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kotomikun
Joined: 06 May 2013
Posts: 1205
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Posted: Mon Feb 13, 2023 7:45 am
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Software prices are weird. Since the manufacturing cost for a cartridge is low and exactly the same for every game, and there's virtually zero cost for a digital download, and we don't usually know much about production costs, the price is always going to appear arbitrary. One way to make it look more justified is to consistently charge the same price for (seemingly) similar products until it feels normal; but that doesn't make much economic sense in the long run.
"AAA" games have been sort of locked at $60 for an incredibly long time, despite them getting increasingly complex and presumably more expensive to make, and more recently, inflation. It's hard to increase a standard price that everyone's gotten used to, because it's hard for them to prove it's necessary and not just price-gouging. But I feel like this $60 barrier may be one reason why there's so much free-to-play microtransaction games and NFT games and other nonsense... if they can't make enough money one way, they'll just try something else. That price cap can't last forever.
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FilthyCasual
Joined: 01 Jun 2015
Posts: 2438
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Posted: Mon Feb 13, 2023 9:45 am
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DON'T BELIEVE THEIR LIES
Time to repurpose my incredible sloth in clearing my backlog into a respectable boycott over unacceptable prices.
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MarshalBanana
Joined: 31 Aug 2014
Posts: 5535
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Posted: Mon Feb 13, 2023 12:43 pm
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kotomikun wrote: | "AAA" games have been sort of locked at $60 for an incredibly long time, despite them getting increasingly complex and presumably more expensive to make, and more recently, inflation. It's hard to increase a standard price that everyone's gotten used to, because it's hard for them to prove it's necessary and not just price-gouging. But I feel like this $60 barrier may be one reason why there's so much free-to-play microtransaction games and NFT games and other nonsense... if they can't make enough money one way, they'll just try something else. That price cap can't last forever. |
It's not really as simple as that, yes games have become more complex that though doesn't account for other changes. One of which is production is now very streamlined, easy too use off the shelf engines, lots of middleware programs and plug-ins, no bespoke hardware to understand.
Take Mario 64, pretty basic game now, but they had build an engine from the ground up for it, work out how to program for the N64, get to grips with the Silicon Graphic Workstations, work with limited hardware, figure out how a games work in 3D etc.The market for games is also a lot bigger now than it once was, so the average sales for a game are higher than they was 20+ years ago.
And they kind of do sell games for $70 and over, digital deluxe/ultimate editions, that can go over a $100. And they still have monetisation on top of them.
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Sketchor
Joined: 09 Dec 2006
Posts: 74
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Posted: Mon Feb 13, 2023 1:43 pm
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I don't think 70 is unreasonable for a big game like Zelda but if depth of the game is truly a variable to Nintendo then they should sell Mario sports games for 50 or even 40 dollars instead of 60, I'm honestly shocked they're selling the Prime remaster for just 40 when they sold Skyward Sword for 60. But Zelda will no doubt get DLC so in total to play the whole game it's easily gonna reach 100 dollars or more and that's getting excessive.
The other thing is while other companies sell some games for 70 those will eventually be 60, 50 or even less than that while Nintendo doesn't drop their prices. Maybe they will drop Tears of the Kingdom to 60 in a few years and break that trend but I doubt it. They're still selling Breath of the Wild for 60 outside of the occasional sale like they're having right now on the eShop.
I don't think they'll sell Pikimin 4 for 70 but something like Metroid Prime 4? They might.
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JoelBurger
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Posted: Mon Feb 13, 2023 2:37 pm
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kotomikun wrote: | "AAA" games have been sort of locked at $60 for an incredibly long time, despite them getting increasingly complex and presumably more expensive to make, and more recently, inflation. It's hard to increase a standard price that everyone's gotten used to, because it's hard for them to prove it's necessary and not just price-gouging. But I feel like this $60 barrier may be one reason why there's so much free-to-play microtransaction games and NFT games and other nonsense... if they can't make enough money one way, they'll just try something else. That price cap can't last forever. |
"Can't make enough money one way" Nintendo got nearly $2 billion off the sales of BotW, in an era where production costs are nearly nonexistent.
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Hoppy800
Joined: 09 Aug 2013
Posts: 3331
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Posted: Mon Feb 13, 2023 3:38 pm
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X to doubt, there's no way anyone will believe this, I can already see a simple remaster like Link's Awakening for $70 when it should be $35-40.
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CrypticPurpose
Joined: 15 Jan 2020
Posts: 342
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Posted: Mon Feb 13, 2023 4:38 pm
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The Switch is technologically constrained in a way that limits their production costs to a roughly similar level of Xbox 360/PS3 titles, and DLC has become significantly more expensive since then. And their market has grown significantly since then. They have no reason to be doing this aside from greed, and knowing that their audience will pay regardless.
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Rosiero
Joined: 05 Jun 2013
Posts: 130
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Posted: Mon Feb 13, 2023 4:39 pm
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This game looks the exact damn same as BotW so I'm really not buying any excuse that this needs to be more expensive.
