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This Week in Games - Mourning Rachael Lillis


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malvarez1



Joined: 17 Nov 2008
Posts: 2155
PostPosted: Fri Aug 16, 2024 10:04 am Reply with quote
I’m glad that you mentioned Rachael’s role in Captain Tylor; it’s one of my favorite roles of hers and not enough people bring it up.

I’m so happy for Tango. I personally hope their next game isn’t released on Xbox. They don’t deserve it.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 6364
PostPosted: Fri Aug 16, 2024 10:49 am Reply with quote
malvarez1 wrote:
I’m so happy for Tango. I personally hope their next game isn’t released on Xbox. They don’t deserve it.


I mean even if Microsoft did screw over the studio and staff. That move would essentially be screwing over people who only have an Xbox or are preferable to the system.
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FinalVentCard
ANN Reviewer


Joined: 28 Oct 2018
Posts: 656
PostPosted: Fri Aug 16, 2024 11:04 am Reply with quote
BadNewsBlues wrote:
malvarez1 wrote:
I’m so happy for Tango. I personally hope their next game isn’t released on Xbox. They don’t deserve it.


I mean even if Microsoft did screw over the studio and staff. That move would essentially be screwing over people who only have an Xbox or are preferable to the system.


I think turnabout is fair play. People were quick to jump ship on the Wii U because of its shaky prospects (and they were right to do so). The writing is on the wall for Microsoft and the Xbox; if studios don't want to release their games on Xbox, Microsoft can find the reason by looking in a mirror.
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Joe Mello



Joined: 31 May 2004
Posts: 2317
Location: Online Terminal
PostPosted: Fri Aug 16, 2024 11:27 am Reply with quote
I didn't get into Utena so the non-Pokémon thing I knew Rachael Lillis from was the anime adaptation of Leaf/Aquaplus' Comic Party dating sim where she played the main girl, Mizuki.

I think about Comic Party's premise probably more than I should.
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FilthyCasual



Joined: 01 Jun 2015
Posts: 2420
PostPosted: Fri Aug 16, 2024 3:10 pm Reply with quote
High School of the Dead and Taimanin is a powerful collab.
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AiddonValentine



Joined: 07 Aug 2006
Posts: 2359
PostPosted: Fri Aug 16, 2024 4:07 pm Reply with quote
FinalVentCard wrote:

I think turnabout is fair play. People were quick to jump ship on the Wii U because of its shaky prospects (and they were right to do so). The writing is on the wall for Microsoft and the Xbox; if studios don't want to release their games on Xbox, Microsoft can find the reason by looking in a mirror.


Pretty much. Even before getting into financials, why would anyone want to work with a company that shredded its creator base just to pad quarterly fiscal reports? They blew up any remaining trust they might have had and they have no one to blame but themselves. They can live with their monkey's paw situation for the rest of their lives for all I care.

Checked out Bakeru which feels a bit simplistic, but I ain't complaining about robot battles and smacking hyottoko mask-wearing doofuses with drums.

Also announced today, the upcoming Emio is getting a three part demo before its release.
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onpufan



Joined: 22 Dec 2022
Posts: 166
PostPosted: Fri Aug 16, 2024 6:23 pm Reply with quote
BadNewsBlues wrote:
I mean even if Microsoft did screw over the studio and staff. That move would essentially be screwing over people who only have an Xbox or are preferable to the system.


It would also be silly to limit your audience and sales given High Fi Rush didn't make back what it needed originally according to Jeff Grubb. Leaving potential sales on the table simply out of spite seems like a fool's move for a precarious game. I doubt they'd actually do that though. Hopefully fans can turn up this time around.
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johnnysasaki



Joined: 01 Jun 2014
Posts: 949
PostPosted: Fri Aug 16, 2024 7:46 pm Reply with quote
FilthyCasual wrote:
High School of the Dead and Taimanin is a powerful collab.


it's always a sad reminder that High School of The Dead is still popular and relevant enough to get collabs and products to this day,but it will forever remain in cliffhanger...
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FinalVentCard
ANN Reviewer


Joined: 28 Oct 2018
Posts: 656
PostPosted: Sat Aug 17, 2024 12:09 am Reply with quote
onpufan wrote:
BadNewsBlues wrote:
I mean even if Microsoft did screw over the studio and staff. That move would essentially be screwing over people who only have an Xbox or are preferable to the system.


It would also be silly to limit your audience and sales given High Fi Rush didn't make back what it needed originally according to Jeff Grubb. Leaving potential sales on the table simply out of spite seems like a fool's move for a precarious game. I doubt they'd actually do that though. Hopefully fans can turn up this time around.


I think things can get to a point where the potential sales won't make up for any kind of effort put into porting something to a floundering console. Again, the Wii U got passed over for a lot of games once the writing was on the wall. If Microsoft can make a new console that's worth a damn, sure, port everything onto it... but also, would people really want a game on Xbox when they can just get it off of Steam? If the game is already selling well-enough everywhere else, Microsoft can sit and stew.

