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NEWS: Production I.G Makes Hand-Drawn Anime in 4K HDR for Netflix This Fall




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Ryuji-Dono



Joined: 26 Apr 2018
Posts: 1237
PostPosted: Thu Feb 14, 2019 12:17 pm Reply with quote
I think this is gonna push the limits of animators that I'm not sure how it will affect the work culture if it's successful...
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Agent355



Joined: 12 Dec 2008
Posts: 5113
Location: Crackberry in hand, thumbs at the ready...
PostPosted: Thu Feb 14, 2019 12:25 pm Reply with quote
Cool! Is there any info on what's it's called or what it will be about?
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jdnation



Joined: 15 May 2007
Posts: 2107
PostPosted: Thu Feb 14, 2019 1:46 pm Reply with quote
Ryuji-Dono wrote:
I think this is gonna push the limits of animators that I'm not sure how it will affect the work culture if it's successful...


Most of the work will likely be on the post production side.

There are more scalable tools that can scan and scale vector line work where animators are concerned. So as far as the actual animators, this might not be a big issue for them.

The issues may come where background art is concerned as even with scanning background paintings at higher resolutions, the demand for more detail will still be necessary, so I can see background artists having to paint at larger resolutions.

So the most investment will have to go into stronger computers and rendering, which would mean a big overhaul/updating to the pipeline hardware so that everyone can work efficiently.
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Ryuji-Dono



Joined: 26 Apr 2018
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PostPosted: Thu Feb 14, 2019 4:20 pm Reply with quote
jdnation wrote:
Ryuji-Dono wrote:
I think this is gonna push the limits of animators that I'm not sure how it will affect the work culture if it's successful...


Most of the work will likely be on the post production side.

There are more scalable tools that can scan and scale vector line work where animators are concerned. So as far as the actual animators, this might not be a big issue for them.

The issues may come where background art is concerned as even with scanning background paintings at higher resolutions, the demand for more detail will still be necessary, so I can see background artists having to paint at larger resolutions.

So the most investment will have to go into stronger computers and rendering, which would mean a big overhaul/updating to the pipeline hardware so that everyone can work efficiently.


I see, thanks for clarifying.
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donhumberto



Joined: 19 Jan 2017
Posts: 822
PostPosted: Thu Feb 14, 2019 5:01 pm Reply with quote
Wow, this looks pretty dope. Totally keeping a close eye on this project
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Sam Murai



Joined: 01 Dec 2006
Posts: 1051
PostPosted: Thu Feb 14, 2019 5:46 pm Reply with quote
Now, are they going to put as much effort into making a good, coherent story, too? Because in the long history of experimental projects (anime or otherwise, including Production I.G's early own), that has far more often taken a backseat…
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MarshalBanana



Joined: 31 Aug 2014
Posts: 5499
PostPosted: Thu Feb 14, 2019 5:46 pm Reply with quote
OK so this all sounds good to me, but I am lost on what exactly of note is happening. We already got Belladonna of Sadness in 4K, sure this is being done natively in 4K. Won't this be just like before only working at a higher resolution, so aside from having the DPI at a higher level what difference will there be to production?

Also when they say Hand-Drawn, does anyone know if they just mean hand-drawn animation or are they alluding to something else, because they never usually advertise a show as being hand-drawn, only if it has something like hand-drawn mechs. So it it seems a bit odd.
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TexZero



Joined: 25 Oct 2017
Posts: 591
PostPosted: Thu Feb 14, 2019 6:11 pm Reply with quote
MarshalBanana wrote:
OK so this all sounds good to me, but I am lost on what exactly of note is happening. We already got Belladonna of Sadness in 4K, sure this is being done natively in 4K. Won't this be just like before only working at a higher resolution, so aside from having the DPI at a higher level what difference will there be to production?

Also when they say Hand-Drawn, does anyone know if they just mean hand-drawn animation or are they alluding to something else, because they never usually advertise a show as being hand-drawn, only if it has something like hand-drawn mechs. So it it seems a bit odd.


To me it reads like this.

