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Answerman - What is 'NAFCA' and How Are They Trying to Help Animators?




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dm
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Joined: 24 Sep 2010
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PostPosted: Mon Dec 02, 2024 8:45 pm Reply with quote
The anime industry has had to compete with game makers, for animators, too, hasn't it? Aren't working conditions and pay in the gaming industry better (simply because the revenues are higher -- there's more money coming into the production companies)?
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WANNFH



Joined: 13 Mar 2011
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PostPosted: Mon Dec 02, 2024 11:31 pm Reply with quote
dm wrote:
The anime industry has had to compete with game makers, for animators, too, hasn't it? Aren't working conditions and pay in the gaming industry better (simply because the revenues are higher -- there's more money coming into the production companies)?
There is so many wrongs with that statement, as being in the game industry is pretty much same problem with the working conditions and "higher revenues" mostly have nothing to do with the baseline worker life in the game industry, which have the pretty much same problems as anime (heavy reliance on outsourcing, very high employee turnover, low income in general, and very low level of unionizing).
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Thulebox



Joined: 15 Mar 2024
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PostPosted: Mon Dec 02, 2024 11:34 pm Reply with quote
dm wrote:
The anime industry has had to compete with game makers, for animators, too, hasn't it? Aren't working conditions and pay in the gaming industry better (simply because the revenues are higher -- there's more money coming into the production companies)?


Yes because quite often the production company(game studio) itself is the IP holder and if not then they have royalty deals based on game performance or other incentives baked in to their contracts with publishers. Plus a lot of those game studio's that are the IP holder usually give out bonuses based on sales or aggregate critic scores as well.
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WANNFH



Joined: 13 Mar 2011
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PostPosted: Tue Dec 03, 2024 1:58 am Reply with quote
Thulebox wrote:
dm wrote:
The anime industry has had to compete with game makers, for animators, too, hasn't it? Aren't working conditions and pay in the gaming industry better (simply because the revenues are higher -- there's more money coming into the production companies)?


Yes because quite often the production company(game studio) itself is the IP holder and if not then they have royalty deals based on game performance or other incentives baked in to their contracts with publishers. Plus a lot of those game studio's that are the IP holder usually give out bonuses based on sales or aggregate critic scores as well.
And that is again barely have to do anything with actual baseline workers like 3DCGI modeling or animators in game industry - because that people usually do not even belong to the same company that holds the IP rights (and per usual case developer studios not even have access the IP rights either - it belongs to the game publishers) at all and being outsourcers.

For more clear example - credits of Metaphor: ReFantazio include over 10 different outsource studios just for modeling design, graphic design and animation, including at least four different studios that work with anime (Graphinica, Domerica, Shirogumi, TMS Jinni's) and at least couple of supporting studios from the same anime industry.

Do you think they all get bonuses from Atlus or Sega if the game do well? Hell no, they are nothing but outsource that get their job done for already paid check, nor do Atlus need to care to bring the same people back if they suddenly want to create a sequel.

And that is how the work in game industry actually goes, along with massive closure of studios or reducing staff for underperformance that is way more common that in anime industry (or literally just trying to cover the financial blackholes because of mismanagement), high employee turnover (to the point that some studios barely have even the quarter of same staff working for them after just a few years), massive strikes or game companies going against workers who trying to establish unions to defend their rights.
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Thulebox



Joined: 15 Mar 2024
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PostPosted: Tue Dec 03, 2024 7:48 am Reply with quote
WANNFH wrote:
Thulebox wrote:
dm wrote:
The anime industry has had to compete with game makers, for animators, too, hasn't it? Aren't working conditions and pay in the gaming industry better (simply because the revenues are higher -- there's more money coming into the production companies)?


Yes because quite often the production company(game studio) itself is the IP holder and if not then they have royalty deals based on game performance or other incentives baked in to their contracts with publishers. Plus a lot of those game studio's that are the IP holder usually give out bonuses based on sales or aggregate critic scores as well.
And that is again barely have to do anything with actual baseline workers like 3DCGI modeling or animators in game industry - because that people usually do not even belong to the same company that holds the IP rights (and per usual case developer studios not even have access the IP rights either - it belongs to the game publishers) at all and being outsourcers.

For more clear example - credits of Metaphor: ReFantazio include over 10 different outsource studios just for modeling design, graphic design and animation, including at least four different studios that work with anime (Graphinica, Domerica, Shirogumi, TMS Jinni's) and at least couple of supporting studios from the same anime industry.

Do you think they all get bonuses from Atlus or Sega if the game do well? Hell no, they are nothing but outsource that get their job done for already paid check, nor do Atlus need to care to bring the same people back if they suddenly want to create a sequel.