The matter is nowhere near ripe, though--we can worry about that if and when a new Hi-Fi Rush actually gets made, and even then it all depends on whether or not Microsoft even has a console at that point.
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enurtsol



Joined: 01 May 2007
Posts: 14896
PostPosted: Sat Aug 17, 2024 3:42 am Reply with quote
Not many people bought Hi-Fi Rush, not even when it was released on Playstation, where people supposedly buy games (but apparently not this game)

Most people just played it on Game Pass

As for the other IPs, probably those would cost Krafton too much to buy, and/or the costs of development for those IPs would be too much for them if ever they decide to continue

So the only thing extra Krafton can afford is Hi-Fi Rush, and since it's a smaller game, it also won't cost them too much to continue development

Props to Microsoft for selling Tango and Hi-Fi Rush - they didn't have to do it. MS likely doesn't care too much about Hi-Fi Rush on other platforms because otherwise, (a) they would've kept Tango open in the first place, and (b) they wouldn't have sold Tango to another company (they would've just kept it closed instead)

Half Of Tango Gameworks Is Joining Krafton – Because The Other Half Already Found New Jobs

Quote:
While Tango wanted to “inherit the entire development team” who made Hi-Fi Rush, half of their 100 employees had already found new jobs. So for those of you who were wondering if there was some vague business situation that would allow them to revive the entire team back, that never existed.

As a result, Genki also found new job listings at Tango’s website. They may be meant to take the roles of the 50 staffers who left. But, once again, we have to acknowledge we lack some information here, and we don’t know if Krafton intends for Tango to continue to operate independently, or if they will be integrated to their Japanese subsidiary. Or for that matter, if Tango will be effectively Krafton’s Japanese subsidiary.
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mgree0032



Joined: 27 Jun 2022
Posts: 294
PostPosted: Sat Aug 17, 2024 4:14 am Reply with quote
Racheal lillis was also in the world of Narue.
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KabaKabaFruit



Joined: 20 Sep 2007
Posts: 1903
Location: Winnipeg, Manitoba
PostPosted: Sat Aug 17, 2024 12:09 pm Reply with quote
FinalVentCard wrote:
I think turnabout is fair play. People were quick to jump ship on the Wii U because of its shaky prospects (and they were right to do so). The writing is on the wall for Microsoft and the Xbox; if studios don't want to release their games on Xbox, Microsoft can find the reason by looking in a mirror.
While I will concede that the Wii U is just the Wii with extra bells and whistles, Nintendo was also under considerable pressure to put out a new console to succeed the Wii by the fans and likely, investors. It can be debatable as to how far developed the brainstorming process in regards to the technology that would soon be the Switch had come by the time of the Wii U's initial release, but to hold Nintendo solely accountable for what is tantamount to an established console turnover zeitgeist is too pedantic. Nintendo put out a lemon, but the consumer base and stockholders aren't completely blameless either. Thank goodness the Switch mended this issue, joycon drifting aside.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 6364
PostPosted: Sat Aug 17, 2024 12:49 pm Reply with quote
FinalVentCard wrote:
I If Microsoft can make a new console that's worth a damn, sure, port everything onto it... but also, would people really want a game on Xbox when they can just get it off of Steam? If the game is already selling well-enough everywhere else, Microsoft can sit and stew.


Well with some PC games not being compatible with gamepads that would be a yes for some of us.

FinalVentCard wrote:
The matter is nowhere near ripe, though--we can worry about that if and when a new Hi-Fi Rush actually gets made, and even then it all depends on whether or not Microsoft even has a console at that point.


Well with it already being established that the Xbox never made them profit. And them utilizing Xbox as a subscription based service built into some devices/digital storefront which they could in theory put on Nintendo & Sony platforms.

Next Decade or two is going to look really interesting.
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AiddonValentine



Joined: 07 Aug 2006
Posts: 2359
PostPosted: Sat Aug 17, 2024 12:56 pm Reply with quote
FinalVentCard wrote:

I think things can get to a point where the potential sales won't make up for any kind of effort put into porting something to a floundering console. Again, the Wii U got passed over for a lot of games once the writing was on the wall. If Microsoft can make a new console that's worth a damn, sure, port everything onto it... but also, would people really want a game on Xbox when they can just get it off of Steam? If the game is already selling well-enough everywhere else, Microsoft can sit and stew.

The matter is nowhere near ripe, though--we can worry about that if and when a new Hi-Fi Rush actually gets made, and even then it all depends on whether or not Microsoft even has a console at that point.


Interestingly, another reason MS is having difficulty even getting indie games on their system is that the support system is a complete mess. The team behind the indie Metroidvania HAAK explained the reason why they're not doing an XBox Series port is because something as simple as a Partner registration is completely busted. When it takes more than a year to do anything ya just gotta move on:

https://x.com/haakgame/status/1824734589719302501?t=n4AqCjrFzy7R3KEo7obC0g&s=19

Remember when XBox was considered the proving grounds for indie games that made legends like Castle Crashers? Boy, have the times changed
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Cardcaptor Takato



Joined: 27 Jan 2018
Posts: 5252
PostPosted: Sat Aug 17, 2024 1:12 pm Reply with quote
I'm glad to see Rachael Lillis' role as Utena is getting more praise as seems like the Utena dub was trashed for being one of the worst dubs ever for years although I always thought it wasn't that much worse than most other dubs of that era and there were some standout performances in it. It's also sad Utena's Japanese seiyuu passed away too soon from cancer back in 2011.

Quote:

I think turnabout is fair play. People were quick to jump ship on the Wii U because of its shaky prospects (and they were right to do so). The writing is on the wall for Microsoft and the Xbox; if studios don't want to release their games on Xbox, Microsoft can find the reason by looking in a mirror.
Even with how successful the Switch is, there's still plenty of games that never get ported to the Switch at all or they don't come out till years later. Like if you want to play Yakuza and only have a Switch, you're out of luck because SEGA just refuses to put it on there for whatever reason.
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