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Blaze_1013
Joined: 05 Nov 2024
Posts: 28
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Posted: Tue Dec 24, 2024 5:14 pm
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II felt so bad for Maria from the little we learned about her in this episode. Animals are the best and wanting nothing more than to bury your face in a furries fluff but being unable to because your body will rebel against you has to suck so much. It's another small way the show highlights how great games are, that it lets you do things you can't do in real life.
But yea, this episode was fantastic. Really curious how this fight will go since compared to the last one Sunraku and Psyger-0 aren't in any way ready for this fight.
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jr240483
Joined: 24 Dec 2005
Posts: 4513
Location: New York City,New York,USA
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Posted: Fri Dec 27, 2024 5:09 am
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NeverConvex wrote: | Episode 36 was pretty solid. A deeply needed bit of texture for stalker girl's character, and her relationship with Sunraku, and it's fun seeing our original colossus back in action, and learning a bit more about its combat patterns. The scene with the SF Zoo leader dying did remind me why I almost always wish these kinds of virtual-world series were instead set in the real world -- that extended death scene could have been gutting, but knowing it's just an avatar takes the oomph out of it. Surprised that you can entirely incapacitate even major boss mobs purely through debuffs; most games go out of their way to limit how effective debuffs can be. Though, I suppose SLF colossi bosses are broken in enough ways that it doesn't really matter. |
yea that would never happen!
i mean take a look at pve games like destiny 2, path of exile or diablo 4!
especially the former which have immobilizing debuffs like stasis and strand!
there would be zero chance bungie or any gaming company will allow a debuff to completely incapacitate an actual raid or dungeon boss like you would do on a regular ad!
that type of ability would be a balancing nightmare for any dev team! especially if the game have both pvp and pve in it!
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TheReticent
Joined: 24 May 2024
Posts: 23
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Posted: Fri Jan 03, 2025 11:07 am
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One thing I am thankful for with SLF is the fact that not only have we been given two seasons, but two 2-cour seasons, and I truly wish this was more common in anime now. With one season ending and another coming, this has been on my mind a lot. I'm tired of getting into a new show and new characters only for it to end after 12 episodes.
Now, it's a fair point to complain about the filler and side-tracks that SLF has go into, but the fact that we have nearly 50 episodes over two seasons so far makes me personally more forgiving of all its digressions. I can't imagine this show being greatly improved by cutting the episode count in half.
For that reason, if nothing else, I will continue to show my support for this show. Looking forward to the next cour!
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doomrider7
Joined: 17 Sep 2006
Posts: 133
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Posted: Fri Jan 03, 2025 4:37 pm
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jr240483 wrote: |
NeverConvex wrote: | Episode 36 was pretty solid. A deeply needed bit of texture for stalker girl's character, and her relationship with Sunraku, and it's fun seeing our original colossus back in action, and learning a bit more about its combat patterns. The scene with the SF Zoo leader dying did remind me why I almost always wish these kinds of virtual-world series were instead set in the real world -- that extended death scene could have been gutting, but knowing it's just an avatar takes the oomph out of it. Surprised that you can entirely incapacitate even major boss mobs purely through debuffs; most games go out of their way to limit how effective debuffs can be. Though, I suppose SLF colossi bosses are broken in enough ways that it doesn't really matter. |
yea that would never happen!
i mean take a look at pve games like destiny 2, path of exile or diablo 4!
especially the former which have immobilizing debuffs like stasis and strand!
there would be zero chance bungie or any gaming company will allow a debuff to completely incapacitate an actual raid or dungeon boss like you would do on a regular ad!
that type of ability would be a balancing nightmare for any dev team! especially if the game have both pvp and pve in it! |
Vow of Silence can completely trivialize Aldrich in Dark Souls 3 and he's a major boss to say nothing of the Margit and Mohg Shackles in Elden Ring where with proper prep you can easily one-shot them. Cheesing bosses with strats like this has been a thing for ages. As an aside, I MASSIVELY disagree with NeverConvex's opinion about virtual series death thing.
