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GAME: Guilty Gear Xrd -SIGN-


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Mr Adventure



Joined: 14 Jul 2008
Posts: 1598
PostPosted: Wed Jan 21, 2015 1:42 pm Reply with quote
Whaaaaaaa! Why isn't this game on PC!!!!!

ARCSYS!!!!!
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Enner



Joined: 18 Nov 2006
Posts: 91
PostPosted: Wed Jan 21, 2015 4:30 pm Reply with quote
Great review.

Quote:
Even if you don't want to play against other people (I don't understand you, but I know you're out there), M.O.M supplies hours of entertainment.


On the "I don't understand you": I've been asking myself that question since I'm one of those people. For me, it boils down to wanting a challenge that I know I can win with my abilities. The height of an oxymoron, I know. Or maybe it's that I find defeat to a stranger, or more precisely the idea or anticipation of defeat, extremely paralyzing, demoralizing, and/or depressing. And thus a disorderly fear of being defeated by others is born.

It's a weird fear to have when it comes to video games, and it is no where as antithetical to the spirit of the game as it is in fighting games.

This is something that I can sorta get over by getting my butt handed to me and thinking, "Oh, that wasn't awful."[/quote]
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Lactobacillus yogurti



Joined: 17 Aug 2011
Posts: 852
Location: Latin America
PostPosted: Wed Jan 21, 2015 5:06 pm Reply with quote
The videos I've seen of it are gorgeous, but the fact that they excluded several awesome characters (and my favorite, Testament) kind of threw me off.
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TarsTarkas



Joined: 20 Dec 2007
Posts: 5925
Location: Virginia, United States
PostPosted: Wed Jan 21, 2015 5:57 pm Reply with quote
Quote:
Even if you don't want to play against other people (I don't understand you, but I know you're out there), M.O.M supplies hours of entertainment.


People that played fighting games in the arcade, did not always play against people. Seems different at conventions, because there is always a line. The arcades I frequented, usually were dead, so you ended up playing against the machine, most of the time. Guess that is an alien thought with the current console generation. Pity that the Japanese seem to embrace the arcade, but it is a dying breed in the U.S., discounting David & Buster's.

They are going to take a bath on American shores though. Most of the people I know, traded in their PS3s for PS4s. The anime related crowd probably didn't, but many others did. Hopefully, they will make a PS4 version and a port to the PC.
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Barbobot



Joined: 06 Feb 2007
Posts: 460
PostPosted: Wed Jan 21, 2015 6:07 pm Reply with quote
TarsTarkas wrote:

They are going to take a bath on American shores though. Most of the people I know, traded in their PS3s for PS4s. The anime related crowd probably didn't, but many others did. Hopefully, they will make a PS4 version and a port to the PC.


There is a PS4 version already.

http://www.amazon.com/Guilty-Gear-Xrd-SIGN-PlayStation-Standard/dp/B00KHDJBS2/ref=sr_1_1?ie=UTF8&qid=1421881603&sr=8-1&keywords=guilty+gear+xrd
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maximilianjenus



Joined: 29 Apr 2013
Posts: 2902
PostPosted: Wed Jan 21, 2015 6:54 pm Reply with quote
[quote="TarsTarkas"]
Quote:

People that played fighting games in the arcade, did not always play against people.


I am/was a big arcade junkie, I find current gen games , with their laggy online modes to be completely unbearable for anything sort of "stupid-for-thelulz" play.

also 10/10 finally a guilty gear review that does not complain about the lack of the damn belt buckle
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jr240483



Joined: 24 Dec 2005
Posts: 4447
Location: New York City,New York,USA
PostPosted: Wed Jan 21, 2015 7:24 pm Reply with quote
from the way it looks and from how the demo felt. it definitely feels like if its worth the price.

