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Cutiebunny
Joined: 18 Apr 2010
Posts: 1772
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Posted: Mon Mar 14, 2016 3:17 am
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I supported this KS, but I kept getting the feeling that they had no idea as to how to run a fund raiser. They kept adding optional items and tiers even until the last few days, but the things that people were really interested in, such as signed stuff by seiyuu and whatnot, they refused to offer. When you set the amount you want to raise so high, you need to offer higher tiers. For a good chunk of the campaign, the highest tier was less than $200.
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rizuchan
Joined: 11 Mar 2007
Posts: 980
Location: Kansas
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Posted: Mon Mar 14, 2016 5:56 am
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I also supported it, and yeah, I wasn't really interested in any of the rewards. But that said, I was only mildly interested in this game in the first place, so even if there were cool rewards I wouldn't have really been interested in them anyway, especially since I've never played the game to know which of the characters I like or anything. It may be that it just isn't the kind of VN that would do well on kickstarter since I don't think a lot of people were really too familiar with it. Too bad, because it looked really fun.
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WashuTakahashi
Joined: 18 Mar 2015
Posts: 415
Location: Chicago, IL
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Posted: Mon Mar 14, 2016 9:12 am
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I went all the way to the 300 tier, but it was more out of wanting the game than wanting the goods they offered for the tier. If it had reached its goal, I planned to drop back down to the $150 tier, but of course that never happened. On the flip side, I would have gladly bumped my pledge as high as $500 for rewards I wanted, such as original art/sketch and/or signed goods by the VAs. This project suffered greatly from a lack of organization, mostly not offering a tier above $310 until like 3 days before the deadline (and when they did, it only included a mug and a glicee print no one was really interested in), and not having information about add-ons until half way through the campaign. I think they could do better with a relaunch, but making it is still iffy when we only reached 50% of the goal. If they were able to get their hands on an otome people REALLY want, this would succeed for sure (things that have already been made into anime, like Brothers Conflict, Uta no Prince-Sama, Diabolik Lovers, etc)
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Mr. Oshawott
Joined: 12 Mar 2012
Posts: 6773
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Posted: Mon Mar 14, 2016 10:00 am
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A total shame that this campaign failed. I bet Beastmaster and Prince would have been a fun title to play had it been a success. Oh well, there's always next time...if they have the desire to relaunch the Kickstarter.
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Loveless100
Joined: 18 Sep 2008
Posts: 82
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Posted: Mon Mar 14, 2016 10:04 am
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I supported it too. It's unfortunate since I would have gladly picked a higher tier if it was given and worthwhile. It is a good game and I wish it had the chance to be seen by Western fans.
I don't think they fully understood the non-Japanese demographic, nor how KS projects typically go. Heck, they could have included a $2000 tier where you could go to Japan and tour the offices. Even something like that could have moved the dial closer to success. I chose the $140 tier and if everyone chose that tier it would take over 1,000 supporters to reach the goal.
Though, if it was Utapri I would pay the top tier without a second thought. I think a series that has been adapted into a more easily consumable medium (basically Anime), then I think it would perform better in the West.
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MavenRaven
Joined: 05 Jan 2016
Posts: 30
Location: USA
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Posted: Mon Mar 14, 2016 10:15 am
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I would have backed if they were releasing a PS Vita version. I don't understand why they couldn't translate the already existing Vita version and made the stretch goal a mobile version instead.
This campaign was also seemingly unorganized and poorly advertised. It left me not wanting to give them anything.
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WashuTakahashi
Joined: 18 Mar 2015
Posts: 415
Location: Chicago, IL
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Posted: Mon Mar 14, 2016 10:36 am
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MavenRaven wrote: | I would have backed if they were releasing a PS Vita version. I don't understand why they couldn't translate the already existing Vita version and made the stretch goal a mobile version instead.
This campaign was also seemingly unorganized and poorly advertised. It left me not wanting to give them anything. |
The mobile version already WAS a stretch goal. But it was only a 1k stretch. The Vita version would cost them a LOT more (like, the 150-200k region), as they'd have to pay for individual territories, rather than releasing the game worldwide, or so they said.
Quote: | We've carefully considered adding the creation of a Vita version as a stretch goal. However, with all the risks involved, we believe it would be wiser to focus on the Steam version first, and reconsider this idea after the game has been successfully released.
First, we've estimated the costs for the Vita version to be about as much as the whole project's current goal. We believe this is much more than we might be able to collect from the Kickstarter project.
Second, Sony's network is divided into regions, namely, North America, Europe (also including Africa and Australia), and Asia. As our goal is to release the game worldwide, we would need to enter into negotiations with Sony to get their approval for each of these regions. For a digital version on the Playstation Network, we believe it would be difficult to get their approval before this Kickstarter project ends.
