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Monster Hunter Wilds TGS 2024 Demo Has Me Excited Thanks to its Story




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LinkTSwordmaster



Joined: 23 Dec 2005
Posts: 559
Location: PA / USA
PostPosted: Wed Oct 02, 2024 12:08 pm Reply with quote
There's a funny moment in King of the Hill where the family steps out of the car in Phoenix Arizona and it's soooo un-godly hot outside, they say "This city should not exist. It is a monument to man's arrogance." I'm kinda feeling that way after seeing MH Wilds' system requirements.

I've been disinclined to believe that MH Wilds was going to run/perform well at all, after the technical nightmare that was Dragon's Dogma 2. I cannot even begin to fathom why any dev in their right mind would give each individual NPC in a scene their own cloth physics and bog the CPU down with something so unbelievably inconsequential that no one was asking for. And now the system reqs page for Wilds is saying the game ONLY runs with frame generation - at all. I'd like to remind potential day 1 buyers that when Dragon's Dogma 2 launched, it DID NOT have this GPU feature properly implemented. Furthermore, DLSS3 is specifically not available on AMD cards, and you are required to mod a game over to FSR3 if the devs do not accommodate for this.

I'm out. I cannot mentally process how it is even remotely possible that using the DX11 mode on Final Fantasy 7R, that it runs and looks perfect at maxed 4K 60fps, and the moment the usage of DX12 comes into the picture, performance just tanks straight to hell. It's excessive, it's unnecessary, and it's absolutely insane that a newer RTX system that can run Iceborne at maxed 4K 60fps is likely not even going to have Wilds playable above a low 720p 30fps (if I'm even lucky). MT Framework is an old engine, I'm not gonna try and pretend Iceborne is the epitome of realism and detail (but FF7R sure seems to be, especially when modded) - but what the hell is happening in 2024 when these devs are seeing that even current top-level hardware cannot run their DX12 game correctly, that they release it anyways!? The wattage requirements and heat generation that this all is mandating is insane to me.

....at least they're being honest about it rather than try and pretend anything other than an RTX4080 or better is going to have a bad time with it, like they tried to do with Dragon's Dogma 2.
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SilverTalon01



Joined: 02 Apr 2012
Posts: 2419
PostPosted: Sat Oct 05, 2024 12:32 am Reply with quote
LinkTSwordmaster wrote:
It's excessive, it's unnecessary, and it's absolutely insane that a newer RTX system that can run Iceborne at maxed 4K 60fps is likely not even going to have Wilds playable above a low 720p 30fps (if I'm even lucky).


What is a "newer" RTX system exactly? My 2 year old RTX GPU can do 4k60 on Dragon's Dogma 2 without frame gen. Acting like a newer system is going to run at 720p30 is just plain fear mongering. You're literally describing the notes on Steam for the minimum system specs which is a GTX 1660 Super, not a newer RTX system.

You mentioned the system reqs specs, but the "recommended" GPU for 60 fps is a 2070. That is a 6 year old card. That is even older than the current console generation which is only 4 years old. A "newer" RTX card will be fine.

LinkTSwordmaster wrote:
....at least they're being honest about it rather than try and pretend anything other than an RTX4080 or better is going to have a bad time with it, like they tried to do with Dragon's Dogma 2.


You even said in your post that the DD2 issue was CPU related, not GPU. Yes, the city drastically tanks your frame rate. It did that on 4090s too.
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LinkTSwordmaster



Joined: 23 Dec 2005
Posts: 559
Location: PA / USA
PostPosted: Mon Oct 07, 2024 1:17 am Reply with quote
Digital Foundry just put out a video elaborating on this a bit more. Give them a watch, it's only 13min.

SilverTalon01 wrote:
You even said in your post that the DD2 issue was CPU related, not GPU. Yes, the city drastically tanks your frame rate. It did that on 4090s too.


Not only CPU related, I simply just gave an example of the most egregious and unnecessary use of system resources.

I run a frame-reliant dodge build for Dual Blades on Iceborne and a dodge/counter build for them on Sunbreak, and it's looking like I'm gonna have to wholly toss all that out if the spec sheet concerns are valid at launch.
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