Forum - View topicI'm starting to think that animes are not very well animated
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atromoby
Posts: 20 Location: Kiwiland |
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Some examples will be Noir and Ghost in shell, those are animes with tons of talking and speeches and animation flaws I mentioned before.
Of course. It doesn't really ruined my whole experience from those great titles.(but I do hope they could at least add more blink-eyes and some facial muscle movements) Keep in mind that I'm not bashing animes. I really enjoy some of the faster-pace and action oriented title like One Piece. And maybe it's just me though, animes with more talking and less variant animations makes them slower-pace and liveless for my liking. Also, I'm not refering to what animated series are better than anime. And I don't fully agree with one of you guys saying that animated titles like Simpsons are poorly drawn, it's just a different taste of style in my point of view. You might as well point out that some charactors anatomy designs are badly done in animes. |
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Cloe
Moderator
Posts: 2728 Location: Los Angeles, CA |
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Nah, animating on twos is smooth enough to create non-choppy pans. Since most animation is animated at 24 fps (this is the film frame rate and also HD frame rate), 12 drawings per sec. perfectly suffice. The frame rate of pans and zooms should always match the frame rate of the character animation, or else it looks really awkward.
Yeah, American animators kinda scratch their heads, too, at that one. Having an audio track beforehand not only helps out with lip synch, but also helps an animator time out good character movement. I remember watching the making of Appleseed, where the production team recorded the audio first, for motion capture and lip synch, and then re-recorded the audio again after the animation was complete, so the perfect lip synch was lost. That's just confusing and frustrating to me. Why do it twice, you know? Over here, all the audio is done ahead of time.
Oh, man. I couldn't disagree more. The charm of Windy Tales comes from its unique stylistic character renderings. Its inspired artwork is a breath of fresh air in the stagnant pool of big-eyed anime character designs. It's a shame that works of artistic integrity are shunned so often within anime fandom. As far as the subject of this topic... I'm going to have to agree that the animation quality of anime is generally wanting. I wish there was less emphasis on creating pretty drawings and more emphasis on creating interesting movement. Production IG and Kyoto Animation are usually the most consistent studios in creating titles with fluid, beautifully keyframed animation, while Studio 4°C consistently balances expressive animation with creative visual design. |
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I.D. Evo
Posts: 14 |
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I've noticed this in the anime's Naruto, Bleach and DBZ. Not just the fact that the animations seem choppier, but some of the movements look a little strange or just cheap in general (like in bleach when the character jumps back, looks a lil strange, not very natural, but that's not a complaint because the rest of the animation is good enough to not worry about the little things like that)
But I don't really notice those things much because I generally only watch well known or big name anime's (cowboy bebop, Eureka 7, FMA, Paranoia Agent etc etc) But honestly, to say that anime's don't have good animation because they can sometimes take a shortcut is a bit of an overstatement dont yah think? And also, anime's (imo) tend to have more things to draw (as in, they're more detailed) so of course some scenes which the director chooses (I'm assuming this, I couldn't tell you this as a fact) as not as important as other scenes will get less of a budget. I'll take a few choppy talking scenes as long as I get the same amount of detail in the character's face, or as long as the scenes that really count are smooth and detailed. |
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Ingraman
Posts: 1084 |
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That must be it. I disliked the artstyle so much that I bought the R2-J DVDs (well, all but a couple of them that I still need to get). ^_^ I liked the story _and_ the artwork. The different, sketchy, character designs and watercolor-look backgrounds were a wondeful change from the usual low- or high-gloss anime that comes out from so many studios these days. Why would I want to look at Naruto when I can look at Windy Tales? I still enjoy shows like GitS:SAC, FMP:TSR, and SHnY(TMoHS), but it's nice to see something else occasionally. |
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Redbeard 101
Oscar the Grouch
Forums Superstar Posts: 16963 |
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i don't really care about the "quality" of the animation itself. By today's standards a lot of the 80's anime, Patlabor, Project A-ko, and Ninja Scroll for example, would be considered to have bad animation quality. However, they all had darn good stories and plots. I could give a rats butt what the animation itself looks like, I want a good plot with good, well drawn out characters. If the plot and characters are working why worry about how purty it looks. A lot of times now we seem to sacrifice plot and depth for flashy animation. Give me a lot of the old classics over all the new crap filled titles coming out.