HOWEVER!

it will mean squat and a waste of time for beginners and amateurs IF its online matchmaking is an unforgivable as SFIV and its incarnations as well as marvel vs capcom 3.
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Kurohei



Joined: 13 Dec 2010
Posts: 597
PostPosted: Wed Jan 21, 2015 7:49 pm Reply with quote
Can someone explain to me why people want fighting games on PC so bad? Skyrim makes sense. Large game and the consoles have too much lag and load times. Guilty Gear has no lag and short load times, and I personally can't stand playing fighter games on the keyboard. Because if the reason is "I only have a PC" the thing is, that's how exclusives work. Guilty Gear is also not for Wii U. They've been around since the beginning of gaming.
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Ambimunch



Joined: 30 Aug 2012
Posts: 2012
PostPosted: Wed Jan 21, 2015 8:01 pm Reply with quote
I wonder if the next persona arena game will be done in this style too Shocked
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Mr Adventure



Joined: 14 Jul 2008
Posts: 1598
PostPosted: Wed Jan 21, 2015 8:22 pm Reply with quote
Ambimunch wrote:
I wonder if the next persona arena game will be done in this style too Shocked


I hope every 2D bases fighter EVER uses this.

King of Fighters XIV should totally look this way!
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Freakmasta



Joined: 27 Dec 2010
Posts: 370
PostPosted: Wed Jan 21, 2015 8:22 pm Reply with quote
Kurohei wrote:
Can someone explain to me why people want fighting games on PC so bad? Skyrim makes sense. Large game and the consoles have too much lag and load times. Guilty Gear has no lag and short load times, and I personally can't stand playing fighter games on the keyboard. Because if the reason is "I only have a PC" the thing is, that's how exclusives work. Guilty Gear is also not for Wii U. They've been around since the beginning of gaming.


There are people who play fighting games with keyboards but majority of them play with PC compatible fightsticks . So PC is getting quite big in the FGC with Ultra Street Fighter 4.
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leafy sea dragon



Joined: 27 Oct 2009
Posts: 7163
Location: Another Kingdom
PostPosted: Wed Jan 21, 2015 9:06 pm Reply with quote
Quote:
On top of the normal, customizable “do what you want” training mode, there are three more seperate training modes going from the absolute basics, to combo training, to advanced training that even features matchup advice for how to deal with the tricks of specific characters. Learning to reliably execute a string of attacks is one thing: the real tough stuff is in that last mode. Get ready to practice up.


Is it more intuitive that the Mission mode in Ultimate Marvel vs. Capcom 3? I tried playing BlazBlue: Calamity Trigger as my first traditional fighting game but couldn't really understand it, so I quit after a few months. Then, I tried UMvC3 but its Mission Mode left me even more confused than when I started. I have a less than 10% win rate online for both of those games.

What fighting games really need is a good, solid mode to bring in people new to the genre and how things work, easing in information bit by bit. The biggest problem with fighting games is that you are asked to memorize a huge amount of information at once, and that's what overwhelms me. I can memorize a generation's worth of Pokémon in 2 days, but I cannot remember even the basics of a fighting game. (This has remained one of my favorite Extra Credits episodes because it's the most public case I know of that addresses it.)

Quote:
Knowing this, the online mode helpfully displays how many frames of lag the player can expect in the upper corner of the screen. 2-4 are optimal, 6-8 is going to get shaky, and 10+ is reason enough to just save yourself the trouble and not fight. As always with online fighting games, use a wired connection or go home.


Is that why this is not on the Wii U, as it's a wireless-only system? (You can rig it to go wired, but it's rather cumbersome as the system is not designed for it.)

Since I have no one else to play against for anything that isn't Mario Kart, I rely solely on online play for multiplayer. Because of that, I've become very used to lag, to where I found Super Smash Bros. Brawl's offline multiplayer to be quite jarring because I had already shifted my playing style to compensate for a roughly half-second button delay. (Correct me if I'm wrong, but that's 30 frames in the United States, right?) And because I've become very used to lag, anything less than 5 frames is unnoticeable to me unless I'm recording and I re-watch, and even then it's unnoticeable until I see the discrepancy between the time elapsed and the in-game timer (provided the in-game timer is counting actual time and not made-up units).

