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Forum - View topicINTEREST: Tales of Symphonia HD Remake Gets Xillia Crossover Costumes
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InuNaruPokeAlchemist
Posts: 415 |
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That costume on Kratos actually makes him more fatherly looking spoiler[considering he's Lloyd's father.]
Not going to lie. These games keep on looking better and better by the day. |
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Kebble
Posts: 70 |
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There's something about dusting off the old game cube and playing the original Tales of Symphonia that seems nostalgic. I couldn't possibly bring myself to purchase the HD one, since I've already played the entire game through three times on 2-player mode.
The modern Tales games don't interest me too much. I ended up quiting Tales of Vesperia about 3/4s the way through, since I thought the mechanics were too similar and the story was contrived to only prolong the playing experience. I don't know, when it stops feeling like "when you've played one Tales game, you've played them all" then maybe I'll look at a new one. ANN's review of Xillia didn't exactly motivate me to try playing that one. Oh, and I don't think the games have gotten any better at helping players to NOT MISS CUT SCENES! If it weren't for sites like gamefaqs telling me when/where to go, then I'd have missed half the story in Tales of Symphonia. |
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HitokiriShadow
Posts: 6251 |
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Don't look away from the screen or leave the room when the cutscenes are happening. Then you won't miss them! |
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The American Average
Posts: 645 Location: Jehuty |
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Zelos gets alvins outfit, irony
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dan9999
Posts: 648 |
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@ Kebble
So what do you want then, you want the tales games to be westernized a la FF? Look at the character creation gimmick that westerner games implement, and see its implementation in Level 5 WKC games, awesome results right. Jrpgs are about story and characters, that the most important factor, and the Tales games have remained true to this fact over the years, they are jrpgs that still offer a true "jrpg" experience and most of us fans dont want this to change PERIOD, so bring me 100 more tales games and I and many tales fans will be happy. In this I agree in full with Project Phoenix´s Hiroaki, jrpgs main focus is never gameplay, mechanics or combat but story and characters, of course the can help make the game more fun but are never the main focus in jrpgs. So yes, you want gameplay and mechanics, sounds like western rpgs are better fit for you. Tales mechanics are well defined and are what make a TALES OF game, take out those and its no longer a tales game: skits, story subevents, Linear Motion Battle System, artes, take out those and its no longer a tales game, Tales of is a series with unique defined mechanics and gameplay, you cannot expect new mechanics any new game, just the same as taking out the well established mechanics of other jrpgs series like Shin Megami tensei, Suikoden or Pokemon for example, those mechanics are what give those franchises its unique well defined personality and what many gamer love and expect any new entry in the series, of curse, improvements are welcomed. What you say about cutscenes is true however, but that has been a core feature of the tales series, lots of story and character development happens in subevents (and skits) not via main story, so yes, a walkthrough is most helpful in getting the full story or else you are missing big time, what many players do is revisit towns and places to trigger those events, in Xillia you have helpful icons above characters heads to know they trigger subevents, some cutscenes happen spontaneously as you walk around town thou. Last edited by dan9999 on Fri Aug 23, 2013 8:29 pm; edited 3 times in total |
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Lady Multi
Posts: 675 |
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If the costumes work the same way as they did in in the GameCube version, as awesomely amusing as these are, I won't be using them. Titles granted bonuses in the GC version... I hope they made the costumes separate from titles....
They should've given Kratos Alvin's costume since they gave Alvin Kratos's costume. Just to mess with our heads, ya know. Oh, and thinking of TOS, I had NO IDEA that the ToXillia's DLC cameo costumes added win-quotes that quote lines from teh games they're dressed from. Oh, boy did I have a conniption when Alvin quoted Kratos. Makes me want to play ToS SOOO bad.... |
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dan9999
Posts: 648 |
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They do, and music also changes depending costumes. This title celebrates the series 15th anniversary after all. it pays tribute to past titles in various forms. |
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Tenebrae
Posts: 490 |
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Still waiting for my Vesperia.
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TsunaReborn!
Posts: 4713 Location: Cheltenham UK |
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It'll be worth the wait. |
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Rahxephon91
Posts: 1859 Location: Park Forest IL. |
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How in the world is FF westernized?
And yes it would be nice to see Tales do something new as it's pretty tired. |
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dan9999
Posts: 648 |
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Im lazy to write a wall of text about it which you will argue and object evidently, google it instead, you have articles explaining better that I can this westernization that SE (and other jrpg developers too) began to go after the standards that western rpgs have implemented over the past several years (and even other western standards like those in FPS!! for gods sake!!) and try to get those players that to begin with never have (or will at all) liked jrpgs anyway (while irritating the real jrpgs fanbase), evidently the result is as we know it, failure, and screams form core jrpg fanbase to a return to the roots (minus the darn random battles of course)
The success of Xillia say HI, tremendous success that made possible Xillia 2, both a big success in Japan,Namco bandai could care less about what the western market, but luckily we at least get the flagship titles and with sucess too, reason why Xillia 2 is en route for western release in 2014. Last edited by dan9999 on Fri Aug 23, 2013 8:20 pm; edited 4 times in total |
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RyanSaotome
Posts: 4210 Location: Towson, Maryland |
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There have been interviews with directors of the recent games where they bring up Call of Duty and Skyrim as influences.
