The Fall 2024 K-Comics Guide
Please Get Out of My Family
What's It About?
Favey Croshe founded her house on an agreement with elemental kings, giving her descendants elemental affinity...all except Winadella, that is. When Winny is kicked out of the house for being useless, Favey awakens from a 300-year death to possess Winny and help her get revenge on the family who cast her out like trash. Luckily, one of her old pupils, the half-dragon Wallika, is willing to help his master humble the arrogant elementalists and...maybe even offer Winny a new home.
Please Get Out of My Family has a story by Tak Yeha and art by SaRyong, adapted by Singang. It is translated by ip and lettered by APmxngo. Published by Tapas.
Is It Worth Reading?
Christopher Farris
Rating:
Trying to get a handle on the exact kind of story that Please Get Out of My Family is going to be can be…tenuous, at first. It's about a young girl who gets persecuted because she seemingly doesn't have any special powers! There's a reincarnation angle to it! There's vaguely defined systems for both magic and elemental powers! It really doesn't help the comic's case that it seems to be kind of flippant about its own setup. Magical great-grandma Favey awakens in the body of her descendent Winadella, swears revenge in her name, then just seems to forget about Winadella herself and if she's still around in any capacity for several chapters afterwards. I appreciate the neat double-meaning imposed by the title, Favey disowning her own future- family for their treatment of Winny. But this old magic lady isn't amazing to follow as a sole character for the first few chapters, and things don't improve when one of her old followers reappears and whisks her away to faff about eating chocolates while the audience continues to wonder what actually happened to Winny.
Thankfully, Winny does resurface after a few chapters, and Please Get Out of My Family starts to take shape, putting forth some cogent theming and plot. Winny's definitely too softhearted for her own good, if understandably so due to her upbringing. Thus, the fake family plot she winds up in with Favey and her follower Wallika goes from what seems at first like an odd little aside to being the key conceptual thrust of the story. Maybe the best revenge really is living well, and if Favey can give Winny the kind of life she missed out on, that may be just as much a net good as overturning the corrupt family that has caused so much trouble in her name since she's been gone.
Some of Wallika's more dad-ly indulgences can come off odd, but he and Favey, with Winny along, do establish a nice rapport that keeps the comic feeling brisk even as it becomes apparent that seeing them settle into this kind of lite daily life is going to be the order of things. There are some salient points made about the nature of "family" as a construct and why found ones are just as, if not more, valuable than the ones you're born into. And it's certainly got a historically contextualized understanding of how a founder's intent can be warped by successors who want to spin things for their own benefit. The character art, especially face shapes, can be mighty inconsistent across Please Get Out of My Family's endlessly scrolling page count, noticeable as so much of it is necessarily taken up with talking heads. But the compelling concepts and story that eventually coalesces are worth sticking with it, I think, at least to see if the sort of story it turns into is one that will work for you.
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