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GAME: Reynatis Game Review




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wolf10



Joined: 23 Jan 2016
Posts: 917
PostPosted: Fri Sep 20, 2024 11:47 am Reply with quote
So, mechanically ambitious but unevenly cooked? Yup, sounds like a FuRyu game to me. I can tolerate the Swtich chug when I don't have a say in the matter (i.e. Tears of the Kingdom), but it sounds like PS5 or PC is the way to go as far as performance, which is a shame.

Quote:
This makes exploration as Marin rather convoluted, essentially punishing him for exploring maps to their fullest (lest you get the M.E.A. sicced on you) or even speaking to NPCs (lest you build up too much Stress).
This sounds terrible, though. I get that there's only so much physical space in Shibuya so they have to limit things somehow, but still. Or maybe they're just trying to integrate things thematically by structuring the game in a way that keeps you from playing how you really want to. (Because that worked so well for FFXIII. Rolling Eyes )
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b-dragon



Joined: 21 Apr 2021
Posts: 489
PostPosted: Fri Sep 20, 2024 1:14 pm Reply with quote
I'll likely get this eventually. I'm an easy mark for devs like FuRyu with interesting ideas and flawed execution. But...this fall is packed, in terms of interesting releases. So I'll definitely wait for sale.
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JustMonika



Joined: 17 Jan 2022
Posts: 1107
PostPosted: Fri Sep 20, 2024 3:05 pm Reply with quote
I played the demo on my Steam Deck OLED and I loved it.
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FinalVentCard
ANN Reviewer


Joined: 28 Oct 2018
Posts: 590
PostPosted: Sun Sep 22, 2024 3:19 pm Reply with quote
wolf10 wrote:
So, mechanically ambitious but unevenly cooked? Yup, sounds like a FuRyu game to me. I can tolerate the Swtich chug when I don't have a say in the matter (i.e. Tears of the Kingdom), but it sounds like PS5 or PC is the way to go as far as performance, which is a shame.

Quote:
This makes exploration as Marin rather convoluted, essentially punishing him for exploring maps to their fullest (lest you get the M.E.A. sicced on you) or even speaking to NPCs (lest you build up too much Stress).
This sounds terrible, though. I get that there's only so much physical space in Shibuya so they have to limit things somehow, but still. Or maybe they're just trying to integrate things thematically by structuring the game in a way that keeps you from playing how you really want to. (Because that worked so well for FFXIII. Rolling Eyes )


I didn't mention it in the review because I couldn't quite corroborate it (it was a Reddit post going off of someone's alleged experiences with the Japanese version), but I've heard that the PS5 port doesn't run that much better.
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wolf10



Joined: 23 Jan 2016
Posts: 917
PostPosted: Sun Sep 22, 2024 5:18 pm Reply with quote
FinalVentCard wrote:
I didn't mention it in the review because I couldn't quite corroborate it (it was a Reddit post going off of someone's alleged experiences with the Japanese version), but I've heard that the PS5 port doesn't run that much better.
The demo available on PS5 looks and plays like an early PS3 game (with nary a skip to suggest it's taxing the hardware in the slightest), so I find that kind of hard to believe unless something went really wrong with the physics calculations or something (the demo, perhaps intentionally, does not present any large crowds). None of the early reviews on PS5 that I've scanned through mention it at all, despite being otherwise largely scathing.

My personal bar for performance is still climbing Death Mountain at a blazing 6 FPS on original hardware, so I suspect I'll live. Regardless, thanks for the warning!
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