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First Look: Dragon Ball FighterZ




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leafy sea dragon



Joined: 27 Oct 2009
Posts: 7163
Location: Another Kingdom
PostPosted: Fri Aug 25, 2017 12:58 am Reply with quote
I still can't get over the weird low framerate the characters move in. They just feel jarring and out of place compared to everything else in the game. I can tell it's a deliberate decision, but I don't know if it's to imitate the anime or to imitate sprite-based 2-D fighters (probably the former because Arc System Works's own sprite-based 2-D fighters look way more fluid than this), but I get motion sickness watching footage of this game for too long, a sort of motion sickness I don't really get watching any other game.
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GMArcturus



Joined: 31 May 2016
Posts: 56
PostPosted: Fri Aug 25, 2017 12:53 pm Reply with quote
Please tell me I'm not the only to notice Goku's broken wrist in that top image.
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AsuraTheDestructor



Joined: 24 Dec 2013
Posts: 487
PostPosted: Fri Aug 25, 2017 7:38 pm Reply with quote
leafy sea dragon wrote:
I still can't get over the weird low framerate the characters move in. They just feel jarring and out of place compared to everything else in the game. I can tell it's a deliberate decision, but I don't know if it's to imitate the anime or to imitate sprite-based 2-D fighters (probably the former because Arc System Works's own sprite-based 2-D fighters look way more fluid than this), but I get motion sickness watching footage of this game for too long, a sort of motion sickness I don't really get watching any other game.


It's deliberate, as they do something similar with Guilty gear Xrd onward.
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