Forum - View topicREVIEW: BEASTARS Season 1
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Rentwo
Posts: 184 |
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Can anyone truly prove it's praised on a 'widespread general level'? I see lots of complaints about the animation everywhere so I could try to claim it's widespread hated. And to be fair, I'm sure someone could name a popular show or movie that gets a lot of hype that you despise. People often point to the Michael Bay Transformer films, or the Anderson Resident Evil films as examples of "just because it's popular doesn't make it good". I felt the same way about Beastar's animation. I saw some people praising it's animation very heavily but while watching it myself I found it looked so floaty and off-putting. It had almost marionette-style animation where you can tell where the model's animation joints were and how it was being moved around by puppet strings and model rigging, especially all the small movements which made it look super uncanny, like I was watching a show done in a video game engine. Some people might not be able to pick up on that jarring animation effect, like how some people can't see 3D films, but I certainly could and it never went away and it prevents me from enjoying any CG anime that uses this style of animation. But at the end of the day I think story trumps animation. I finished Beastars despite disliking the animation because I enjoyed the story and characters, but I'd much rather have had a traditionally animated show. |
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Cardcaptor Takato
Posts: 5079 |
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Swissman
Posts: 786 Location: Switzerland |
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I know what you mean, but I nevertheless think the animation is quite well done considering it was A) made in Japan for TV with the typical constraints a japanese animation studio has to face (limited budget per episode, limited time for production, not a lot of staff compared to big budgeted US productions for theatres and TV) and B) it tried to emulate the manga's character designs. There were few instances where I felt some uncanny valley effect, especially in the first couple of episodes, but I got used to it rather quickly. I'm also pretty sure that the animation is 2D sometimes, like it was in land of the lustrous (not every scene and character was 3D there).
Transformers: Dark of the Moon (2011) Budget $195,000,000 Worldwide gross, $1,123,794,079 Transformers: Age of extinction (2014) Budget $210,000,000 Worldwide gross, $1,104,054,072 Transformers: The last knight (2017) Budget $217,000,000 Worldwide gross, $605,425,157
Bumblebee (2018) Budget $135,000,000 Worldwide gross $467,989,645 Source: Box office mojo |
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Cardcaptor Takato
Posts: 5079 |
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Swissman
Posts: 786 Location: Switzerland |
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Money is money, it doesn't matter where it comes from. The worldwide numbers show that what you initially said is wrong. The Transformers movie franchise was hugely successful overall, even considering a decline about 18.5% in worldwide box office revenue for the last three movies (starting from 2014), the total gross still is $2'177'468'874.
Okay, I didn't know that. I stand corrected on this point. All I'm saying is that you could have looked up the overall numbers of those movies before replying hastily to Rentwo to back up your point about Beastars' success... a point which I actually do agree at the core. I care about Beastars, I couldn't care less about Transformers, but I still care about accuracy ;-) |
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Rentwo
Posts: 184 |
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My impression was Animegomaniac was talking quality wise, not success wise. Even Scion Drake who I quoted responded to them by talking about people praising the animation quality. I don't think the original argument was it failed financially, just failed in terms of being "quality CG". I brought up those films since they were extremely successful and popular, but some people took issue with the quality of them, especially the organic metal look of the Transformers themselves. Hence my point of popular does not equal quality. It is all opinion at the end of the day of course.
Some of it was. I really liked the static shots we got sometimes that were obviously drawn and not models. I also liked the stop-motion opening |
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KitKat1721
Posts: 968 |
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I'm glad James got to write this review, I think his praise for Beastars a while back was what originally got me to take a look at the show/manga. I thought it was on of the best directed shows of last year, and just a triumph of storytelling and production in general. I'm really looking forward to season 2, whenever that's released.
I would actually disagree on the high praise for the dub. I really liked the ADR direction and casting overall, which was a really fun mix of up-and-comers and veterans. I thought everyone suited their roles really well whether they took a similar or wildly different approach compared to their Japanese counterparts. The script just felt a little lackluster (which apparently is an sentiment I've seen a couple industry translators share: https://twitter.com/katrinaltrnsl8r/status/1243192630101467136). Quite a few high impact emotional beats seemed to lose their luster a bit, and there were some tiny nitpicks (like referring to antlers as horns) that could have been ironed out. The cast is great though, and overall its still a decent dub, it just could have been better. |
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dragon695
Posts: 1377 Location: Clemson, SC |
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There was also some implication that S2 was supposed to be out this year. |
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DatRandomDude
Posts: 272 |
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Yeah, that's definitely not going to happen because Beastars is airing in the +Ultra TV block in Japan and the anime Great Pretender is taking over this block for the entire second half of 2020. (and this Spring it's Trigger's BNA) EDIT: also, idk why I forgot Beastars was already announced 2021 recently but there's also that lmao. Last edited by DatRandomDude on Mon Mar 30, 2020 10:43 pm; edited 1 time in total |
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Cardcaptor Takato
Posts: 5079 |
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