View previous topic :: View next topic |
Author |
Message |
|
Dardre
Joined: 16 Mar 2006
Posts: 166
|
Posted: Mon Feb 10, 2020 6:42 am
|
|
|
Hopefully this won't be that bizarre blend of 2D and 3D CG characters that it was for the last two seasons.
|
Back to top |
|
|
WANNFH
Joined: 13 Mar 2011
Posts: 1890
|
Posted: Mon Feb 10, 2020 7:38 am
|
|
|
Dardre wrote: | Hopefully this won't be that bizarre blend of 2D and 3D CG characters that it was for the last two seasons. |
If Pierrot not learned their lesson after so many years - it certainly will be. Though, the staff change is can do miracles.
|
Back to top |
|
|
AutoOps007
Joined: 03 Jan 2014
Posts: 245
|
Posted: Wed Feb 12, 2020 5:11 am
|
|
|
WANNFH wrote: |
Dardre wrote: | Hopefully this won't be that bizarre blend of 2D and 3D CG characters that it was for the last two seasons. |
If Pierrot not learned their lesson after so many years - it certainly will be. Though, the staff change is can do miracles. |
When you consider the state of Pierrot nowadays, and the fact it's being animated by St. Signpost, as opposed to the main Pierrot studio, they probably will out of necessity. Pierrot barely has enough resources to keep Boruto & Black Clover going, so they're going to need to use CG (where they can) to help with budget costs. Even though it's been a while, it's still picking up from where season 2 left off, so they do need to try and remain somewhat consistent. If the series doesn't have CG, then expect the art and animation to be subpar/very inconsistent, cause they simply don't have the manpower to make the whole thing 2D and look good nowadays.
|
Back to top |
|
|
dragon695
Joined: 28 Nov 2008
Posts: 1377
Location: Clemson, SC
|
Posted: Wed Feb 12, 2020 4:18 pm
|
|
|
WANNFH wrote: |
Dardre wrote: | Hopefully this won't be that bizarre blend of 2D and 3D CG characters that it was for the last two seasons. |
If Pierrot not learned their lesson after so many years - it certainly will be. Though, the staff change is can do miracles. |
3D CG for melee battles has been in place for over a decade now, I first recall it coming up in Guin Saga but I’m sure earlier use can be found. I don’t expect that to change.
It is profoundly disappointing that better shading and compositing techniques haven’t become more widespread in that decade. Either studios have figured it out or they haven’t, there doesn’t seem to be an inbetween at all. Still, there are good studios. I think Orange does a pretty good job, especially with closeup 3D CG. Beastars is about as close to 3D CG looking like anime as it gets. Their Idolish 7 AMV is pretty good, too. It just goes to show that competence in something can go a long way. I think the problem is that production committees think 3D CG can carry more water than it does. It saves time, to be sure, but if you rush it too much and lack skilled staff, you get the crap we saw with earlier seasons & Berserk. They don’t realize it, but that crap is as jarring to the human eye as poor 2D animation.
|
Back to top |
|
|
|