. That's why Capcom kept rereleasing the game with new balances, characters, and later Super moves. The last one was the one that introduced Akuma as a hidden boss while two extra versions were made for modern consoles with completely new visuals and then the inclusion of Evil Ryu and Violent Ken.
KOF used to do the thing since they released a game per year until 2003. Kyo was originally a shoto easy to use but in 96 he became a weaker rekka fighter. In 97 and 98 once again was a rekka but with a move that made him a big tier character. They say that 98 and 2000 were the most balanced games and with the release of the remake 98 um and 2002 um, these two were the most complete since they gathered almost every famous boss from SNK
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Greed1914
Joined: 28 Oct 2007
Posts: 4577
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Posted: Mon Oct 07, 2024 12:32 pm
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tintor2 wrote: | Does the game the latest Super forms from Gohan, Piccolo and Vegeta? Poor Ultra Ego wasn't able to win a single fight in the manga so a what if about it could be useful for the game. Gohan developing Beast was fun but his design involving glasses and Piccolo's gi was also really fun to see in the movie. Still, the design from the Super Hero poster kept Gohan still wearing a cape and many of my friends also wanted the Great Saiyaman since it fits the whole Super Hero title. |
I don't know about Vegeta, but stuff from the Hero movie is slated for DLC, so that is where I would expect things for Gohan and Piccolo, and possibly a giant Piccolo.
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BadNewsBlues
Joined: 21 Sep 2014
Posts: 6241
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Posted: Mon Oct 07, 2024 1:50 pm
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funkfoot wrote: | That's precisely why I've been looking forward to the game myself. I miss the era of these kinds of games before esports/FGC made everything so sweaty. |
You didn’t need the esports or fgc community to foster these changes. All you had to do was make a bunch of competitively broken and unfun fighting games which lived and died on this to make people realize.
Having moves that can lead into infinite combos or shave off 90% of an opponents health in one go is pretty dumb.
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