It boggles my mind how some fighting game people can detect even a single frame of lag and complain about that microscopic amount.

TarsTarkas wrote:
Pity that the Japanese seem to embrace the arcade, but it is a dying breed in the U.S., discounting David & Buster's.

They are going to take a bath on American shores though. Most of the people I know, traded in their PS3s for PS4s. The anime related crowd probably didn't, but many others did. Hopefully, they will make a PS4 version and a port to the PC.


Barcades seem to be on the rise, but I doubt we'll be seeing a Guilty Gear game in any of them anytime soon: Most of them seem to go for a distinctly retro appeal, and Street Fighter II (Vanilla) and Marvel vs. Capcom 2 are usually all there is for fighting games. There's no better place to go if you want to play Duck Hunt or Ms. Pac-Man though.

Some Chuck E. Cheese's are bold enough to have modern fighting games, however.
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EnigmaticSky



Joined: 06 Aug 2011
Posts: 750
PostPosted: Wed Jan 21, 2015 9:18 pm Reply with quote
^Leafy Sea Dragon is on point with fighting games needing ways to bring in new players, and Extra Credits is a great series. They need to find ways to teach players the mechanics in the campaign, rather than making you read a textbook on how the game works through the tutorial mode before you can find a single character you kinda have the jist of. There are a handful of fighting games I never really understood the innerworkings of; I just memorized a handful of pre-set combos with a few characters, which is a shame. When I played Smash competitively I would just wreck with Marth and always felt like I was moving naturally to the situation (comboing without thinking about it, just by knowing the character and analyzing what is happening), but playing Tatsunoko Vs Capcom, Im always just thinking "alright, so light, then medium, then quarter circ- crap, I dropped it."

____

They seriously made a character take forever to unlock, probably particularly meant to take an unreasonable amount of time, just to go "or you can pay money to unlock him!" I hate business practices like that. Come on, man. This is the kind of stuff that makes people hate Capcom; don't go down that road Arksys.

That being said, the game looks great. I'll probably wait until I get a PS4 or theres one of those enhanced releases. I was wanted to get into GG forever ago, but the whole "Guilty Gear XX Accent Core Plus R Super Ultra Mega Tournament Super Saiyan edition" threw me off. I love Blazblue though, so I can only imagine I'll be a fan of this as well.

Lastly, while the graphics look great, I can't help but feel the animations are a little off. They look like the characters have fewer frames to feel more like they're hand-animated, but the character models are clearly smooth so it feels somewhat odd. It gives me the same feeling I get when I am trying to pump up settings too high on a brand new pc release but it just can't quite pull it off and the frame-rate drops. This was particularly noticeable in the mini-cut scenes from victory that I've seen. Maybe it's just me though.
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enurtsol



Joined: 01 May 2007
Posts: 14886
PostPosted: Wed Jan 21, 2015 9:28 pm Reply with quote
TarsTarkas wrote:

Pity that the Japanese seem to embrace the arcade, but it is a dying breed in the U.S., discounting David & Buster's.


Even in Japan, the arcade numbers are decreasing (particularly in the rurals and suburbs, but that's another whole bigger issue); even in the cities, their numbers aren't as they used to be. But Japan still has the benefit of places where heavy density of people congregate making arcades financially feasible, particularly around major train stations where people could drop in after work/school before going home. So even when numbers decrease, those popular spots expand larger.

(Meanwhile, where do Americans used to mass congregate? Malls, where many arcades were. People know what's happening to malls nowadays - people buy more online now. Kids hanging out in malls isn't as it used to be.)


TarsTarkas wrote:

They are going to take a bath on American shores though. Most of the people I know, traded in their PS3s for PS4s. The anime related crowd probably didn't, but many others did. Hopefully, they will make a PS4 version and a port to the PC.


Well, they sure weren't buying PS3s anymore during Black Friday.

