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AsherFischell
Joined: 24 Feb 2014
Posts: 327
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Posted: Sat Jul 25, 2015 2:19 pm
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Because nothing motivates people to drop hundreds of thousands of dollars quite like a shitty hallway with a terrible camera and a single character model. I want this game to get made, but that video isn't nearly enough to generate the interest that it would need to hit even the minimum goal. Oh, well. Maybe someone at Sega will throw Inafune a bone.
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Lord Dcast
Joined: 07 Nov 2014
Posts: 644
Location: 'Straiya
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Posted: Sat Jul 25, 2015 7:58 pm
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Looks okay. What really caught my eye was the use of Autodesk software. It's awesome to know that people use the same software you do.
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Gasero
Joined: 24 Jul 2009
Posts: 939
Location: USA
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Posted: Sat Jul 25, 2015 9:24 pm
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I've made it a rule for me not to be interested in any project that has yet to show a working demo of a vertical slice.
Red Ash seemed like such a basic concept at the time it was introduced that I don't know why people would decide to fund it. There wasn't nearly enough there for me to be confident in the project.
And I really like Megaman Legends.
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MischievousMelody
Joined: 17 May 2014
Posts: 487
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Posted: Sat Jul 25, 2015 9:38 pm
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Red Ash... Hmm.... Why does that title make me think of Pokemon?
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Mr. Oshawott
Joined: 12 Mar 2012
Posts: 6773
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Posted: Sun Jul 26, 2015 9:05 am
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While I do want Red Ash to be a success, I think it will take more than just a three-minute video to convince more people to fund this game.
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Primus
Joined: 01 Mar 2006
Posts: 2822
Location: Toronto
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Posted: Sun Jul 26, 2015 12:56 pm
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MischievousMelody wrote: | Red Ash... Hmm.... Why does that title make me think of Pokemon? |
That's an unintended (?) side effect of what they want people to think. The name is a reference to Rockman Dash, as in Re: Dash.
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