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This Week in Games - Nintendo Lays Down the Law




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malvarez1



Joined: 17 Nov 2008
Posts: 1989
PostPosted: Fri Sep 20, 2024 10:07 am Reply with quote
I’m pretty excited for Freedom Wars, since I never had a Vita.

Palworld was playing with fire; I’m not too shocked.
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crh1985



Joined: 15 Jun 2005
Posts: 68
PostPosted: Fri Sep 20, 2024 10:39 am Reply with quote
I will have to see what they are targeting with there case

Is it a full violation (I don’t think so there is to much of a difference)

Is it a partial violation (i can see this as quite a few of the pals look similar to some pokemon.)

Or is it a spotting violation (yea i know this is probably there as many of the models are models from pokemon with changes afterwards, and yes this can still be a violation but most times will be settled outside of court as it can be spotty for both sides and can look good for the plaintive [aka Nintendo])
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FinalVentCard
ANN Reviewer


Joined: 28 Oct 2018
Posts: 582
PostPosted: Fri Sep 20, 2024 10:42 am Reply with quote
crh1985 wrote:
I will have to see what they are targeting with there case

Is it a full violation (I don’t think so there is to much of a difference)

Is it a partial violation (i can see this as quite a few of the pals look similar to some pokemon.)

Or is it a spotting violation (yea i know this is probably there as many of the models are models from pokemon with changes afterwards, and yes this can still be a violation but most times will be settled outside of court as it can be spotty for both sides and can look good for the plaintive [aka Nintendo])


It's a patent lawsuit, not a copyright. So it's likely sidestepping all of that.
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Stelman257



Joined: 26 Jul 2013
Posts: 301
PostPosted: Fri Sep 20, 2024 11:20 am Reply with quote
Quote:
I feel bad for Pocketpair because even though I don't really like Palworld (and I do genuinely believe that they were doing the legal equivalent of going up to Nintendo and going, "Hey, is this annoying? I'm not touching you! I'm not touching you! Are you annoyed?"), I would have liked Palworld to get better. ...at the very least, it was made in earnest. It's just a shame they got so caught up in trying to stir controversy.

Yeah I feel that, it really seems like they got drunk on the controversy and spitefulness they were enabling of so many people, and now they're paying the price. Not to mention how high they rose in player count before their fad wore off.

I think it's also a shame that this all really only happened because of the state Pokemon Scarlet and Violet launched in. I adore those games, some of the most fun I've had with Pokemon ever, but at launch all people saw were a broken, buggy, mess of a game and it fueled the spite that led to people making such a stir about Palworld, and Pocketpair very obviously leaning into that and flying way too close to the sun. Wild what kind of knock-on effects some things can have.
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LinkTSwordmaster



Joined: 23 Dec 2005
Posts: 483
Location: PA / USA
PostPosted: Fri Sep 20, 2024 2:15 pm Reply with quote
Quote:
If you're bummed out about Persona 5: The Phantom X, that Persona with the 40-year-old housewife who used to be a gyaru in her youth


....after what I said about the Dragon Quest slime the other week, I feel like I'm specifically being summoned here.

OMFG Persona, she better eventually become a playable party member! Is she navigator-only?

I want to point out that Persona has been in dire need of moving on from highschool for a while. Especially with the pseudo-adult relationships you could have in Persona 5, it felt really weird to be playing a (gender-locked) character that could only express themselves as hetero, but still be allowed to romance your teacher.

Eternal Punishment (Persona 2: Part 2) back on the PS1 was my first dive into Megami Tensei back in the day, and it follows actual adult characters that are of varying ages and walks of life and actually allows your party to go out drinking together. In fact, if you play Part 1 the game full-on allows the Part 1 main character to opt-in & be absolutely & openly-bi.