For those reasons, even if we made a stretch goal for the Vita version that was successfully reached, we cannot guarantee that we can make it a reality. That is why we’ve decided not to add such a stretch goal during this campaign. Once the game has been successfully released on Steam, we would like to reconsider the creation of the Vita version. |
Though I still think having the Vita version as a stretch goal, even if the stretch goal was another 200k and likely impossible to hit, would have made people more interested in backing. I would have much preferred the game on my Vita than Steam (I rarely get the time to just sit on my computer. Finding time to play a handheld here and there is much easier)
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MavenRaven
Joined: 05 Jan 2016
Posts: 30
Location: USA
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Posted: Mon Mar 14, 2016 11:24 am
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WashuTakahashi wrote: |
Though I still think having the Vita version as a stretch goal, even if the stretch goal was another 200k and likely impossible to hit, would have made people more interested in backing. I would have much preferred the game on my Vita than Steam (I rarely get the time to just sit on my computer. Finding time to play a handheld here and there is much easier) |
Ah, should have typed it more clearly, but I meant that they should have made the existing stretch goal as a vita version instead of a mobile version. Their explanation made no sense to me, as they should already have the assets for the Vita game. But upon looking at it more, they would be releasing "the original "Beastmaster and Prince" game", meaning that we would probably be getting a port of the 2010 psp version instead of the updated version.
I do agree with you that they should at least made a vita version a stretch goal at a higher level. It could have garnered more interest.
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leafy sea dragon
Joined: 27 Oct 2009
Posts: 7163
Location: Another Kingdom
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Posted: Mon Mar 14, 2016 1:04 pm
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Ouch, not even half. I've seen crowodfunding campaigns that flopped harder than this one, but you can never really tell how big the final push will be.
Cutiebunny wrote: | I supported this KS, but I kept getting the feeling that they had no idea as to how to run a fund raiser. They kept adding optional items and tiers even until the last few days, but the things that people were really interested in, such as signed stuff by seiyuu and whatnot, they refused to offer. When you set the amount you want to raise so high, you need to offer higher tiers. For a good chunk of the campaign, the highest tier was less than $200. |
Tiers as in "if you give this much, we'll provide you with these items"? If they keep adding them all the way until the end, yeah, that's poor planning. There aren't any huge mega-rewards for people who will give large amounts of money either; I've seen my share of campaigns where having those tiers is a real shot in the arm, with one-third or one-half of all of the total money coming from a few people who pledge thousands and thousands of dollars.
As for signed stuff, it is possible they don't have access to that sort of thing. They might not have the clout to get autographed stuff. Then again, from what people are saying here, is it the company that made the game in Japan in the first place?
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WashuTakahashi
Joined: 18 Mar 2015
Posts: 415
Location: Chicago, IL
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Posted: Mon Mar 14, 2016 1:31 pm
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leafy sea dragon wrote: | Tiers as in "if you give this much, we'll provide you with these items"?
As for signed stuff, it is possible they don't have access to that sort of thing. They might not have the clout to get autographed stuff. Then again, from what people are saying here, is it the company that made the game in Japan in the first place? |
You've got the definition for tiers right. Originally the highest tier was only $150, and limited to 50 units. They quickly realized their mistake and bumped it to 200 units, but it was still about a week+ until they announced a higher tier at $300.
They claimed they couldn't get access to signed stuff, but I feel like it wouldn't be THAT costly for them to get even one VA to sign one thing and reproduce it. (Say, a poster of their character or something) Obviously it'd cost a bit up front, but enough people like that kind of thing to easily make back the investment and earn them money towards funding (though I know nothing about how much exactly that would cost and if there would need to be contracts or things involved, so who knows.) And yes, this is a Japanese game.
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leafy sea dragon
Joined: 27 Oct 2009
Posts: 7163
Location: Another Kingdom
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Posted: Mon Mar 14, 2016 4:52 pm
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Hmm, I always had the impression that it wasn't that easy to get autographed stuff. Like, I thought that the people making the Kickstarter campaign were a bunch of nobodies, so celebrities like them wouldn't give them the time of day, or their agents would be fussy and demanding or something. If it is the company that made this game, however, then they WOULD be in a position to obtain autographs, because the actors would be working for them.
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grooven
Joined: 16 Aug 2006
Posts: 1430
Location: Canada
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Posted: Mon Mar 14, 2016 8:54 pm
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I also supported this and was sad to see it fail. I also think more could have been down to make this successful.
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enurtsol
Joined: 01 May 2007
Posts: 14896
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Posted: Mon Mar 14, 2016 11:30 pm
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The big ones have now been funded; the VN craze is dying down for the leftovers.
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DuchessBianca
Joined: 24 Apr 2015
Posts: 562
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Posted: Tue Mar 15, 2016 12:09 am
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enurtsol wrote: | The big ones have now been funded; the VN craze is dying down for the leftovers. |
Need the Fate series VNs to get a KS and funded (Never going to happen ) and the Angel Beats VN THEN the craze can die down haha
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Loveless100
Joined: 18 Sep 2008
Posts: 82
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Posted: Tue Mar 15, 2016 9:25 am
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leafy sea dragon wrote: | Hmm, I always had the impression that it wasn't that easy to get autographed stuff. Like, I thought that the people making the Kickstarter campaign were a bunch of nobodies, so celebrities like them wouldn't give them the time of day, or their agents would be fussy and demanding or something. If it is the company that made this game, however, then they WOULD be in a position to obtain autographs, because the actors would be working for them. |
Autographs and the like generally fall back on the agencies the seiyuu are under, so your impression is correct. Even if they're working with a game company to provide a voice for a particular game, it must be said in the initial contract or provided in a new contract that they must sign XXX amount of autographs. That's what typically happens at anime conventions when negotiations happen with most guests.
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