And that is how the work in game industry actually goes, along with massive closure of studios or reducing staff for underperformance that is way more common that in anime industry (or literally just trying to cover the financial blackholes because of mismanagement), high employee turnover (to the point that some studios barely have even the quarter of same staff working for them after just a few years), massive strikes or game companies going against workers who trying to establish unions to defend their rights.


Hey I appreciate your passion on this. I only brought up some of the reason's why game development is the lesser of these two evils cause I don't have it in me to write a whole essay on how they're basically the same exploitative industries with some differences that push people to game studios cause again at least they're the lesser of two evils albeit begrudging to say.
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Greed1914



Joined: 28 Oct 2007
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PostPosted: Tue Dec 03, 2024 12:01 pm Reply with quote
It's pretty clear that there is no silver bullet for this situation. Reducing the number of anime made each season won't help if the price per series stays the same, for example. If anything, it would mean not enough work to keep studios going. And paying more just because you can flies in the face of how businesses operate, so they are always going to look for whoever will take it at a bottom rate.

I will say, it's kind of strange to me to keep reading that supply isn't meeting demand since there is more produced each season than a person can reasonably watch, and it's not like shows disappear entirely when a season ends. I don't disagree with the supply/demand thing being true, but it just makes me wonder what demand isn't being met? Is it streaming services that just want massive libraries? Is it an audience wanting the next big thing in a specific genre? Both maybe? I guess from the perspective of a relatively heavy anime viewer, I think we get plenty, and you can't expect every season to have a smash hit, and if things aren't to your taste, maybe branch out and try something new.
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mdo7



Joined: 23 May 2007
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Location: Katy, Texas, USA
PostPosted: Tue Dec 03, 2024 2:45 pm Reply with quote
So I got chance to read the Answerman article this week, and I do expressed concern about the animators and all the hard workers that do a lot of the magic behind the animation in Japanese animation/anime. I am concern about any potential crisis when it comes to anime production in Japan.

Jerome/Answerman, you wrote:
“The problem is that animation schools are not able to educate specialized people properly. To teach anime, you need to draw a lot of pictures, but due to copyright and other issues, it is impossible to use the material of the broadcast anime. Therefore, when it comes to materials each school prepares, it is difficult to teach all the knowledge and skills necessary in a professional studio setting.” I think this adequately addresses why students are missing out on some of the specific line training required to enable them to slot in comfortably and quickly on a douga production line.


I'm not only concern because of that. For the last few years, thanks to the rising mainstream popularity of adult animation which I have said it in the past is getting more mainstream prominent thanks to streaming platform like Netflix, Prime Video, etc... We're getting US/domestic adult animation that even resemble anime in term of animation and a strong plotline/narrative (ie: Netflix's Castlevania, Scavengers Reign, etc...). Given that several US/western animation studio like Powerhouse Studio, and Frederator Studios (the 2 studios that did Netflix's Castlevania) are capable of making animation that can look as good as any Japanese animation. That's not the only studio that can do that, Titmouse Studio, another US animation studio has teamed up with Polygon Picture for multiple CG series. It makes me wondering after seeing Scavengers Reign (which Titmouse was responsible for), could that studio maybe able to make anime-esque animation for a Japanese company.

It's not only US/North American or any western animation studio that can make animation that can resemble anime. We have South Korean animation studio (that not only do outsourced animation for Japanese studio) but can create animation as good as the Japanese one, like Studio Mir for example. We also got Chinese animation studio that can create/produced animation that can give Japanese animation their run for the international money. The reason I'm bringing this up in this conversation because...

Answerman, you also wrote:
Another contributing factor to the recruitment and training challenge is the decreasing number of new students due to the declining birth rate, which increases the competition between schools to attract the most talented students each year.

If you do make it into an animation training school, the grueling training that is the basis of anime production, otherwise known as "line practice," may not be for everyone. Line practice is “very deliberate and sober work.” Fukumiya admits that “if you force students to practice this traditional and earnest way, the number of students who will quit will increase. As a result, schools will be unable to manage the business, so it is difficult to educate students too strictly. Therefore, even if you have graduated from an anime vocational school, you will need to be educated almost from scratch when you enter a production company.”


