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Andrew Cunningham
Joined: 01 Feb 2006
Posts: 526
Location: Seattle
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Posted: Thu Dec 12, 2024 10:05 am
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Feels weird to leave out Dragon Dentist, Tsurumaki's collaboration with Maijo Otaro (ID: Invaded, Jorge Joestar, the upcoming Special Kid Factory.)
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Multi-Facets
Joined: 15 Oct 2019
Posts: 260
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Posted: Thu Dec 12, 2024 2:57 pm
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Okay, I know I'm missing the point entirely, but I NEED a Haropla of the Haro in a beanie, like NOW.
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dm
Subscriber
Joined: 24 Sep 2010
Posts: 1479
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Posted: Thu Dec 12, 2024 3:09 pm
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Glad to see Coop caught the { foo, bar, quux } linkage in the anime’s title.
Needs more attention to character designer take, who did designs for Katanagatari.
I’m not much of a Gundam fan, but I’m looking forward to this.
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Amuro1X
Joined: 02 Sep 2009
Posts: 210
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Posted: Thu Dec 12, 2024 6:19 pm
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dm wrote: | Needs more attention to character designer take, who did designs for Katanagatari. |
FOR REAL.
I know Take has done designs for Pokemon and that basically supersedes everything in terms of popularity, but I see Take and immediately think of Katanagatari and Zaregoto!
Also, as a HuuuuuuGE Gundam fan, I'm not only excited for this in terms of the staff, but also the story implications based on some...leaked info.
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KaidoYuji8Shinji
Joined: 15 Mar 2016
Posts: 134
Location: Manchester, NH
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Posted: Fri Dec 13, 2024 7:15 am
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Amuro1X wrote: |
dm wrote: | Needs more attention to character designer take, who did designs for Katanagatari. |
FOR REAL.
I know Take has done designs for Pokemon and that basically supersedes everything in terms of popularity, but I see Take and immediately think of Katanagatari and Zaregoto!
Also, as a HuuuuuuGE Gundam fan, I'm not only excited for this in terms of the staff, but also the story implications based on some... leaked info. |
What are these details? I haven’t seen them lol
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pi8you
Joined: 24 Sep 2004
Posts: 194
Location: Minneapolis
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Posted: Fri Dec 13, 2024 7:57 pm
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I've been enjoying some of the alternate Gundams (Orphans, Witch, Dunbine(cough)) and rode the FLCL > Diebuster 2 train hard enough back in the day that I've still got a Dix-Neuf figure on my shelf, so I am very much here for whatever Tsurumaki and company are bringing with GQuuuuuuX.
Hopefully the big lesson they took from Witch is that 2 cours bad, 4 cours good.
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Fluwm
Joined: 28 Jul 2009
Posts: 1055
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Posted: Sat Dec 14, 2024 3:59 am
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I've seen the first FLCL series, but none of the sequels (and still haven't gotten around to Gunbuster/Diebuster, much to my shame, though I've had the BDs sitting on top of my PS5, just waiting to be played, since... last July, I think. What excuses can I make? I'm easily distracted.) I can't say I was the biggest FLCL fan out there, but I had fun with it. Doesn't sound like there's much reason to check out the (direct) sequels, though, huh? I had no idea they'd even made so many.
It is kind of funny how the mere mention of Anno's name will just suck all the air out of the room. Doubly so in that it's generally only in light of his work on Evangelion -- rarely, if ever, does anyone mention any of his other stuff. I mean, I get it, but on the other hand... I kinda don't. Especially for stuff where Anno's role is extremely limited (like storyboarding the opening sequence).
pi8you wrote: | Hopefully the big lesson they took from Witch is that 2 cours bad, 4 cours good. |
I don't know that it's quite that simple. God knows, with Gundam alone, there have been plenty of series bursting at the seams to tell everything they wanted to within their episode count, but there have also been series that have tried to spread far too little story across far too many episodes. At the end of the day, pacing is one of the trickiest aspects of storytelling, and it's not something you can really fix just by adding or subtracting from the episode/page/word/runtime count.
I dunno, I don't think it's that simple.
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pi8you
Joined: 24 Sep 2004
Posts: 194
Location: Minneapolis
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Posted: Sun Dec 15, 2024 2:58 am
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Fluwm wrote: | I don't know that it's quite that simple. |
Oh, that was definitely some tongue-in-cheek oversimplification on my part. As much time as is needed to tell a tale properly is the minimum ideal, but I also like it when they have extra time to work with, allowing for detours to just let us spend time bonding with the cast in a way that doesn't actively work against the larger picture (Toys in the Attic anyone?). Mostly I just hope they're looking ahead enough to be able to extend the run if the story demands it instead of having to stuff the endgame into too small a timeframe, but the realities of TV production and scheduling are what they are so that often feels more the exception than the rule.
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