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RyanSaotome
Joined: 29 Mar 2011
Posts: 4210
Location: Towson, Maryland
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Posted: Mon Apr 22, 2013 11:56 am
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Draneor wrote: |
誤称 wrote: | The words serious and iOS and gamer do not mesh.
Sorry to burst your bubble. |
Because you're not a true gamer if you're casual, right? That casual gaming generally attracts more females and older gamers is, I'm sure, just coincidental to having their seriousness questioned by the very much minority of very serious gamers. |
True gamers don't play only Angry Birds or any other bite size casual/iOS games. Just like a true anime fan doesn't just watch Naruto. They are a gamer, yes, but only a casual one.
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Kastel
Joined: 19 Apr 2013
Posts: 172
Location: Chicago
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Posted: Mon Apr 22, 2013 11:58 am
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Hardgear wrote: | Even ignoring the price, making it an iOS exclusive release ensures that me and everyone else I know who would otherwise have considered a purchase will definitely not be picking these up. Tragic, considering that the poor sales they are ensuring here will basically doom the prospects of any other iDOLM@STER game ever coming out here.... |
Nowhere in the article did I find the word "exclusive." But I guess me and my Ctrl+F are blind.
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nhat
Joined: 21 Jan 2008
Posts: 922
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Posted: Mon Apr 22, 2013 12:07 pm
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I don't think people understand how big the tablet/phone movement is. I used to be a huge handheld gamer myself but now that I got a few tablets and a phone, I mainly play on those now.
In a few years the PSP and Gameboy are gonna say bye bye.
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RyanSaotome
Joined: 29 Mar 2011
Posts: 4210
Location: Towson, Maryland
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Posted: Mon Apr 22, 2013 12:10 pm
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nhat wrote: | I don't think people understand how big the tablet/phone movement is. I used to be a huge handheld gamer myself but now that I got a few tablets and a phone, I mainly play on those now.
In a few years the PSP and Gameboy are gonna say bye bye. |
Maybe among the mainstream (though Sony and Nintendo systems are still far stronger in Japan than mobile gaming, so they aren't going anywhere even if they struggle in the West)... but for a game like this, aimed at a totally niche anime crowd, iOS is the wrong way to release it. This is the type of game that people who don't have those fancy phones would be interested in playing.
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Megiddo
Joined: 24 Aug 2005
Posts: 8360
Location: IL
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Posted: Mon Apr 22, 2013 12:33 pm
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nhat wrote: |
In a few years the PSP and Gameboy are gonna say bye bye. |
Hahahahahaha,
And even if tablets/phones do become the goto peripheral for portable gaming (which I can't even say with a straight face in a hypothetical statement) it will be Android, with its much larger user-base and friendlier API that will 'win' over developers in that case.
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Kastel
Joined: 19 Apr 2013
Posts: 172
Location: Chicago
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Posted: Mon Apr 22, 2013 12:39 pm
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Scamco, never change. Keep on pissing people off and we will buy your shit anyway.
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Haterater
Joined: 30 Apr 2006
Posts: 1727
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Posted: Mon Apr 22, 2013 12:44 pm
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nhat wrote: | I don't think people understand how big the tablet/phone movement is. I used to be a huge handheld gamer myself but now that I got a few tablets and a phone, I mainly play on those now.
In a few years the PSP and Gameboy are gonna say bye bye. |
Wouldn't be sure to say for certain. A factor to worry about is price. As there is a stigma about iOS gamers not wanting to pay high prices for games. Once that is overcome and other concerns, I can see more variety of games going to the platform and the traditional handhelds taking a hit.
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m1kurubeam
Joined: 09 Apr 2013
Posts: 2
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Posted: Mon Apr 22, 2013 1:05 pm
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Not available in the Canadian iTunes store. Seriously, NB?
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Hardgear
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Posted: Mon Apr 22, 2013 1:52 pm
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Kastel wrote: |
Hardgear wrote: | Even ignoring the price, making it an iOS exclusive release ensures that me and everyone else I know who would otherwise have considered a purchase will definitely not be picking these up. Tragic, considering that the poor sales they are ensuring here will basically doom the prospects of any other iDOLM@STER game ever coming out here.... |
Nowhere in the article did I find the word "exclusive." But I guess me and my Ctrl+F are blind. |
Until it comes out on a non-iOS system (which I admit it might do), it is exclusive to iOS. That is the logic I am using.
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invalidname
Contributor
Joined: 11 Aug 2004
Posts: 2476
Location: Grand Rapids, MI
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Posted: Mon Apr 22, 2013 1:54 pm
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As an iOS developer, I'm happy to see anyone charging what they think their stuff is worth — the App Store "race to the bottom" has gutted the indies and has most of us chasing corporate contract work.
