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Forum - View topicVeteran Animator Terumi Nishii on the Problems and Future Facing the Anime Industry
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TheSleepyMonkey
Posts: 960 |
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This is a good read. Most people tend to just pinpoint animation limitations as an issue of money, and it obviously is important, but money can only get you so far when the actual major problem is animation talent being stretched thin amongst projects. |
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gordonfreeman1
Posts: 14 |
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Well said. This talent quality issue also parallels the IT industry too where devs who have can barely code after spending a few hours on some basic web dev courses are being asked to ignorantly build complex applications with the security, quality, maintainability and ultimately sustainability problems this causes. Protecting workers as human beings and the quality of the work go hand in hand. |
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Blood-
Bargain Hunter
Posts: 24225 |
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Here's a wild idea: pay animators properly and improve their working conditions and in short order I think the industry will find that their "unskilled/labor shortage" problem will disappear.
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Ojamajo LimePie
Posts: 772 |
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Labor conditions are obviously the most important thing, but the skill issue has become noticeable these last few seasons. The most obvious example is CG carriages replacing drawn ones, due to the lack of animators skilled in horse walk cycles. Mechanical animation in general is a skill that's being lost.
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harminia
Posts: 2064 Location: australia |
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To be fair, the CG carriages have been a thing for a long time. I remember it in OG Black Butler and that was years ago. Animators lacking skill in horse walk cycles and mechanical animation is unfortunately not a new thing and clearly not a priority in the industry. |
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nobahn
Subscriber
Posts: 5159 |
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HAHAHAHAHA!!!!! Ah, dear me; your naivete is so endearing..... Crony capitalism's longstanding war against labor rights shall never end. Never. |
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light turner
Posts: 192 |
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Resolving skill issues usually involve more training (money) or hiring more skilled (expensive) animators instead. More money will help in those ares but simply giving money to the entry level animators isn't going to suddenly make them better at their job so that seems unlikely. |
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Blood-
Bargain Hunter
Posts: 24225 |
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That's true, but better pay and conditions will help the industry retain skilled animators and potentially attract more talented animators to begin with. It would be a shame if this article left anime fans with the impression that lack of training was the biggest problem facing the industry. Although I'm sure the money dudes would love for the public to think that. |
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gordonfreeman1
Posts: 14 |
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That's not what the article is implying IMHO: it's clearly calling out how unacceptable the conditions are but that part of the reason for overwork beyond a culture that needs to change is the new people are not competent however they are getting jobs due to demand. That would exacerbate and perpetuate the cycle if the skill gap isn't closed since you'd always have people scrambling to clean up other people's mess. Solving this would require a holistic solution both on the pay and work conditions (demand side) and the quality of people coming in (supply side). The article also clearly states the way out for the latter being a proposal for a standardized test which isn't a bad idea. |
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whiskeyii
Posts: 2273 |
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I’m actually a little stunned that there’s not already something like this in place already for the studios. I get that a lot of work is outsourced by necessity, but most studios that I’m aware of stateside require some kind of portfolio review, so is it just that the hiring process is completely glossing over that part, or that “competent” means being deliver a certain level of quality within a specific amount of time, and that these animators are technically competent, and just not given enough time to work with? |
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Joe Mello
Posts: 2317 Location: Online Terminal |
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It's both. Upgrading education and apprenticeship/mentoring resources is useful, but the people who go through those programs still need to pay bills. Investment needs to be made at every level of the process, from school, to on-the-job-training, to post-ed learning, to paying both junior and senior animators living wages. |
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Blood-
Bargain Hunter
Posts: 24225 |
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@ gordonfreeman1 - I agree that the article itself is pretty clear but I was reacting more to the fact that the first few posters seemed to be concentrating on the lack of proper training aspect more than wages/working conditions.
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TheSleepyMonkey
Posts: 960 |
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More so the second case. Most of the people who work in the industry are freelancers, in the past few years, it's been increasingly more common for production assistants to just hire animators from Twitter in order to make up for the lack of staff. So while you often will get a ton of animators who have talent, their lack of experience in a proper pipeline combined with a lack of feedback from veterans as they are already taking new jobs, leads to bigger problems. In fact, that's an issue Nishii and others have elaborated more on a previous interview with fullfrontal moe:
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ThrowMeOut
Posts: 268 |
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Yeah as an animator myself (but not on anime) I can attest that the pool of people who can actually do this job is pretty dang small. I've worked with fantastic artists who couldn't animate worth a damn.
It always stuns me how many anime comes out every year, especially new shows. Every new show means starting from scratch. And once the team is finally up to speed, finally comfortable with the art style and character designs, whoopsie time for a new show! Back to square one! It's so darn inefficient. What anime really needs is fewer yet longer running shows. Oh and better pay of course. |
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Shay Guy
Posts: 2349 |
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It doesn't sound like much has changed since this piece two years ago. Always gotta have more content to spew. Production budgets were already up to $250,000 to $500,000 an episode back then, and it seems like a lot of the production cost these days goes into throwing more bodies at a rushed, ill-managed production instead of actually investing in the systems you need to develop talent. Oshi no Ko was one of the biggest shows last year, but remind me how crowded the season finale's credits were?
A few months back, Nicholas Dupree referenced an interview with MAPPA CEO Manabu Otsuka, where he said he wanted them to be comparable to Kyoto Animation or Ufotable. In the past decade, Ufotable has released, oh, about 10 cours of TV anime (I guess Today's Menu for the Emiya Family would make it 10.5) and 5 movies if we exclude Demon Slayer episode compilations, averaging 1 cour and 0.5 movies per year. In the five years before the arson attack, Kyoto Animation produced 9 cours of TV anime and… er, 14 movies? 8 if you exclude everything Wikipedia lists as a recap, compilation, or summary. That's an average of 1.8 cours and 1.6-2.8 movies per year, though that was also pre-pandemic. MAPPA? Going from 2019 to 2023 on their Wikipedia page, I count 20 cours of TV anime, not counting the 5 cours of co-productions (which I think can be counted for half) and about a cour's worth of Netflix anime -- I think I'll count that as 23.5 in all, plus 3 movies, for an average of 4.7 cours and 0.6 movies per year. That's not a recipe for KyoAni clout. Emulating KyoAni is the sort of thing that takes patience -- they didn't produce FMP! Fumoffu until 18 years after the studio was founded. Mind you, Toei Animation manages to handle both One Piece and Pretty Cure round-the-calendar, with regular movies for both, plus forays into things like Dragon Ball Super, Digimon, Dragon Quest: The Adventure of Dai, GeGeGe no Kitaro, Sailor Moon Crystal, and so on. But (1) they have a lot more staff than MAPPA, (B) long series don't have the issues ThrowMeOut mentioned about having to start from pre-production so often, and (iii) they've built up about as much institutional knowledge as you'd expect from a studio that's been making anime since before Astro Boy. |
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