Forum - View topicNEWS: IBM's Sword Art Online Virtual Reality MMO Project Teased in Screenshots, Videos
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Videogamep
Posts: 564 Location: CA |
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This actually looks pretty cool. I hope it turns out well.
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Seska1973
Posts: 150 Location: Germany |
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i do not think this is something for Tight Space at Home.. I mean hand Controller to walk and interact is save more space. This version here is for Gamestores where they have enough space for walking and such
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Mertal
Posts: 88 |
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Still underwhelmed ATM. On the top two videos we just see a couple of players doing whatever. I would be more impressed if I can see WHAT they were doing in the game, and how well it looks and works.
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Hiroki not Takuya
Posts: 2606 |
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Yeah, IBM wants you to think they are working on a real-life SAO VRMMORG, but I guarantee this is to sell something like business computer services. It's just for publicity, and I doubt severely they'd be so dumb as to try to enter the game system market now...
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AnimeLordLuis
Posts: 1626 Location: The Borderlands of Pandora |
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That's one small step for man and one giant leap for mankind getting closer and closer to one day having VR Waifu's.
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residentgrigo
Posts: 2531 Location: Germany |
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None of the (Japanese) online worlds seen in the "post-.hack" landscape are remotely possible in any of our lifetimes. The development budget alone would be unfeasible as you would need money that only very few companies or even nations have to commission the production. We would also need sentient AI for any of this to work and an army of the world's top scientists to keep the "game" going. Let´s say all hat could be achieved and the result would be be a mere "video game" that targets primary teen. How exactly would the loses be regained and over how long a time?
How expensive would the game be to play too? Another problem is that such worlds tend to go Syknet so we would also create a global catastrophe just waiting to go nuclear. Awesome! I remember the VR from the 90s and it was trash and today´s one is a joke too. 3D was actually a boom in the 1950s so we are still riding high on that pipe dream... My county can´t have trains running on time but some are currently promising a living and breathing world inside a cheap VR headset that surpasses our real one in every single way possible. How fun dreaming and i will throw on my PS4 in the meantime that still mainly plays up-converted Xbox 360 games. Sigh. These "light" novels and comics target children for a reason so dream about a solution to the refugee crisis, space colonization or an alternative to oil instead. Lastly play Metal Gear Solid 2, watch Make love not Warcraft or a documentary on Second Life as any such simulation would murder society and productivity at the core and don´t think that anyone would read manga again as everyone would be their own "space age hero". Seen here: A (real) novel about VR worlds that i can actually recommend is the cyberpunk classic Snow Crash and the recent Ready Player One. Last edited by residentgrigo on Fri Mar 18, 2016 7:20 am; edited 1 time in total |
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Shiroi Hane
Encyclopedia Editor
Posts: 7580 Location: Wales |
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I've already read an article to that effect. Having spent a while trawling Engadget, it apparently wasn't there... This is probably it: http://www.theverge.com/2016/3/1/11137738/sword-art-online-vr-mmo-ibm
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jojothepunisher
Posts: 799 |
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It is funny how we don't get to see any of the in-game footages, mighty funny I say. I am even more tempted to think that these guys are actually just a bunch of actors. I mean, com'on, they don't have that sort of technology yet for converting actual hand movement into movement in -game, and that one guy in the video was just gleefully doing the SAO menu browsing hand movements.
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