That's another big concern, because of the country's population decline, decreasing number of new students, and the animation studio working condition. Also the cost of doing animation has become more expensive even including Japan where the cost of living is getting higher. I'm afraid it could lead to animators quiting because of the low salary, burnout (and other mental health problem that come associated with workplace stress, etc...), and the lack of return investment. Also you have to factor in we're living a more globalized world then we are decades ago, and I hate to say this:

It's possible we could see Japanese IP holders and even animation studio in Japan could outsource or give green lights to foreign studio to do the animation instead of their in-house animation studio. I believe I wrote this on a previous Answerman thread:

On a previous Answerman article, I wrote:
Not only that, you also got animation that is being labeled as anime but turns out that animation wasn't done by a Japanese studio like for example, how many of you know about Acura's Chiaki's Journey Type S "anime" shorts from 2022. The animation may looked like an anime on the surface, but if you examine closely with a good eyes on detail and did some research you'll find out the animation studio that did this "anime" for Acura wasn't done by a Japanese studio, but an animation studio in the UK was responsible for this "anime" for Acura. That's how far they'll go to label an animation to be labeled as "anime". It's not only Netflix, but Acura did this too.

So is it possible in the future because of the success of Netflix's Castlevania and American/western animation studio like Powerhouse Studio, Titmouse, and maybe South Korean studio like Studio Mir could do animation on behalf of Japanese franchises/IPs to blur the definition of anime?

I can't ruled out the possibility, the idea of Bandai-Namco Studio (formerly Sunrise Studio) and Bandai-Namco parent company allowing a western animation studio like Powerhouse Studio to do a full Gundam TV series instead of their in-house animation studio would be intriguing and somehow surprising to many anime fans out there (including me) and blurring the line and definition of anime. But I assume in return I hope Sunrise/Bandai-Namco Studio is given a western IP to allow to adapt to animation like let say ExoSquad for example.

Here's another scenario: Square-Enix teamed up with The Line Studio (the same studio responsible for doing the Acura's Chiaki's Journey "anime") to adapt a Dragon Quest animation done by that UK studio and the animation does resemble animation done by any Japanese studio, how would DQ & anime fans react to a UK animation studio doing a anime-esque animation of Dragon Quest done with SE's approval?

I mean we've already seeing Japanese animation being outsourced to other countries like South Korea, China, Taiwan, and SE Asian countries like Vietnam, Philippines, Indonesia, Singapore, etc.... I mean it's inevitable because of that, of course it wouldn't take that long for Japanese animation to be outsource to American and Western animation studio if they can make their animation look as good as their Japanese animation counterpart. I mean I'm aware that Studio Ghibli sometime outsource their animation to a well-known South Korean animation studio, DR Movie. DR Movie is the only South Korean studio to worked with Ghibli. How long do you think until a Japanese producers may decide to work with Studio Mir to do a "anime" of a Japanese manga or light novel? I don't ruled out that possibility.


Although we have our Japanese animation studio still having work, but because there is a rising demand for more anime titles and adult animation in the US (& elsewhere, that includes Japan). I'm afraid it could lead to that scenario like I described/quoted above. We've already seen Acura making an anime clip shorts but the animation wasn't done by a Japanese studio, but an animation studio in the UK but Acura still called it an anime despite not being animated by any Japanese studio. Tsurburaya allowed ILM to do the animation for Ultraman: Rising (that's why that Ultraman film is not an anime), and Gundam: Requiem for Veageance being co-produced by American writers and producers. It does make me wonder how many Japanese companies are opening up ideas to allow western and foreign animation studios to do the animation for them.

It does makes me wonder if because of the issues with Japanese animators like what Answerman has written, could this lead Japanese IP companies (ie: Bandai Namco, Kadokawa, Aniplex/Sony, and other companies) to allow western animation studios, Chinese animation studios, and South Korean animation studios (assuming they have enough experience with anime tropes and cliches to create animated works that feels a lot like what Japanese animation studio do) to do the animation work adaptation of manga, Light Novels, and other Japanese IPs so Japanese animation studio can get some pressure taken off from them. I mean we're already outsourcing animation work outside of Japan, it wouldn't sound crazy to see Japanese companies signing deals with American, South Korean, and Chinese animation studio to do anime production to meet the demand of wanting more anime titles in light of the anime supply and demand and also because the rise of adult animation in the US and worldwide.

Like Greed1914 said above, and I agree with him. There's no silver bullet for this situation, and the way that some Japanese companies are opening up to western/US, South Korean, and probably Chinese animation studio to doing the animation on the Japanese company/IP holder's behalf.
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whiskeyii



Joined: 29 May 2013
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PostPosted: Tue Dec 03, 2024 4:09 pm Reply with quote
dm wrote:
The anime industry has had to compete with game makers, for animators, too, hasn't it? Aren't working conditions and pay in the gaming industry better (simply because the revenues are higher -- there's more money coming into the production companies)?


To add to what WANNFH was saying, the folks who made the game have already been paid. The people who coded the game, made the art, wrote the music—they’ve already gotten their salaries, and there are fewer studios than you can count on one hand that use a different model where they accept a lower salary in exchange for assumed bonuses when the game is expected to do well (this is the case for Gearbox and Borderlands, for example.)