It's maddening as a classic player to see how much worldbuilding Persona 1 and both parts of Persona 2 contained, that has either been lost/discarded/restrained since Persona 3. It made sense to have finite time in Persona 3, and a highschool schedule fit that game's theme, but the weather system in P4 was a bit of a stretch, and by Persona 5 it felt like they were phoning themselves through the motions. I actually had a much more fun time with Strikers.

It's bananas to me that aged-up characters in Ultimax aside, Persona has a really awesome idea for an adult party character (she may only be a "navigator", it seems) that's not been seen since Persona 2, yet is only available in a side game developed primarily for mobile. I can only imagine where the series could potentially go if they had a gender-select main character that was once again free to romance anyone & worked at a black corporation.

Imagine an adult Persona game where you set your own schedule, have to submit to your boss' hellish work deadlines, choose to go drinking with friends at night or get sleep, or sign up for college classes at night to plan a better career. Pick and design your own schedule, date a younger guy just-starting college, date an older widowed mom and seriously grow closer as you look after her and her kid the way P4 had you be a responsible older sibling to Nanako.

Imagine playing a character in their thirties, romancing a mid-forties character that ages down in the metaverse, with a backstory that deals with the realities of aging, health, and using Persona powers to re-capture one's youth after starting a family. Tatsuya was just such a wild, emotional ride of a character back in the day, and he captured such a unique snapshot of a time in a person's life. I really wish they would explore characters like that again, taking party cast from Persona 1 in school that by Eternal Punishment were respected adults in society's working world.... and the consequences when you "slip through the cracks".

I'm dead serious when I say this - if Persona 5 X or even 6 hits consoles and lets me romance an older guy or lady like Kayo Toyama, I'm buying an entire PS5 for it. An older mid-forties character that ages down in the metaverse seems like such a brilliantly-unique idea for a Persona character. I get that it might be an audience demographic issue, but it's driving me insane when I love Megami Tensei and stuff like Rune Factory but I'm forced to play a character that looks like they still receive an allowance from their parents.
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Uchay



Joined: 27 Nov 2016
Posts: 83
PostPosted: Fri Sep 20, 2024 2:16 pm Reply with quote
While I overall agree with everything you wrote, I do want to note that Shin Megami Tensei (1992) came up with the "monster recruit/capture" thing before the first Pokemon (1996) game came out, as different the overall execution is, so it'd be hella funny if Nintendo tried to sue Atlus for it Laughing

Dragon Quest 5 (1992) also did the monster recruiting thing first, too, but I guess Dragon Quest Monsters does lean into that way more and came out two years after the first Pokemon game.
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LinkTSwordmaster



Joined: 23 Dec 2005
Posts: 483
Location: PA / USA
PostPosted: Fri Sep 20, 2024 2:24 pm Reply with quote
Uchay wrote:
I do want to note that Shin Megami Tensei (1992) came up with the "monster recruit/capture" thing before the first Pokemon (1996) game came out, as different the overall execution is, so it'd be hella funny if Nintendo tried to sue Atlus for it Laughing


When the Digimon show first came out, Agumon always looked like a "discount Charmander" to me. Nintendo choosing to sue on patent grounds is baffling since most of what rubbed me wrong about PalWorld was how it looked like it scrambled various existing Pokemon assets to make its creatures. That's a copyright thing, no? That they're going after something to do with a patent is ominous, and I've always been against patenting game mechanics stuff to the point that it limits other creators from giving us something like Monster Rancher or Monster Hunter Stories.
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FinalVentCard
ANN Reviewer


Joined: 28 Oct 2018
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PostPosted: Fri Sep 20, 2024 2:40 pm Reply with quote
LinkTSwordmaster wrote:


Sadly, she seems to be just a navigator. Still, it's been ages since we've had someone above the age of 18 as a main character in a Persona game. Heck, back in Persona 2: Eternal Punishment, we had adults in their 20s! With day jobs, even! Ulama struggled with her love life, you had Katsuya having a quarter-life crisis... hell, Baofu was a guy in his 30s! Being true to yourseld doesn't just apply to high-schoolers.