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CrownKlown
Posts: 1762 |
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You know what would be nice, for FPS makers to do something else. The format has basically not changed since the very first game in the 1980's. And even when they do develop something like multiplayer, it just becomes the same tired thing copied by every dam franchise. I mean no matter if I play Halo, Gear, CoD, Resistance, Killzone, etc. I can count on something like Slayer, some kind of capture the flag style game, and maybe something like King of the Hill. But no, rpgs, specifically jrpgs are the only ones who most update and innovate while all other mediums remain gameplay static and still get praised to heavens. For God's sake, bioshock infinite has pretty bland story and twist, and its praised as one of the greatest stories of all time here, despite any number of jrpgs having a story that blows it out the water. Quite frankly I agree with dan99999999999999 that Tales does not have to change anything. Well personally I would like them to be more concrete on the romantic aspect, they always seem to stay in the area of its clear what the pairing is but its never explicitly stated leaving it up in the air, except Grace F I think. |
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dan9999
Posts: 648 |
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There you have in a nutshell Rahxephon91.
Thanks, and yea, I think many of us would love romance to be more direct an clearer, definitely, while we are at it, I am not too fond of endings openness and vagueness either. About romance, I think this is merely the reflect of Japanese culture, romance is not direct as it is in the western world, romance in the totally opposite extreme and this transitions to how its approached in games, primarily, jrpgs. You roam Japan and you will almost never see couples kissing (I've seen it once when I was there for several months), not even holding hands or showing their love to the world, at much you can see some people holding hands in places fit for couple but that's it. Romance has never been as clear as Tales of Destiny and confirmed directly in Tales of Destiny 2 (Destiny is my favorite title in the series), but yea, Graces romance aspect was quite clear at the very end. |
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Rahxephon91
Posts: 1859 Location: Park Forest IL. |
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Sounds like you're just talking out of your ass honestly. With XIII you had Kitase around the time of it's release say "it was like CoD" but it's almost as if people didn't actually pay attention to what he was saying. He was saying it as an excuse as to why they thought XIII's structure would be acceptable. He wasn't saying the game was made to be like CoD, that would have been impossible since development of that game was so insane and it was even stated that foreign play tests happen to late for their data to actually impact the game. http://kotaku.com/5470533/final-fantasy-xiii-creators-on-the-influence-of-call-of-duty-card-games--the-toyota-prius Actually I guess Toriyama said it, but the point is he's not saying they actually made the game with CoD in mind. He's just saying "oh yeah it's kind of like that other game". The reason XIII turned out the way it did is purely because of management issues, foreign playtesting wasn't even there in time. With XIII-2 and Lightning Returns, you've had Toyiama say stuff like "we're going after Skyrim". ok, but it's not like this has impacted the personality or gameplay of the games. Now it's seemingly impacted the level design and how open it is. It's impacted how they put in side content because obviously players wanted that. Did you know that previous FF games were more open then XIII as well? Saying FF has become westernized is quite possibly the dumbest thing I've ever read. Because lets look at the XIII games, none of them have lost their "Japaneseness". Unless you want to tell me dialogue choices are not in JRPGs. I'm sorry Atlus, you're SMT games where you can effect you're moral side are not JRPGS because apparently having player choice is un-jrpg. Is having actual levels that are open not jrpgish, well sorry DQVIII, you're expansive and open world with tons of side quests is too much like Skyrim, a game you pre-date so I guess you're also not a jrpg. Nothing thats been done to FF has westernized it. They sure haven't tried to westernize the story, the shity acid trip of XIII-2 is enough to prove that. The way characters look and sound and even are named hasn't become westernized and since 15 has characters that look like boy bands and have ridiculous names, obviously that hasn't changed. The gameplay hasn't changed, it's nothing like a wrpg what ever that means. So no, FF has not at all become westernized if even 15 is to be believed. And jesus if they did take some hints from another place in the world, man what a terrible thing. Game development should be insular, No one should take good ideas from the west. It's evil. it's never lead to anything good. Gears of War was a terrible game. Vanquish was the worst Mikami game. Metal Gear Solid V looks terrible. Capcom couldn't learn anything from Netherealm.
Now here's a question? Why the hell are you talking about FPS? Someone is very insecure. We weren't talking about the whole jrpg genre, why you bring that up....I actually have an idea.
Too bad Tales dosen't. If you want to argue how much Japan's rpg give you a boner at least chose the good ones to prove your point. Because I hate to tell you, I never even questioned jrpgs. Never said they were tired, just Tales and it's true. And it's funny, the dedication to not changing, to sticking to it's guns has been the source of praise of Xilla in the US.
Yes that's so bland. Bland-Lacking strong characteristics as to render it uninteresting. I'm sorry, calling Bioshock Infinite bland is so lazy, please come up with a better argument. There's nothing bland about the game. The setting is incredibly well done and well crafted and ozzing with character. From the use of colors, original ideas such as Sky Hooks, the games use of the city to personafiy certain ideologies, and it's extensive lore nothing about the non-gameplay part of the game is bland. You could never mistake a screenshot of it as anything other then Infinite and nothing quite like it's world is in another game. And the story isn't bland. You have to just be a raging weaboo who's basically yelling "I'm not listening" while covering their ears to tell me the premise of the story is uninteresting. Multi dimensions, a mature protagonist with a relatively ma true and nuanced character arc in a strange freaking city unlike anything else, a girl with strange god like powers that can tear the fabric of reality and is a Disney princess. There's nothing uninteresting about the story unless you just want to lie to yourself. But I'm not saying it's a good game. The story falters to me because it's twist at the end dosen't really make sense in a narative and thematic way. And the gameplay of the game is rather mediocre as it's taken away a lot of the depth from the 1st Bioshock. It's not bland as the Skyhock stuff is really cool when it comes to the open levels. I don't think Infinite is a good game, but bland...well good luck arguing that. Thats the last thing I would call it, because the game is oozing with it's own personality and ideas. You won't find other game like it. Tales on the other hand. Xillia just looks, sounds, and feels like any other Tales game. Infinite dosen't even look or sound (it feels) like any other Shock game, much less any other FPS. But since I never said anything about the entire jrpg genre being static. (is it or isnt I don't really care) I have nothing else to say. |
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