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Gem-Bug
Joined: 10 Nov 2018
Posts: 1335
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Posted: Sat Dec 19, 2020 11:51 am
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Quote: | CAPCOM argued that KOEI Tecmo infringed on Patent A with "new content acquired through using a previous game and new software" and on Patent B with "a controller-vibrating feature when enemies are nearby." |
Those don't sound like unique features, though....?
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gsilver
Joined: 04 Nov 2007
Posts: 655
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Posted: Sat Dec 19, 2020 11:58 am
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Wrong decision.
Capcom doesn't even have the most famous use of using a prior version of a game to import content. Rock Band, anyone?
Hell, Might and Magic IV and V, if you want to go back a number of years. There was probably "prior art" before that, but that's at least the earliest I could think of.
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Cranium
Joined: 09 Aug 2005
Posts: 48
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Posted: Sat Dec 19, 2020 3:32 pm
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gsilver wrote: | There was probably "prior art" before that, but that's at least the earliest I could think of. |
Wizardry II (1982) required you to import save from the previous game.
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Fluwm
Joined: 28 Jul 2009
Posts: 1061
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Posted: Sat Dec 19, 2020 7:43 pm
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Gem-Bug wrote: |
Quote: | CAPCOM argued that KOEI Tecmo infringed on Patent A with "new content acquired through using a previous game and new software" and on Patent B with "a controller-vibrating feature when enemies are nearby." |
Those don't sound like unique features, though....? |
They're not. Especially the former. Games have been importing save data in sequels for decade. Even thinking solely of Japanese games, the .hack series (consisting of 7 games) was built on top of that functionality.
Frankly I'm astonished it's even possible to patent something so simple and generic. You can bet your ass Ubisoft is wishing they'd bothered to patent the AC-style enemy stealth indicator that so many subsequent games have copied with zero alteration.
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methedemon
Joined: 19 Aug 2007
Posts: 112
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Posted: Sat Dec 19, 2020 7:49 pm
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Wow...the ruling is BS and it's so petty by CAPCOM anyway...
I have heard that the Japanese judiciary system is bad...maybe there is truth to that claim.
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