But in most other cases, your money is going to stockholders, the head honchos, the suits at the top.

I believe a similar case is true for anime studios, where a majority of the royalties actually go back to the production committee rather than the studio itself. But it’s been a while since I’ve looked into it and things might’ve changed.
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FishLion



Joined: 24 Jan 2024
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PostPosted: Tue Dec 03, 2024 5:45 pm Reply with quote
Greed1914 wrote:
I will say, it's kind of strange to me to keep reading that supply isn't meeting demand since there is more produced each season than a person can reasonably watch


I think it's business demand more than people's demand or that since anime can be divisive they want a little media ecosystem for magical girl lovers, isekai lovers, etc. Anime viewers have enough to watch now that even if you cut the number of shows in half you could essentially have the equivalent of a programming block every night for anime if you watched them all, even if you weren't the biggest fan. It could be their ultimate goal is to get every viewer watching a few shows every week, so that even if you don't like the majority of shows you are still a regular consumer. Plus, since anime fans are passionate, if you put out something quality in a niche or make a work in a series with strong core fans then people's excitement can build quickly.

Something I have also thought about is if it could also be that as anime transition from niche to mainstream, people are probably going to stop looking at anime as a monolith. For example, lots of people love film, but they also probably love a subset of films whether that is mainstream, arthouse, indie, classics, or specific genres of film making and those genres can intersect with niches such as indie horror or arthouse romance. If you say "I love film" or "I love movies" with no indications for what type you prefer then the statement is virtually pointless. Right now, it's easy to say there are too many anime being made (and that is true in a production capacity sense) but miss that solely being anime is no longer a banner a show can be sold under. Back in the day we watched the anime we could because it was available and while we loved it or hate it we could still look at Toonami or 4kids and watch a few shows because they were anime and we didn't have any options to watch other anime until the internet. These days, especially with the number of popular series, something being an anime does not mean it is targeting all anime fans, and the large amount of isekai content proves that anime that are divisive still appeal to someone. I feel like we get that as viewers but still haven't pointed out as a medium that the massive number of anime being made every year is for different Venn diagrams of fan subsets and not meant for every anime fan to watch any more than the people creating 500+ scripted television shows in the US every year are trying to reach every US tv viewer.

At the very least, it does seem strange how much we are saying "but we get so many anime a season" when I know plenty of people avoid entire genres and I personally end up watching about five faithfully a season after sampling a wider variety. Yes, we are feasting on an amount of choice our forebears could only have dreamed of that I would never complain about, but if I'm being honest I only watch as much anime as I do is because of that variety. Ever since I was a kid I slowly got less free time and got more busy to the point where Demon Slayer or Attack on Titan were the only anime big enough for me to even notice (I wasn't very active in fan communities to be honest). Every now and then something really different like Devilman Crybaby or Beastars would come along that grabbed my attention, but I thought simulcast anime was mostly shounen series at that point, any anime that my friends didn't direct me to was watched because it looked cool on Netflix. Even as a kid I mainly watched what was available on Toonami and Netflix, consuming it more because I thought anime was neat then because all the anime I was watching deeply stuck with me. Then I discovered Promare last year (very late, I know) which reignited my love for Studio Trigger, which made me revisit their works I had always loved and catch up on the new stuff, eventually finding this site somehow and now being invested in anime as a medium beyond the final product. I think the huge glut of shows is more to find interesting stuff that brings people in or bring back repeat views from genre lovers, I only cared about Trigger or Ghibli for so long because they were one of the few producers that made things that really had what I wanted and now that I am aware of all the shows coming out I have been able to find plenty of smaller shows that really bring unique things to the table in recent years like So I'm a Spider, So What?, Gushing Over Magical Girls, Demon Girl Next Door, and Sleepy Princess in the Demon Castle. I'm not saying that I got those shows because of seasonal glut, but I think that is the experience they are attempting to create, that as mainstream series spark curiosity you have plenty of material in your niche to explore coming out right now. Not that I support the glut or want it to continue, I just think they attempt to create that feeling by making a ton of shows and seeing what sticks as opposed to polishing up a single piece of media to the point it becomes big tent, also because if you have a die hard fan that likes all the shows as is it is more profitable to make a bunch of shows appealing to that niche for less than to really dig down and see what's appealing so it can be used to make work that sells beyond the niche.

Whatever the specifics, it is probably less that anime fans are saying "Work harder, make more!" in a direct sense to animators (who most are aware get severely overworked) and more the fact that since anime is so genre and niche diverse, any subset of fans is going to celebrate an awesome anime and until each subset is completely satisfied companies will always see that potential market as demand.
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