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IvoryBirch
Posts: 137 Location: a distant northern land |
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Well, I think in the case of long series, they often outsource the animation because it's cheaper, so the quality tends to decline as the series go on. These never-ending shounen series would be really expensive if companies went all-out in every episode, so they "cut corners" in terms of animation (especially during filler arcs). |
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P€|\||§_|\/|ast@
Posts: 3498 Location: IN your nightmares |
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Alot of this "corner cutting" and the cheap tricks to reduce time and effort spent animating are part of what gives anime it's character and makes it unique from all other types of animation. Alot of the tricks of the trade are techniques passed down by some of the great innovators of the artform like Leiji Matsumoto, Osamu Tezuka, Yoshiyuki Tomino and Go Nagai. These live on in anime today despite the great advances we have in computer technology, which have made the need for some of those shortcuts obsolete but they are still included in with the animation because without them it would no longer be anime anymore.
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Mohawk52
Posts: 8202 Location: England, UK |
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EmDiPi_Micke
Posts: 79 |
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I agree. Long running fighting animes usually does this. But think about why, and you'll understand. Some other animes are extremly well animated (often OVAs actually). |
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dambuilder
Posts: 42 |
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OK, those three titles are the last I'd ever call badly animated. Especially not "Ninja Scroll". Or am I so much behind the times? On another note, I find that many "vintage" animes are far more interesting to look at than some of the stuff coming out these days. I mean, in old shows like "Gundam" or "The Rose Of Versailles" there was animation in pretty much every scene (or at least they made it seem so), while a good deal of today's shows either pretty much come across as a series of still "talking head" shots. Or they have somewhat stiff movements. Compare the "Mermaid Forest" OVA to the tv-series. There's about 15 years between production, but still the animation of the OVA seems to be much more lively. Odd, considering that it's very well possible for a tv series these days to match the quality of an early OVA. Even more so considering the tv series was done by TMS, who created some of the finest animes ever to be broadcasted. I already mentioned "The Rose Of Versailles". At least in my book, it has some of the most creative visuals in all anime. And for some reason I feel exactly this (visual) creativity is missing from a lot of recent series. I don't care if the technology behind animation has improved, without the right spirit it isn't good for anything. Geez, I hope that made any sense, my English seems to be deserting me on this topic. ^^; |
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Cloe
Moderator
Posts: 2728 Location: Los Angeles, CA |
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I'm talking from an animator's perspective here. I honestly don't know that much about commercial HD cameras, but the official HD format for animation is 1920x1080 square pixels at 24 fps. |
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cheezisgoooood
Posts: 253 Location: Orlando, FL |
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Everything described in the first post is basically a direct description of DragonBall and its sequels. I really can't see how you would attribute all of that to every anime in existence. It just doesn't make sense. Samurai Champloo has fantastic animation, as does stuff from Makoto Shinkai and the entire Ghost in the Shell franchise Akira as well. Not to mention Ninja Scroll...Ghibli films have good animation...
I think we can all assume this guy's been watching a bit too much Dragon Ball Z. |
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EmDiPi_Micke
Posts: 79 |
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Haven't watched any. |
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atromoby
Posts: 20 Location: Kiwiland |
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I agree with you. It's not obvious animes that released later in time therefore were better animated. I found numbers of "old" animes such as Ghibli's Laputa: castle in the sky tend to have more animation details than those "new" animes. Of course. Recent animes do have characters being drawn fancier than before(The anatomy still looks a bit weird though), but a lot of time I'm just seeing two or three fancy-looking stiff people with long conversations. And I also dislike the way they use some of those cheap tricks to make it seem as those animes are more animated than they really are.
lol. Personally I think the title is okay. There are many animes worse than DBZ speaking in term of animation quality. |
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frentymon
Forums Superstar
Posts: 2362 Location: San Francisco |
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Yeah. At least DBZ animated its cabbages right. |
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