But charging a price higher than PS3/360 physical media for a download seems a little crazy, unless they're operating by the Aniplex book of price elasticity (ie, we can get a small number of fans to pay a very high price, and lowering the price will not bring in very many new buyers).
I'm happy to defend Square Enix for charging $20 for Final Fantasy Tactics (and I bought it the first day), but Namco charging two and a half times that for one-third of The Idolm@ster? Good luck with that, guys.
Last edited by invalidname on Mon Apr 22, 2013 2:36 pm; edited 1 time in total
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Pokenatic
Joined: 24 Jan 2012
Posts: 574
Location: Neo Venezia
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Posted: Mon Apr 22, 2013 2:33 pm
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This is completely stupid. Why on Earth did they decide to release them on iOS at that price point? First, that alienates most of the iDOLM@STER fans expecting a PSP release. Second, that price practically guarantees that next to no one who actually gets games for their iPad/iPhone/iPod Touch (i.e. mainly casual gamers) would buy it. This better not affect any future plans as this completely screams financial dud.
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milkmandan
Joined: 11 Jul 2006
Posts: 24
Location: CA
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Posted: Mon Apr 22, 2013 4:09 pm
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nhat wrote: | I don't think people understand how big the tablet/phone movement is. I used to be a huge handheld gamer myself but now that I got a few tablets and a phone, I mainly play on those now.
In a few years the PSP and Gameboy are gonna say bye bye. |
Funny that no one else sees it the same way. The tablet/phone movement is enourmous. So much that people really aren't seeing the speed at which these devices are being adopted. Call me a heretic, but I won't be surprised when in 10-15 years, consoles and handles are completely a thing of the past and 'everyone' is carrying a smart device that does it all.
invalidname wrote: | As an iOS developer, I'm happy to see anyone charging what they think their stuff is worth — the App Store "race to the bottom" has gutted the indies and has most of us chasing corporate contract work.
But charging a price higher than PS3/360 physical media for a download seems a little crazy, unless they're operating by the Aniplex book of price elasticity (ie, we can get a small number of fans to pay a very high price, and lowering the price will not bring in very many new buyers).
I'm happy to defend Square Enix for charging $20 for Final Fantasy Tactics (and I bought it the first day), but Namco charging two and a half times that for one-third of The Idolm@ster? Good luck with that, guys. |
Agreed. I feel they would've done much better by making the games free and just slapping in IAPs. :\
$54.99 for ONE THIRD of a game is really too much
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RyanSaotome
Joined: 29 Mar 2011
Posts: 4210
Location: Towson, Maryland
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Posted: Mon Apr 22, 2013 4:18 pm
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milkmandan wrote: |
nhat wrote: | I don't think people understand how big the tablet/phone movement is. I used to be a huge handheld gamer myself but now that I got a few tablets and a phone, I mainly play on those now.
In a few years the PSP and Gameboy are gonna say bye bye. |
Funny that no one else sees it the same way. The tablet/phone movement is enourmous. So much that people really aren't seeing the speed at which these devices are being adopted. Call me a heretic, but I won't be surprised when in 10-15 years, consoles and handles are completely a thing of the past and 'everyone' is carrying a smart device that does it all. |
It would truly be a dark future if bite size games are all we have by then. If that actually does happen (which I severely doubt), it would be time to get out of gaming.
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ninjapet
Joined: 20 Apr 2009
Posts: 1517
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Posted: Mon Apr 22, 2013 4:42 pm
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For those complaining / upset over an os release
Keep this in mind, the psp market here is crap and at this point all physical psp game releases are a long shot. Even with psn downloads being the only way to get stuff now with certain things the market is still small compared to the market of people who own ipods and play app based games on them,
The SF games go for $50-$75 depending on which ver you buy import wise for the psp. A translated copy costs $55 and it looks like they're going to be offering more dlc compared to the one song the psp ver got. You're paying the same price as importing the game, which is fine when you think about it.
The translation was also done by Namco of Japan not the US branch, meaning it was done in house and most likely as an extra because they wanted to test the market. Also the video quality of the os release is higher then that of the psp release, the psp video clips are in 280p while the os release is in 540p.
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AbZeroNow
Joined: 14 Jan 2013
Posts: 519
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Posted: Mon Apr 22, 2013 4:59 pm
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Count me in as someone disappointed that iOS marks the formal introduction of the Idolm@ster games to the West.
I have an Android phone, and I would have prefered a PS Vita port(or at least Android so I could at least consider buying it to support Im@s.). Of course, I hate trying to play games on my phone and prefer an actual handheld.
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