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Chrno2
Joined: 28 May 2004
Posts: 6172
Location: USA
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Posted: Mon Oct 09, 2017 12:16 pm
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Ah so that is what "digipaint' Is. I figured as much considering how much of animation has evolved and eventually moving more and more to computer monitors. Plus, much of CG too. I would love to see the process from start to finish.
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hissatsu01
Joined: 08 May 2006
Posts: 963
Location: NYC
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Posted: Mon Oct 09, 2017 12:34 pm
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Wouldn't 4x3 have been 640 x 480?
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Ashley Hakker
Joined: 31 Aug 2016
Posts: 115
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Posted: Mon Oct 09, 2017 12:52 pm
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hissatsu01 wrote: | Wouldn't 4x3 have been 640 x 480? |
No, for multiple reasons. Firstly, you're assuming all pixels are squares, in the days of NTSC SDTV they were not, television pixels were not square but somewhat rectangular, so 720x480 makes a 4:3 image, not 640x480.
More over, the article is speaking of wide screen material produced for SDTV, so it's 720x360 of 'usable' information because the top and bottom rows of 60 pixels just black and contain no meaningful information.
This would not include material that was produced anamorphically but not much digipaint television anime of that era was anamorphic.
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hissatsu01
Joined: 08 May 2006
Posts: 963
Location: NYC
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Posted: Mon Oct 09, 2017 1:00 pm
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Actually I somehow missed the word "letterboxed" after 4x3. So now it makes sense. Whoops.
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Animegomaniac
Joined: 16 Feb 2012
Posts: 4158
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Posted: Mon Oct 09, 2017 1:16 pm
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Oh yes, didgipaint and the death of " real black" in anime. They got some of it back but it's hard not to compare most night scenes to the film equivalent of "day for night".
It's an odd change though since it's very easy to compare the black in cell animation to the kind of inking you get in black and white comics... manga to put it simply. These days everything usually looks like a key image in full daylight. I wonder if it's a Light Novel concept because I'm pretty sure they should be able to get real shadows these days and not just darker colors or blue filters.
As for that thumbnail image, that's BONES for you. Don't expect them to plot their way to an ending on their own but they knew how to get the animation stuff done.
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Zin5ki
Joined: 06 Jan 2008
Posts: 6680
Location: London, UK
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Posted: Mon Oct 09, 2017 1:18 pm
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Justin wrote: | But some early shows use a bunch of now-outdated techniques that make upscaling impossible to do well. |
Which techniques are those, out of interest? Is this anything to do with interlacing?
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maximilianjenus
Joined: 29 Apr 2013
Posts: 2903
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Posted: Mon Oct 09, 2017 1:24 pm
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Chrno2 wrote: | Ah so that is what "digipaint' Is. I figured as much considering how much of animation has evolved and eventually moving more and more to computer monitors. Plus, much of CG too. I would love to see the process from start to finish. |
watch shirobako, thought it is not presented in any order.
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AndvariXII
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Posted: Mon Oct 09, 2017 2:07 pm
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What about the remaster of Escaflowne that came out in 96 has that been completely redone for 1080
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Zalis116
Moderator
Joined: 31 Mar 2005
Posts: 6900
Location: Kazune City
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Posted: Mon Oct 09, 2017 2:18 pm
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AndvariXII wrote: | What about the remaster of Escaflowne that came out in 96 has that been completely redone for 1080 |
That would fall into the "old enough that it was originally shot on film and could be rescanned in HD" category. It's stuff from roughly 2000-2006 that falls into that SD digipaint doughnut hole .
Ashley Hakker wrote: | This would not include material that was produced anamorphically but not much digipaint television anime of that era was anamorphic. |
Really? I'd say most of it was anamorphic. I can only think of a few letterboxed shows, like Betterman (the first 16:9 TV anime!), Vandread, Zaion, Aquarian Age*, and SaiKano. Otoh, tons of shows like Noir, .hack//SIGN, Mahoromatic, Abenobashi, Gunslinger Girl, Samurai 7, Last Exile, Avenger, Air, Chobits, Koi Kaze, Yumeria, and likely lots more pre-2006 shows I'm forgetting were 16:9 anamorphic.
