Forum - View topicNEWS: Nikkei: Bandai Namco Halts New Arcade Games Due to Arcade Slump
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mewpudding101
Industry Insider
Posts: 2209 Location: Tokyo, Japan |
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The arcade games I'm assuming they're talking about are the ones aimed at young kids (Aikatsu and the the like). And yeah, with PriPara, the line for Aikatsu is NOTHING what it used to be when I played Pretty Rhythm. Aikatsu copied Pretty Rhythm, and then Pretty Rhythm's Syn Sophia copied them right back. The circle of pakuri. -_-
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Wrangler
Posts: 1346 |
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I think they should spin them off, so arcade side of the business has a chance to survive. I honestly think smaller and leaner version of that branch will continue to survive. Better than shutting it down. Business doesn't make good choices when their staring at numbers and not feeling the market on the street.
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Amiantos
Posts: 345 |
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Anyone know if this is profit after development? As I know the pokken arcade cabinet has generally tanked in akiba and other places. Last 2 times I went to akiba in what I consider the biggest of the arcades there the pokken game was moved from the fighting game floors to the Rhythm game floor at the bottom. Other places have been out right removed the cabinets because they don't make the money. So I'm curious as to if this because of an over all slump in attendance to arcades or due to poorly planned cabinet releases. Pokken uses the WiiU pad pro or w/e controller and not a real cabinet stick layout like other fighting games too if anyone was curious.
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enurtsol
Posts: 14876 |
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Japan also has a youth population that has been shrinking for years now.
Dave and Busters get their money both from food and the lure of fun games to get people thru the doors. |
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leafy sea dragon
Posts: 7163 Location: Another Kingdom |
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Also, bear in mind that there are companies in the United States like Raw Thrills that exclusively make arcade games despite the reputation that arcades are dead. They recently had a hit with the Batman driving game, for instance, which can be found well outside of the arcade environment.
From what I've gathered, Pokkén Tournament is a low earner because you're guaranteed a long game session regardless of skill level. This means that even if it's the hottest game in the arcade and was constantly being played, there's a limited amount of chances for someone to drop in coins or credits. Most arcade games are short and based on survival, whereas Pokkén Tournament has a fixed length (if you're playing the single-player mode, that is). If you do a quick look, you'll see that every arcade game with a fixed game length has bombed. A notable one that comes to mind is the pinball machine Safe Cracker: Made by Williams's A-team, addresses issues of space by being smaller than normal, got good reviews right out of the gate, had a collectible token system. But it gave you infinite balls and ran on a timer. Its production run was 1,148 units, one-third of that of its following release, Junk Yard. The controller used for Pokkén Tournament is an original design, by the way, and not based on any existing Nintendo controller. I don't play fighting games much though, so I don't really care what control scheme it uses, though I do think it's pretty unusual to have a traditional home console style controller for it. I know fighting game fans can be quite picky about having an arcade-style control scheme though, and it can make or break a fighting game's home release whether or not the system has an arcade controller or not. (And I know they can get even pickier than that.) |
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Kadmos1
Posts: 13597 Location: In Phoenix but has an 85308 ZIP |
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I am surprised that they can can make that much money with the limited arcade market. If this was 25 years but we had all our current technology for games, the arcade market here likely would be doing a lot better.
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