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jr240483
Joined: 24 Dec 2005
Posts: 4513
Location: New York City,New York,USA
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Posted: Tue Jan 07, 2025 6:02 pm
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doomrider7 wrote: |
Vow of Silence can completely trivialize Aldrich in Dark Souls 3 and he's a major boss to say nothing of the Margit and Mohg Shackles in Elden Ring where with proper prep you can easily one-shot them. Cheesing bosses with strats like this has been a thing for ages. As an aside, I MASSIVELY disagree with NeverConvex's opinion about virtual series death thing. |
that much i know. D2 players like me always use cheese strats in raid bosses until the devs eventually nerfs it and those strats for dark souls 3 & elden ring bosses have already been nerfed accourding to those twitch streamers!
but what im talking about using an actual move in an IRL game boss that animalia used on the night emperor aka using an abilty to paralyze a boss ala hand of tartarus!
the chances any game ever have a weapon/staff with the same ability as animalia's underworld key is very unlikely to occur!
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borisdrakoni
Joined: 27 Apr 2019
Posts: 56
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Posted: Tue Jan 07, 2025 9:17 pm
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jr240483 wrote: | that much i know. D2 players like me always use cheese strats in raid bosses until the devs eventually nerfs it and those strats for dark souls 3 & elden ring bosses have already been nerfed accourding to those twitch streamers!
but what im talking about using an actual move in an IRL game boss that animalia used on the night emperor aka using an abilty to paralyze a boss ala hand of tartarus!
the chances any game ever have a weapon/staff with the same ability as animalia's underworld key is very unlikely to occur! |
It used to be fairly common in FFXI. The Chainspell + Stun strategy was often used in boss fights to lock up the monster at key points, or it could even help turn a battle around if things went unexpectedly sideways. The biggest drawback was that it had a 2 hour cool down.
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Minos_Kurumada
Joined: 04 Nov 2015
Posts: 1212
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Posted: Tue Jan 07, 2025 10:02 pm
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Question:
Does Sunraku actually knows Psyger is a woman or a dub thing?
In my limited japanese I don't recognise anything that says Sunraku knows, yet the dub uses the "She" pronoun.
It's not like he can guess for her speech either, since Rei speaks like a samurai lord instead of the way japanese girls speak, any person would guess Psyger is a 50-something guy with that way of speech.
Its kinda throwing me off the fact that they are doing that, either have him use gender neutral or have him ask her because you never know in these games, specially Sunbraku who already has met 2 males with girl avatars and one girl with a male one.
I hope they don't do the "You are a girl!?" scene later, it will be awkward.
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Hiroki not Takuya
Joined: 17 Apr 2012
Posts: 2726
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Posted: Wed Jan 08, 2025 12:44 am
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Minos_Kurumada wrote: | Question: Does Sunraku actually knows Psyger is a woman or a dub thing?...I hope they don't do the "You are a girl!?" scene later, it will be awkward. |
Oh, I think you can consider that development inevitable as it fits perfectly with the show's sensibilities and sense of humor! A better question from Sunraku would be "do they like playing with me because they like me or because they like-like me?" and "Wait, doesn't Psyger sound like Seiga as in Rei Saiga from school"? With how the show has gone out of it's way to show gender fluidity in avatars I think we are expected to think Sunraku doesn't necessarily know or care if Psyger 0 is a woman or not, but rather what the answers to those other questions are...
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jr240483
Joined: 24 Dec 2005
Posts: 4513
Location: New York City,New York,USA
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Posted: Tue Jan 14, 2025 11:15 pm
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borisdrakoni wrote: |
jr240483 wrote: | that much i know. D2 players like me always use cheese strats in raid bosses until the devs eventually nerfs it and those strats for dark souls 3 & elden ring bosses have already been nerfed accourding to those twitch streamers!
but what im talking about using an actual move in an IRL game boss that animalia used on the night emperor aka using an abilty to paralyze a boss ala hand of tartarus!
the chances any game ever have a weapon/staff with the same ability as animalia's underworld key is very unlikely to occur! |
It used to be fairly common in FFXI. The Chainspell + Stun strategy was often used in boss fights to lock up the monster at key points, or it could even help turn a battle around if things went unexpectedly sideways. The biggest drawback was that it had a 2 hour cool down. |
I've never heard of that strat and i played like over 80+ hrs of FF 11 when i had it on the ps4!
if it was that easy & well known of, everyone would be talking about it and use it against all bosses, including the zodiacs bosses or even vayne the undying!