*EDIT: added later
Last edited by Zalis116 on Sat Nov 25, 2023 3:59 am; edited 1 time in total
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Parsifal24
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Posted: Mon Oct 09, 2017 2:30 pm
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That was informative I've always had an vague idea of what Digital Paint was but it's nice to have it explained. and yeah older series can be hard to watch I had to get rid of my copy of Kite Liberator because the video player software that came with my laptop up scaled everything to Blu-Ray quality and the series was unwatchable.
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residentgrigo
Joined: 23 Dec 2007
Posts: 2586
Location: Germany
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Posted: Mon Oct 09, 2017 3:33 pm
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Let´s be honest though. It´s the 4 to 3 format that is going to 100% kill these shows, Bebop, Batman TAS and so on for audiences who didn´t grow up with knowing such a format. You could throw all your resources into upgrading the picture quality here but no teen or young adult who comes into my library would ever continue watching these if they randomly showed up in a new Youtube window. These might as well be black and white silent films to them... It hurts but that´s how the cookie crumbles.
Buffy or The Wire tried to fake 16 to 9 conversions recently by working of the original footage but purists don´t want those either and basically no one will be left happy no matter what you do.
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LostTL
Joined: 31 Oct 2016
Posts: 15
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Posted: Mon Oct 09, 2017 3:51 pm
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One Piece's first year suffers from digipaint woes pretty badly. Presumably there was some rubbish analogue segment of the production chain, as almost all the East Blue episodes are riddled with dot crawl and rainbows flashing around line details. That being said, the 53-206 DVDs look pretty nice upscaled; I'd say they look nicer than the HD-sourced DVDs because they were made with 480p in mind.
Quote: | some early shows use a bunch of now-outdated techniques that make upscaling impossible to do well |
I'm guessing that interlacing is one of those problems, because anime is hit harshly be de-interlacing (unless it's IVTC). Any time pre-HD One Piece slowed-down or sped-up footage they'd basically reduce the resolution to 240p in the process.
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Zendervai
Joined: 06 Apr 2012
Posts: 201
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Posted: Mon Oct 09, 2017 4:24 pm
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residentgrigo wrote: | Let´s be honest though. It´s the 4 to 3 format that is going to 100% kill these shows, Bebop, Batman TAS and so on for audiences who didn´t grow up with knowing such a format. You could throw all your resources into upgrading the picture quality here but no teen or young adult who comes into my library would ever continue watching these if they randomly showed up in a new Youtube window. These might as well be black and white silent films to them... It hurts but that´s how the cookie crumbles.
Buffy or The Wire tried to fake 16 to 9 conversions recently by working of the original footage but purists don´t want those either and basically no one will be left happy no matter what you do. |
Yeah, it's not really that big a problem. It might be if there's two versions of a show (like Fullmetal Alchemist) and one's 16:9 and the other isn't, but nowadays, there are lots of people discovering older shows and once the "it was filmed that way, there's nothing wrong with it" discussion is over with, most people just go with it now.
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katscradle
Joined: 05 Jan 2013
Posts: 469
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Posted: Mon Oct 09, 2017 6:23 pm
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Digipaint is why I haven't re-purchased some older shows from this time frame on BD even though they were re-released. How good could they really look to make it worth it?
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Takkun4343
Joined: 19 Jul 2007
Posts: 1575
Location: Englewood, Ohio
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Posted: Mon Oct 09, 2017 6:57 pm
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Parsifal24 wrote: | That was informative I've always had an vague idea of what Digital Paint was but it's nice to have it explained. and yeah older series can be hard to watch I had to get rid of my copy of Kite Liberator because the video player software that came with my laptop up scaled everything to Blu-Ray quality and the series was unwatchable. |
Have you ever checked to see if changing the video options on the player is possible? I had interlacing problems with my Guyver and Please Teacher DVDs whenever I played them in VLC, but after turning deinterlacing on, both are perfectly watchable.
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