Forum - View topicThe Joy of Sakuga
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JulieYBM
Posts: 209 |
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Shinbou hasn't directed for SHAFT, he's simply passed his techniques and philosophies down. Also, you seem to be missing the point of my argument, that the head does not reflect the beat-by-beat moments of what you may or may not be enjoying in a work. Can you attribute every beat of an episode you like as you watch it to its series director, head writer or studio? |
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Barbobot
Posts: 460 |
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Glad someone posted a link to that panel or I would have. I had no idea what Sakuga was before I saw that panel and it really allowed me to appreciate the pure animation in some tv shows and movies. I don't necessarily keep track of who was involved with what sequences of animation, but because of that panel I tend to be far more aware and pay more attention when those "sakuga moments" occur. |
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aers
Posts: 7 |
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Yeah the link is wrong, he's specifically referring to stuff directed by Ryo-chimo, so Hana no Uta, Hoshi no Umi, and the last Tsuki ni Naku OVA. |
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gustave154
Posts: 89 |
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I have been a fan of sakuga ever since i watched Redline and Casshern Sins. The joy of watching sakuga unfold on screen is truly dazzling to behold.
Glad to see that they are more of us that appreciate the animators hard work to create mindblowing scenes for us. |
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Panoptican
Posts: 160 |
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Yeah, it was kind of annoying to read an article about appreciating the animators with a bunch of gifs and not telling us who animated those scenes! There could have been encyclopedia links to the animators and it just would have been cool. I understand maybe not all of them are known (like the Kyoto Animation ones since the article stated it can be difficult to find out with them), but at least do the ones that are known. Otherwise, great article! |
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Videogamep
Posts: 564 Location: CA |
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I'm surprised there wasn't any mention of Ufotable, considering how high quality their animation always is.
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aers
Posts: 7 |
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Article author asked me to post all the sources, so
1) Yoh Yoshinari, Gurren Lagann Parallel Works #8 booru 2) Unknown animator, Joshiraku #1(?) booru 3) Ryu Nakayama, Yozakura Quartet: Hana no Uta #9 booru 4) Ryo Imamura, Hidamari Sketch x365 #1 booru 5) Ryo-timo, Hanamura Kindgergarten ED#6 booru 6) Masayuki Nonaka, Love Lab #5 booru 7) Unknown animator, Hibike! Euphonium #8 booru 8) Shingo Fujii, Go! Princess Precure #30 booru Included booru links since a bunch of those cuts are significantly longer than the gifs. |
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Keichitsu0305
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I sorta consider myself a sakuga fan; not well enough to name which key animator was in charge of a scene on the top of my head but aware enough to appreciate the burst of emotion and break from the model. Samurai Champloo and certain episodes of Bleach were the first times I became aware of these sudden changes to how characters move or how small things like the wind or debris would behave differently. Only after watching Birdy the Mighty Decode did I find out more about the actual word sakuga and other notable people.
For Kevin or anyone, are there any storyboard art books on specific artists or shows you would recommend? I usually try to study clips on YouTube but an actual book would be 100% beneficial for me! |
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Zoro-1992
Posts: 7 |
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The author hates ufotable so it isn't too surprising. |
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Merxamers
Posts: 720 |
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If i understand correctly, 'Sakuga' refers to specific (usually short), carefully animated scenes at important moments that are a bit like an animator's 'signature'? I remember that i've seen quite a few moments like these, where the animation suddenly becomes noticeably more fluid for an impactful scene, but i'm having a hard time remembering specific examples from stuff i've seen.
the only one off-had that i can remember is from Tokyo Ghoul S1, in the super emotional scene between that little girl ghoul and her mom (you know the one i mean); there were probably quite a few in Toradora as well. Do i have the concept of this correct? |
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AkaiDown
Posts: 3 |
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Off the top of my head Dennou Coil, lots of Evangelion artbooks, Inoue's work on Uchouten Kazoku, Kyousogiga, some TTGL stuff... There's actually quite a lot of artbooks that have animation-relevant content out there though, so it's better to just find something about a show that interests you first. You can try to find reviews on artbooks beforehand to find out what's in them. You can also track down animator books from Comiket and co, but the price/content ratio on those is harsh if you don't buy them on the event or have someone do it for you. |
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ajtpak
Posts: 33 |
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thanks a lot man, appreciate it. |
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hoju22
Posts: 14 Location: Detroit |
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Wouldn't be opposed to kViN having a regular sakuga column here, perhaps highlighting every season's best sakuga. Only if he's up to it. I enjoyed this immensely.
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Cutiebunny
Posts: 1767 |
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No offense, but this article is one of the least informative articles I have read regarding the collecting of production artwork from Japanese studios.
It's great that you want to instill in others an appreciation for artists, their quirks when animating, and what, if any, aspects or features they choose to highlight. Many of us who collect production artwork, as well as those that collect artwork hand drawn and signed by these artists, can appreciate this. But the problem with this article is that you simply ignore the actual artwork in lieu of name dropping. There are too many animator names crammed into this article, to the point where it simply overwhelms any information attempted to be presented. Nowhere in this article do I see terminology such as "douga", "genga", "background", "layout", etc. The article is devoid of any gifs made from production artwork you personally own. Nor do I see any mention of where to buy these, how much you can expect to spend, etc. Unless this article is meant to be a regular column, do you not think that talking about the types of artwork there is to collect and how to purchase this artwork far would have been a better use of your space? Also...this -
With the exception of ANN, all of these are poor resources. I'd recommend going to Anime-Beta.com or Rubberslug.com. The former has many, many topics about where to buy artwork, terminology, preservation (like getting rid of that nasty scotch tape on sketches), etc. The latter is home to some of the finest collections of production artwork and original sketches on the internet. It's also free to use and, if you own artwork, you can display it there. Disclaimer - I am a member of both sites, however, I do not own any of these sites. |
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Great Rumbler
Posts: 333 Location: Oklahoma |
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Two early examples of sakuga I can recall that really established for me how dynamic and intricate 2D animation could be were the first episodes of Trigun [specifically the opening scene where the bar that Vash is hiding in gets shot up] and Cowboy Bebop [Spike's fight with Asimov]. I watched both of those series when I was pretty young and just starting to get into anime so they made a really strong impression on me.
My latest sakuga obsession is Space Dandy. There are just so many great scenes, and the nature of the show allowed for a lot of different styles that get their moment to shine. |
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