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REVIEW: Final Fantasy XV: The Dawn of the Future


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AiddonValentine



Joined: 07 Aug 2006
Posts: 2342
PostPosted: Thu Aug 20, 2020 12:30 pm Reply with quote
meiam wrote:

I think when taken together it just make FF13 worse, I mean it literally made the ending of FF13 a deus Ex.


Basically the thing that has crippled FF for the past twenty years is that the series (save for XIV) just doesn't say anything anymore. XII, XIII, and XV have no theme or thesis statement. They have NOTHING to say. They are truly hollow and as such don't really have stories, just a bunch of events with no deeper meaning. At this point it's just a bunch of old men with nothing more to say.
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AkumaChef



Joined: 10 Jan 2019
Posts: 821
PostPosted: Thu Aug 20, 2020 2:10 pm Reply with quote
AiddonValentine wrote:

Basically the thing that has crippled FF for the past twenty years is that the series (save for XIV) just doesn't say anything anymore. XII, XIII, and XV have no theme or thesis statement. They have NOTHING to say. They are truly hollow and as such don't really have stories, just a bunch of events with no deeper meaning. At this point it's just a bunch of old men with nothing more to say.


I think the FF series has been crippled with more problems than just that. Not only have the central themes either been absent or so convoluted and messy that they make no sense, but the fundamental type of the games has changed as well. FF used to be fairly challenging turn-based RPGs which required no twitch reflexes but a lot of strategic thought. Now in the quest for AAA greatness the series has morphed into a series of largely brainless action games whose plot is entirely on a set of very simple rails. And I'm not lamenting just the switch from turn-based to action, but the general dumbing down of the difficulty as well. XV has gorgeous fast-action combat, but even that is hollow as the player is not rewarded by mastering the system--button mashing and spamming the same cheap moves over and over again is more effective anyway.

I'd love it if the FF games had something good to say like they once did, but I'd be very happy with another old-school numbers RPG like the 8 and 16-bit console era. In my opinion the last FF game that really scratched the itch was IV: The After Years. FF's don't have to be new and innovative, but they do have to be FF.
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Giant_Robo_28



Joined: 27 Jan 2012
Posts: 52
Location: Chicago
PostPosted: Thu Aug 20, 2020 3:40 pm Reply with quote
While I agree, the delivery method i.e. Brotherhood anime, DLC etc. in which you have to go through to get everything out of FF XV is a lot and they dropped the ball, I gotta say that going through that journey with Noctis and the boys really just hit home. The scale and scope of the game was ambitious and while I'll be the first to admit that it's not perfect, I still really love the game.
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