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leafy sea dragon



Joined: 27 Oct 2009
Posts: 7163
Location: Another Kingdom
PostPosted: Thu Jan 22, 2015 12:15 am Reply with quote
EnigmaticSky wrote:
When I played Smash competitively I would just wreck with Marth and always felt like I was moving naturally to the situation (comboing without thinking about it, just by knowing the character and analyzing what is happening), but playing Tatsunoko Vs Capcom, Im always just thinking "alright, so light, then medium, then quarter circ- crap, I dropped it."

____

They seriously made a character take forever to unlock, probably particularly meant to take an unreasonable amount of time, just to go "or you can pay money to unlock him!" I hate business practices like that. Come on, man. This is the kind of stuff that makes people hate Capcom; don't go down that road Arksys.


Heh, that's the thought process I went through between Smash Bros. (felt natural and organic for any character in every game in the series) and when I tried Ultimate Marvel vs. Capcom 3. UMvC3 felt demoralizing after some time because most of the online matches I had wound up being me watching my characters get pummeled for 3 minutes because of those really long combos.

And unfortunately, freemium is a really, really attractive road to go down for game developers of every stripe because mobile game companies are shown to have great success. Even Nintendo's doing it with Pokémon Shuffle. (The truth is that, like with any other market, there are winners and losers, and for every mobile game company that makes a mint with the freemium model, there are ten others that try it and fail.)

enurtsol wrote:
Even in Japan, the arcade numbers are decreasing (particularly in the rurals and suburbs, but that's another whole bigger issue); even in the cities, their numbers aren't as they used to be. But Japan still has the benefit of places where heavy density of people congregate making arcades financially feasible, particularly around major train stations where people could drop in after work/school before going home. So even when numbers decrease, those popular spots expand larger.

(Meanwhile, where do Americans used to mass congregate? Malls, where many arcades were. People know what's happening to malls nowadays - people buy more online now. Kids hanging out in malls isn't as it used to be.)


Arcades themselves are a dying breed in the west, but arcade gaming still seems to be a minor thing. You can still find a lot of these arcade machines at places people must wait: pizza parlors, laundromats, bowling alleys, movie theaters, minigolf parks, particularly large train stations and bus terminals, restaurants with a laid-back attitude (besides pizza parlors), Japan-themed establishments, Chicago-themed establishments, and occasionally coffee shops and convenience stores. They also seem to exist in comic book stores, collectible shops, and other geek-themed shops. That being said, they have also been shoved into a niche, but I think the reason for that is mobile gaming: Why put quarters into these machines when you can take out your smartphone and play Flappy Bird for free until whatever you're doing is done? A lot of people don't even carry any coins anymore.

And yeah, the malls around here seem to be populated mainly with people in their 30s or older and their children. Young people don't really go to malls much anymore. It feels like such a 90's thing, in retrospect.

I think the other thing is that Japan's urban centers get a lot of foot traffic due to a quick and efficient public transportation system, whereas in North America, at least, people get around mainly by automobile with the exceptions of New England and New York City. Arcades in Japan, I'd bet, get a lot of business by people just passing by and taking an interest in something. You can't do that quite as easily in a car.

From what I can see though, there are still a few places where arcades can thrive in the west: Near oceanside boardwalks, inside or next to colleges, when attached to a pizza parlor (a la Chuck E. Cheese's), when attached to a bar (a la 1-Up), when attached to a bowling alley, when attached to or near a casino, when used as a venue for children's birthday parties, or near internationally famous landmarks. Most malls I visit still has maybe two or three arcade machines out in the open. In all of those cases though, they work because they get foot traffic by people who visit those locations for other reasons than to play video games, which is why I think Japan can have a stable arcade scene because of foot traffic.

By the way, when I speak of arcade machines, I don't count redemption machines, like claw machines, Key Master, or Barber Cut, or simple ticket-dispensers like Ski Jump or that dome-shaped thing with the circle of cascading lights and you push a button for it to land on the Jackpot light. The appeal there is clearly different than that of non-redemption arcade machines. And those are EVERYWHERE, having taken over whatever space non-redemption machines used to be.
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