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INTEREST: Former VR Kanojo Team Delays New Virtual Girlfriend Game Again




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LinkTSwordmaster



Joined: 23 Dec 2005
Posts: 621
Location: PA / USA
PostPosted: Sat Apr 12, 2025 11:26 pm Reply with quote
Some housekeeping before I go putting my tinfoil hat on - there's a good bit of that footage that is awkward (some of the acting, the kiss bit), and some of it cringey (the bath scene). As the medium works out its growing pains though, I don't think it's necessarily a bad way to potentially interact with compelling characters.

One of the unexpected and pleasant parts of that Gundam Quest VR not-game Silver Phantom that was released recently is the acting from some of the characters (in Japanese) that you hang with during the story. Even if it feels a little too much like you're a silent actor in a stage play full of soliloquies, Gundam (for all of its let-downs as a VR experience) at least made it interesting to interact (or watch) with the characters.

What frustrates me with a title like this, is that for all of the disappointment and formulaic recycling I see in Persona games nowadays, this really could make a game like Persona effing-pop if you put the party's combat line in a first-person perspective, you could see your friends over your shoulder, and then afterwards when a Social Link happens, you spend time at a bar or in their dorm hanging and watching a movie on their TV while choosing to talk.... or just vibe and watch the film. Yet most of what we get from devs right now is these "watch the character be surprised they have a _____ in their room as they comment about it at you and then occasionally ask for some sort of physical contact that inevitably leads to 3D models clipping into each other".

It still feels like this sort of an app is way too close to being the next "Hey You Pikachu". We need a big main staple series to really take a serious crack at a full-fledged game in VR like Persona. Even Wizardry Variants Daphne already has a really great 1st-person perspective that would translate very well to VR. I'd totally go for a Delicious In Dungeon VR thing, even if it turned out as flimsy a VR experience as Silver Phantom, specifically because it's those character interactions and the closeness of the camaraderie that makes the story special.
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Hellsoldier



Joined: 21 Jun 2013
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Location: Porto,Portugal,Europe,Earth,Sol
PostPosted: Sun Apr 13, 2025 7:35 am Reply with quote
It's an interesting concept, and surely deserving of development. But I think that I prefer traditional fiction, including video games. The degree of separation creates a kind of freedom, for me.

Besides which, it's all fun and games to play a VR Game from Illusion, or, in this case, a spin-off/successor of Illusion. Try to imagine playing ARMA in VR. I think I'd have a heart-attack.
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LinkTSwordmaster



Joined: 23 Dec 2005
Posts: 621
Location: PA / USA
PostPosted: Sun Apr 13, 2025 7:25 pm Reply with quote
Hellsoldier wrote:
Try to imagine playing ARMA in VR. I think I'd have a heart-attack.

There is actually a bunch of stuff trying to emulate that now, to varying degrees of success.

One of the coolest aspects of playing the original Resident Evil 4 in VR is that you go in thinking at first that you know the game and how it's played, but the moment the first Ganado shows up and starts approaching, you feel the physicality of them approaching you. Suddenly, being surrounded has nothing at all to do with your game character losing HP - you are about to be approached by an angry, yelling mob. How does your body react to physically being there in the same space as them? Do you remember to physically load your gun? Where'd you put your knife? I forget where the last door was, oh no....
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Hellsoldier



Joined: 21 Jun 2013
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Location: Porto,Portugal,Europe,Earth,Sol
PostPosted: Sun Apr 13, 2025 7:43 pm Reply with quote
LinkTSwordmaster wrote:

There is actually a bunch of stuff trying to emulate that now, to varying degrees of success.

One of the coolest aspects of playing the original Resident Evil 4 in VR is that you go in thinking at first that you know the game and how it's played, but the moment the first Ganado shows up and starts approaching, you feel the physicality of them approaching you. Suddenly, being surrounded has nothing at all to do with your game character losing HP - you are about to be approached by an angry, yelling mob. How does your body react to physically being there in the same space as them? Do you remember to physically load your gun? Where'd you put your knife? I forget where the last door was, oh no....


That's the thing exactly, and the reason why a SAO-like technology (more evolved than the VR we are talking about, I know) is both fascinating and horrendous. For some it's probably fun. For me, I'd probably get PTSD from playing the videogame. I already get goosebumps when my player character gets blown to bits by a tank shot in ARMA. And Resident Evil? Oh boy...

On the other hand... VR can be used to train people for an actual danger.
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MFrontier



Joined: 13 Apr 2014
Posts: 15621
PostPosted: Sun Apr 13, 2025 7:56 pm Reply with quote
Guess this is the kind of thing that would take quite a bit of work to get right.
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