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borisdrakoni
Joined: 27 Apr 2019
Posts: 56
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Posted: Wed Jan 15, 2025 9:00 am
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jr240483 wrote: | I've never heard of that strat and i played like over 80+ hrs of FF 11 when i had it on the ps4!
if it was that easy & well known of, everyone would be talking about it and use it against all bosses, including the zodiacs bosses or even vayne the undying! |
Are you maybe confusing it with Final Fantasy 12? FF11 is an MMORPG that came out on PC, PS2, and Xbox 360, although console service has been discontinued for around 9 years now. It was more in line with the EverQuest style of MMOs, so support class actions and crowd control were taken into consideration for the fight mechanics. Stunning was a very common tactic, particularly in harder boss fights because full alliance wipes were a real possibility without it.
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Minos_Kurumada
Joined: 04 Nov 2015
Posts: 1212
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Posted: Tue Jan 21, 2025 11:46 am
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I knew he was gonna get the Fool Arcana, Japan loves to link that arcana to Main Characters and thief-class characters, which Sunraku technically is.
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NeverConvex
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Joined: 08 Jun 2013
Posts: 2619
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Posted: Tue Jan 21, 2025 12:14 pm
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In what sense is he a thief?
borisdrakoni wrote: | It was more in line with the EverQuest style of MMOs, so support class actions and crowd control were taken into consideration for the fight mechanics. Stunning was a very common tactic, particularly in harder boss fights because full alliance wipes were a real possibility without it. |
CC was extremely important throughout EQ, but stun was often explicitly disabled on boss mobs (though slows, cripples, etc were, on the other hand, critical; and, stun could still be extremely important for adds, and useful as an aggro-generator even on mobs it could not actually stun).
That's actually where my original reaction to what amounted to the SLF guild stunning Lycagon came from (though maybe it seems somewhat more plausible after the reveal that it was a clone). Not familiar with FF11, though; curious to hear something almost exactly like this would have been possible there.
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Minos_Kurumada
Joined: 04 Nov 2015
Posts: 1212
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Posted: Tue Jan 21, 2025 1:14 pm
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NeverConvex wrote: | In what sense is he a thief?
borisdrakoni wrote: | It was more in line with the EverQuest style of MMOs, so support class actions and crowd control were taken into consideration for the fight mechanics. Stunning was a very common tactic, particularly in harder boss fights because full alliance wipes were a real possibility without it. |
CC was extremely important throughout EQ, but stun was often explicitly disabled on boss mobs (though slows, cripples, etc were, on the other hand, critical; and, stun could still be extremely important for adds, and useful as an aggro-generator even on mobs it could not actually stun).
That's actually where my original reaction to what amounted to the SLF guild stunning Lycagon came from (though maybe it seems somewhat more plausible after the reveal that it was a clone). Not familiar with FF11, though; curious to hear something almost exactly like this would have been possible there. |
Dual wielding knife user, light in armor and quick on his feet with a proficiency for dodging and critical attacks... no idea of why anybody would say he is a thief/assassin archetype.
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NeverConvex
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Joined: 08 Jun 2013
Posts: 2619
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Posted: Tue Jan 21, 2025 2:33 pm
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I wasn't trying to suggest it was unreasonable; I was just curious what you meant by it, since there are some thief-like things I don't recall him doing (like, well, thieving; although, maybe some of the scorpion stuff actually kind of fits that). In terms of MMO combat classes, though, I think it's a close match.
I won't make the mistake of asking your opinion again, though.
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jr240483
Joined: 24 Dec 2005
Posts: 4513
Location: New York City,New York,USA
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Posted: Wed Jan 22, 2025 12:44 am
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Minos_Kurumada wrote: | I knew he was gonna get the Fool Arcana, Japan loves to link that arcana to Main Characters and thief-class characters, which Sunraku technically is. |
to be honest, that was kinda predictable that he was both getting the fool tarrot card as well as NOT getting his cruse removed!
i mean the new opening theme more or less spoiled it.
. though i was kinda surprised that the night emperor did not marked rei shi!
i mean i could get not doing it to akane since she belongs to the sky ruler, but if i was her, i would have definitely marked psyger 0!
knowing our favorite hinata huyga clone, nothing would make her more happier than to have the same mark as her precious hizutome kun!
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