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belvadeer
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Posted: Fri Sep 08, 2017 9:49 am
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The game does have multiple endings, and the combat never gets boring, so it's a fun way to burn a few hours. It also warrants a few replays (and New Game+ does help you get through subsequent playthroughs much more quickly). The card system can be helpful if you put the time into adding effects into them, as it takes care of a few things that might be preventing quicker completion times (breaking enemy guards, shielding you on all sides when you guard, counterattack shockwave effect, and so on). This is a solidly fun musou title, and it's always a great source of entertainment to team up characters from across franchises.
Last edited by belvadeer on Fri Sep 08, 2017 11:12 am; edited 1 time in total
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Beatdigga
Joined: 26 Oct 2003
Posts: 4666
Location: New York
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Posted: Fri Sep 08, 2017 9:58 am
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If you've played one Musou game, you've played them all.
The reason they keep getting so many licenses is that the system is incredibly flexible to put in whatever character you feel like putting in. The quality never goes up or down, it's a Musou game, and that's all there is to it.
I think this is why the new FOTNS game being done by the Yakuza people is such a revelation.
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Lord Geo
Joined: 18 Sep 2005
Posts: 2728
Location: North Brunswick, New Jersey
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Posted: Fri Sep 08, 2017 10:51 am
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Beatdigga wrote: | If you've played one Musou game, you've played them all. |
Not true, at least across the entire overarching franchise. There is a distinct difference in feel between, say, Dynasty Warriors 8, Dynatsy Warriors Gundam 3, & Fist of the North Star: Ken's Rage. DW8 is probably the most "standard" of the Musou games, yes, but Gundam 3 was like DW on speed because of how fast-paced & kinetic the action always was; it's still one of the most fast-paced beat-em-ups I've ever played. And since you brought up the Hokuto no Gotoku game, Ken's Rage was one of the sharpest changes form the Musou games, often not even feeling like a traditional one due to the slower-paced combat. In fact, just going off of the gameplay we saw, the new Yakuza-based game doesn't look all too dissimilar from Ken's Rage.
Now, to be fair, one can argue that each individual series of games within the franchise doesn't change it up drastically, so Dynasty Warriors games often feel similar (or, if they do change it up a lot, get disavowed by fans, like DW6 or Ken's Rage 2), but Omega Force tends to make each separate off-shoot play differently from the others.
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KutovoiAnton
Joined: 03 Mar 2013
Posts: 962
Location: Vladimir, Russia
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Posted: Fri Sep 08, 2017 12:40 pm
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It's an alright game, but if you're wondering which game to pick - this one or Samurai Warriors: Spirit of Sanada, SW:SoS is an easy choice. It has great story, better level design, less grinding, amazing OST and more playable characters.
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IanC
Joined: 26 Sep 2004
Posts: 685
Location: Essex, England
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Posted: Fri Sep 08, 2017 5:27 pm
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So I'm guessing a B team farted this out while a pair of A teams worked on DW9 and Fire Emblem Warriors.
No surprise there.
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Beatdigga
Joined: 26 Oct 2003
Posts: 4666
Location: New York
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Posted: Fri Sep 08, 2017 5:46 pm
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IanC wrote: | So I'm guessing a B team farted this out while a pair of A teams worked on DW9 and Fire Emblem Warriors.
No surprise there. |
I figured that out when the small roster had smartphone and Pachinko entries rather than...anyone really. Look, I know we all joked about Bo Jackson in the game but this lineup sucks.
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Aerodynamic41
Joined: 20 Oct 2015
Posts: 239
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Posted: Fri Sep 08, 2017 8:14 pm
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The serious lack of game modes is a huge disappointment for me especially after the excellent Warriors Orochi 3: Ultimate. That game had Free Mode, Gauntlet Mode, Duel Mode, a level editor and most importantly, split-screen co-op. All of which are missing in All-Stars.
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BadNewsBlues
Joined: 21 Sep 2014
Posts: 6410
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Posted: Sat Sep 09, 2017 12:58 pm
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Beatdigga wrote: | I think this is why the new FOTNS game being done by the Yakuza people is such a revelation. |
Less so when you remember there were tons of FOTNS games before the new one the most famous being a fighting game that was never released in the states.
KutovoiAnton wrote: | It's an alright game, but if you're wondering which game to pick - this one or Samurai Warriors: Spirit of Sanada, SW:SoS is an easy choice. It has great story, better level design, less grinding, amazing OST and more playable characters. |
I'd pick of SoS if I didn't already playthrough Samurai Warriors 4 two different times.
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KutovoiAnton
Joined: 03 Mar 2013
Posts: 962
Location: Vladimir, Russia
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Posted: Sat Sep 09, 2017 3:51 pm
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BadNewsBlues wrote: |
Beatdigga wrote: | I think this is why the new FOTNS game being done by the Yakuza people is such a revelation. |
Less so when you remember there were tons of FOTNS games before the new one the most famous being a fighting game that was never released in the states.
KutovoiAnton wrote: | It's an alright game, but if you're wondering which game to pick - this one or Samurai Warriors: Spirit of Sanada, SW:SoS is an easy choice. It has great story, better level design, less grinding, amazing OST and more playable characters. |
I'd pick of SoS if I didn't already playthrough Samurai Warriors 4 two different times. |
I would say SoS is the best game of SW4 era. Oh, and I launched Spirit of Sanada to play a little today. And I have to say I regret doing that. I was more or less enjoying WAS, but it's actually pretty damn amazing how better SoS gameplay is, when compared to WAS. It's just... so much faster. WAS feels like a turtle after comparing.
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