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liatris
Joined: 28 May 2019
Posts: 67
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Posted: Mon Feb 13, 2023 9:07 pm
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kotomikun wrote: | Software prices are weird. Since the manufacturing cost for a cartridge is low and exactly the same for every game, and there's virtually zero cost for a digital download, and we don't usually know much about production costs, the price is always going to appear arbitrary. One way to make it look more justified is to consistently charge the same price for (seemingly) similar products until it feels normal; but that doesn't make much economic sense in the long run.
"AAA" games have been sort of locked at $60 for an incredibly long time, despite them getting increasingly complex and presumably more expensive to make, and more recently, inflation. It's hard to increase a standard price that everyone's gotten used to, because it's hard for them to prove it's necessary and not just price-gouging. But I feel like this $60 barrier may be one reason why there's so much free-to-play microtransaction games and NFT games and other nonsense... if they can't make enough money one way, they'll just try something else. That price cap can't last forever. |
Apparently the price of the card ridge seems to rise when it exceeds 16GB.
BotW used cheap cartridges because it was 14~15GB. Since TotK exceeds 18GB, card ridge costs seem to skyrocket.
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penguintruth
Joined: 08 Dec 2004
Posts: 8507
Location: Penguinopolis
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Posted: Mon Feb 13, 2023 10:28 pm
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You don't even get a full game these days. You have to download much of it as updates or patches for its glitches. $70 for an unfinished game.
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ZelosZoidberg
Joined: 23 May 2018
Posts: 764
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Posted: Mon Feb 13, 2023 10:33 pm
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FilthyCasual wrote: |
DON'T BELIEVE THEIR LIES
Time to repurpose my incredible sloth in clearing my backlog into a respectable boycott over unacceptable prices. |
What are these "lies" you speak of?
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Sketchor
Joined: 09 Dec 2006
Posts: 74
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Posted: Tue Feb 14, 2023 12:07 am
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liatris wrote: |
kotomikun wrote: | Software prices are weird. Since the manufacturing cost for a cartridge is low and exactly the same for every game, and there's virtually zero cost for a digital download, and we don't usually know much about production costs, the price is always going to appear arbitrary. One way to make it look more justified is to consistently charge the same price for (seemingly) similar products until it feels normal; but that doesn't make much economic sense in the long run.
"AAA" games have been sort of locked at $60 for an incredibly long time, despite them getting increasingly complex and presumably more expensive to make, and more recently, inflation. It's hard to increase a standard price that everyone's gotten used to, because it's hard for them to prove it's necessary and not just price-gouging. But I feel like this $60 barrier may be one reason why there's so much free-to-play microtransaction games and NFT games and other nonsense... if they can't make enough money one way, they'll just try something else. That price cap can't last forever. |
Apparently the price of the card ridge seems to rise when it exceeds 16GB.
BotW used cheap cartridges because it was 14~15GB. Since TotK exceeds 18GB, card ridge costs seem to skyrocket. |
Nah, Doom and other games are on 30GB range carts and they initially sold for 60 but regularly sell for 40 or less. That's not an adequate reason for a higher price.
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Tenbyakugon
Joined: 11 Jan 2012
Posts: 802
Location: Ohio, United States
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Posted: Tue Feb 14, 2023 7:38 am
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FilthyCasual wrote: |
DON'T BELIEVE THEIR LIES
Time to repurpose my incredible sloth in clearing my backlog into a respectable boycott over unacceptable prices. |
I see no lies.
As a fact of simple economics, something is only worth however much someone is willing to pay for it. That said, Nintendo could be called foolish for not charging more when it could be for how dedicated its games’ fan bases are. How foolish someone is for being willing to buy it for whatever of a price is also a matter of opinion. We’re all adults, and if we decide for ourselves to buy something, from anyone, at a price, that’s how much it was worth in that instance, applicable to every individual instance.
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BadNewsBlues
Joined: 21 Sep 2014
Posts: 6409
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Posted: Tue Feb 14, 2023 5:56 pm
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penguintruth wrote: | You don't even get a full game these days. |
Funny you didn’t always get full games in the 00’s, 90’s, or 80’s either.
penguintruth wrote: | You have to download much of it as updates or patches for its glitches. |
Would you rather they do like the old days of releasing buggy games which can’t get patched because the systems of the time have no way of downloading and installing fixes for it’s bugs?
I mean I don’t know what the discourse was in the old days for PC games that had updates that dropped post release. But given how this is still a thing even now I guess they came to accept it.
Tenbyakugon wrote: | As a fact of simple economics, something is only worth however much someone is willing to pay for it. That said, Nintendo could be called foolish for not charging more when it could be for how dedicated its games’ fan bases are. |
You want a good way to tune people out of buying your products sell them at exorbitant prices just like the Neo Geo in the 90’s and the PS3 in 2006.
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Cardcaptor Takato
Joined: 27 Jan 2018
Posts: 5277
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Posted: Tue Feb 14, 2023 8:34 pm
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I think this is also going to hurt niche and indie games where it definitely comes across as Nintendo sending out this weird message about which games they think are likely to make them a profit and which ones they think are going to fail based on an arbitrary pricing decision.
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