Uchay wrote:
While I overall agree with everything you wrote, I do want to note that Shin Megami Tensei (1992) came up with the "monster recruit/capture" thing before the first Pokemon (1996) game came out, as different the overall execution is, so it'd be hella funny if Nintendo tried to sue Atlus for it Laughing

Dragon Quest 5 (1992) also did the monster recruiting thing first, too, but I guess Dragon Quest Monsters does lean into that way more and came out two years after the first Pokemon game.


That's part of why I don't buy into the argument that Nintendo is trying to prevent other monster-taming RPGs from existing. There are a lot of ways to do those games, and many of them predate Pokémon! Palworld just really wanted to lean into aiming and throwing balls at monsters.
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AiddonValentine



Joined: 07 Aug 2006
Posts: 2298
PostPosted: Fri Sep 20, 2024 2:57 pm Reply with quote
Eh, the thing about PocketPair is it really comes off like they were poking the bear and expecting not to get bit. Well, now they are, and I find it amusing it's being done over such a boring game. They couldn't make up a more unique capturing mechanic. And capturing mechanics can help bring a bit of worldbuilding to a setting, like in SMT where you negotiate with demons to show that demons aren't wild or irrational, they're intelligent and can be reasoned with, or Monster Hunter Stories where you find eggs and show how monsters raised by humans are different from their wild counterparts. Just copying something so obviously is boring.

As for how this goes, well, Nintendo typically doesn't file this unless they know they can win so...HOOBOY, not looking forward to the internet over the next few months.

In the meantime, I'm gonna watch that DMC trailer some more to find Easter eggs.
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Cardcaptor Takato



Joined: 27 Jan 2018
Posts: 5066
PostPosted: Fri Sep 20, 2024 3:05 pm Reply with quote
LinkTSwordmaster wrote:

When the Digimon show first came out, Agumon always looked like a "discount Charmander" to me. Nintendo choosing to sue on patent grounds is baffling since most of what rubbed me wrong about PalWorld was how it looked like it scrambled various existing Pokemon assets to make its creatures. That's a copyright thing, no? That they're going after something to do with a patent is ominous, and I've always been against patenting game mechanics stuff to the point that it limits other creators from giving us something like Monster Rancher or Monster Hunter Stories.
Digimon was never ripping off of Pokemon. It was made to be a boys version of Tamagotchi and the early Digimon World games are more pet raising simulators than anything like Pokemon. Whatever one thinks about the Palworld situation, repeating the decades old myth about Digimon ripping off Pokemon isn't helping the cause and Digimon doesn't deserve to be dragged into this. Especially when there's actual other Pokemon clones out there like Robopon.
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Uchay



Joined: 27 Nov 2016
Posts: 83
PostPosted: Fri Sep 20, 2024 3:06 pm Reply with quote
FinalVentCard wrote:

That's part of why I don't buy into the argument that Nintendo is trying to prevent other monster-taming RPGs from existing. There are a lot of ways to do those games, and many of them predate Pokémon! Palworld just really wanted to lean into aiming and throwing balls at monsters.


Oh, for sure. Even if Nintendo wanted to, it's just not something that would hold up in court and they know that very well. I'm pretty sure there's precedent that game mechanics that are way too 'broad' get dismissed in court. Developers generally can't even patent that stuff, as we saw when Nintendo tried to patent some broad game mechanics in Tears of the Kingdom.

The reason Palworld even entered their shitlist is 100% related to the controversy on the designs, and there's no way pocketpair didn't know what they were doing with those designs lol the biggest reason they became as big as they did was because of that. No way they didn't have a defense ready for a copyright lawsuit. The patent infringement lawsuit is just because Nintendo knew the low hanging fruit wasn't the way to go.

Nintendo lawyers spent months scouring the game to find patent infringements and to organize their case, most certainly because of the designs and the controversy---I said this before, but damn Nintendo's legal team is scary.
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