Fans: Netflix only does dumb 3DCG shows
Netflix: Okay (Saitama Face).
Fans: What like all your "Originals" aren't even yours
Netflix: Challenge Accepted.
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jdnation



Joined: 15 May 2007
Posts: 2107
PostPosted: Thu Feb 14, 2019 6:19 pm Reply with quote
Sam Murai wrote:
Now, are they going to put as much effort into making a good, coherent story, too? Because in the long history of experimental projects (anime or otherwise, including Production I.G's early own), that has far more often taken a backseat…


This is true. One can easily recall stuff like the original Blood the Last Vampire. But I'm largely okay with that if it's serviceable and stylish enough. Some style over substance films can be very good in their own right. I guess it would depend on what Netflix wants...

Also usually proofs of concept could also later be turned into full length projects. Though I wish the Blood anime series maintained the horror aesthetic of the OVA.

Speaking of Netflix, it'll be interesting in seeing how their adult animation anthology 'Love, Death + Robots' works out. If it was successful enough for Tim Miller and David Fincher, it'd be awesome if they extended the same leeway towards Japan and gave Katsuhiro Otomo, Studio 4C, Gainax, Khara, Trigger and others a chance at other anime anthologies that push the boundaries of experimental animation. Then we'd get more stuff like Robot Carnival, Memories, Short Peace, Genius Party, Animatrix etc.


MarshalBanana wrote:
OK so this all sounds good to me, but I am lost on what exactly of note is happening. We already got Belladonna of Sadness in 4K, sure this is being done natively in 4K. Won't this be just like before only working at a higher resolution, so aside from having the DPI at a higher level what difference will there be to production?

Also when they say Hand-Drawn, does anyone know if they just mean hand-drawn animation or are they alluding to something else, because they never usually advertise a show as being hand-drawn, only if it has something like hand-drawn mechs. So it it seems a bit odd.


I believe the difference here is that whereas previously old school anime on cels and film can be scanned and uprezzed and digitally cleared up and enhanced for 4K restorations, here we have a project made in 4K resolution from the ground up.

I also presume that by 'hand-drawn' that I.G. doesn't mean 100% hand drawn, but rather that the characters will be 2-D animated, as well as painted backgrounds for the most part, but there will still be CG used where necessary for special effects, even CG with hand-drawn assets and textures. At least some of those stills in the article convey that idea.
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deviljho0001



Joined: 01 Feb 2019
Posts: 42
PostPosted: Thu Feb 14, 2019 7:08 pm Reply with quote
is it just me or the character that's running looks like CG?
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#alfrescoCR



Joined: 13 Jan 2017
Posts: 172
PostPosted: Fri Feb 15, 2019 12:21 am Reply with quote
huh, I thought Gundam Thunderbolt was the first true native 4k anime? And what's HDR means anyway? I'm kinda confused with these techy terms.
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enurtsol



Joined: 01 May 2007
Posts: 14886
PostPosted: Fri Feb 15, 2019 7:41 am Reply with quote
#alfrescoCR wrote:

And what's HDR means anyway? I'm kinda confused with these techy terms.


HDR (High Dynamic Range) is essentially better contrast, particularly whites and blacks.

Like looking at white clouds - instead of the video just showing big blobs of white, your eyes see a gradient of different whites (a range of white colors) that you can actually separate the clouds in a clump.

Or like looking at a dark forest and, instead of just a big black hole, you see different shades of black and can actually see outlines of objects in the dark.

Your eyes can see these extra ranges of whites and blacks, but videos' ranges are more limited - and that's what HDR now provides videos to see what your eyes can see.
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DangerMouse



Joined: 25 Mar 2009
Posts: 3993
PostPosted: Sat Feb 16, 2019 4:34 pm Reply with quote
donhumberto wrote:
Wow, this looks pretty dope. Totally keeping a close eye on this project

Same. Can't wait see more.
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Mr. sickVisionz



Joined: 28 Oct 2007
Posts: 2175
PostPosted: Mon Feb 18, 2019 4:53 pm Reply with quote
Hopefully it turns out well. Production IG usually does good work and doesn't attach themselves to shit show product. The tech specs... I wonder if they'll actually amount to much other than that now you don't get any upscaling issues when watching on a 4K monitor.
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