×
  • remind me tomorrow
  • remind me next week
  • never remind me
Subscribe to the ANN Newsletter • Wake up every Sunday to a curated list of ANN's most interesting posts of the week. read more

Forum - View topic
NEWS: Final Fantasy VII Remake Game's 'Classic Mode' Brings Back Menu-Based Combat




Note: this is the discussion thread for this article

Anime News Network Forum Index -> Site-related -> Talkback
View previous topic :: View next topic  
Author Message
Fluwm



Joined: 28 Jul 2009
Posts: 1014
PostPosted: Sat Sep 14, 2019 4:12 pm Reply with quote
Because of course there's going to be DLC for a remake of a fraction of a twenty-year-Old game.
Back to top
View user's profile Send private message
Tripple-A



Joined: 21 Feb 2017
Posts: 383
Location: Hamburg, Germany
PostPosted: Sat Sep 14, 2019 7:20 pm Reply with quote
I don't think that this will work well. The game is designed for a real time action RPG battle system and even if it's nice that they think about hardcore turn based fans that wouldn't even try a real time one no matter how good it is, I don't think that this will do the game or any turn based fan justice.
Back to top
View user's profile Send private message
DarthSomebody



Joined: 07 Aug 2017
Posts: 27
PostPosted: Mon Sep 16, 2019 8:41 am Reply with quote
I got excited about this news just to be disappointed again.

It's just an auto-battle option. It makes you automatically attack with your weapon to fill up the ATB bar.
So the tactical aspect of physical counters is probably gone then, and also you can't control if an enemy dies or not, because you auto-attack them. It seems like the action-based combat is more classic than classic mode, since you can choose to not attack.

No thanks. I was hoping for a classic mode, but this is not it.
Back to top
View user's profile Send private message
Display posts from previous:   
Reply to topic    Anime News Network Forum Index -> Site-related -> Talkback All times are GMT - 5 Hours
Page 1 of 1

 


Powered by phpBB © 2001, 2005 phpBB Group