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NEWS: Amazon Patents "Used" Digital Market


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PBsallad



Joined: 19 Dec 2009
Posts: 338
Location: Phoenix
PostPosted: Sat Feb 09, 2013 12:10 am Reply with quote
Very interesting. I could be wrong, but Green Man Gaming has something similar. You can buy and download games from them, then later trade them in for store credit. That code is then re-sold as pre-owned.
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Meygaera



Joined: 28 Apr 2011
Posts: 324
Location: Maryland
PostPosted: Sat Feb 09, 2013 12:53 am Reply with quote
The first generation of attempts to make downloadable content more "physical"?
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Kalessin



Joined: 15 Aug 2007
Posts: 931
PostPosted: Sat Feb 09, 2013 1:44 am Reply with quote
Most patents are just plain ridiculous at this point - and this one certainly is. What on earth is innovative about selling something which has been used just because it happens to be digital instead of physical? Nothing. But the patent office will give out patents for most anything these days. It would be so nice if we could have some serious patent reform. At this point, it's so bad that it would arguably be far better to have no patents at all. *Sigh*
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mgosdin



Joined: 17 Jul 2011
Posts: 1302
Location: Kissimmee, Florida, USA
PostPosted: Sat Feb 09, 2013 6:16 am Reply with quote
There's too much money involved in the current Patent / Copyright regime, I.E. in any sane world Mickey Mouse would be public domain but Disney will fight like mad daemons before that would happen.

Any reform would have to pushed thru against serious opposition. So, we will likely suffer with the present silliness until the system breaks down entirely.

Mark Gosdin
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Mohawk52



Joined: 16 Oct 2003
Posts: 8202
Location: England, UK
PostPosted: Sat Feb 09, 2013 7:04 am Reply with quote
Meygaera wrote:
The first generation of attempts to make downloadable content more "physical"?
It does seem like a vain attempt to plug that leak in the weir, yes. But how this can be policed is anyone's guess. Laughing
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terminus24



Joined: 19 Jun 2011
Posts: 304
PostPosted: Sat Feb 09, 2013 7:05 am Reply with quote
I could see how this could work on a service like Amazon Instant Video, where you purchase something, but can't download it. I don't see this working on anything downloadable, as you can copy those things to flash drives, CDs, and other computers. For example, if I sold half my iTunes library, I wouldn't lose anything, as I've burnt a bunch of my library to CDs through iTunes.

Anyways, what the hell is the difference between new digital and used digital? The video/music/whatever starts where the last person left off?
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Emerje



Joined: 10 Aug 2002
Posts: 7399
Location: Maine
PostPosted: Sat Feb 09, 2013 9:20 am Reply with quote
terminus24 wrote:
Anyways, what the hell is the difference between new digital and used digital?


Nothing, really, but it's nice to see Amazon is trying to find a way around the entertainment industry's little war on the secondary (used) market. Sony and Microsoft are in for a rude awakening if their next consoles really don't allow used games.

Emerje
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formerroadie1



Joined: 31 Oct 2010
Posts: 126
Location: Fort Worth, TX
PostPosted: Sat Feb 09, 2013 12:37 pm Reply with quote
That has to be the stupidest thing I've ever seen?
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Sheleigha



Joined: 09 May 2008
Posts: 1674
PostPosted: Sat Feb 09, 2013 12:59 pm Reply with quote
I still think the idea of "used" digital goods being the silliest concept ever. That's like, considering a torrent or something "used" information since it's been through other people :/
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ajr



Joined: 29 Nov 2010
Posts: 465
PostPosted: Sat Feb 09, 2013 1:51 pm Reply with quote
This mostly makes sense. When I buy a book, CD, or movie, I'm essentially purchasing a license for the right to view said media product. At least, that's how things have shifted to since home video recorders entered the market. If the physical good is no longer really part of the equation, why shouldn't the license be transferable, for profit or otherwise?

Although, I guess it's odd to patent such a thing, since it should already sort of exist in a legal sense. Hopefully said patent just covers software used for that purpose? I don't know if they should have been granted it, otherwise...
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st_owly



Joined: 20 May 2008
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Location: Edinburgh, Scotland
PostPosted: Sat Feb 09, 2013 2:23 pm Reply with quote
This article has a few more details of how it works, for those who are interested.
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Zac
ANN Executive Editor


Joined: 05 Jan 2002
Posts: 7912
Location: Anime News Network Technodrome
PostPosted: Sat Feb 09, 2013 2:51 pm Reply with quote
I like it. When it comes to games, these days I buy pretty much everything digitally, and the one regret I've had about it is that if I don't really wind up liking a game, I'm just out $50 and that's that. Being able to "trade" stuff I don't like or won't play for credit toward something new like I used to be able to do when I bought physical games would be great.
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agila61



Joined: 22 Feb 2009
Posts: 3213
Location: NE Ohio
PostPosted: Sat Feb 09, 2013 6:33 pm Reply with quote
terminus24 wrote:
I could see how this could work on a service like Amazon Instant Video, where you purchase something, but can't download it. I don't see this working on anything downloadable, as you can copy those things to flash drives, CDs, and other computers. For example, if I sold half my iTunes library, I wouldn't lose anything, as I've burnt a bunch of my library to CDs through iTunes.

I've had the Android Flixster app on my Nook Color and my cheap chinese 7" tablet say it cannot download movies because the device is rooted, while it will download movies to my 4.3" Android player that is NOT rooted.

So I assume downloads of that kind of content would be licensed under terms along those lines ~ it can't be downloaded to user-accessible storage.

Quote:
Anyways, what the hell is the difference between new digital and used digital? The video/music/whatever starts where the last person left off?

The only substantial differences to the used digital purchaser is that they cannot buy it on release day but have to wait until somebody has sold their digital title back, and availability is limited to the number of copies sold back.
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Kalessin



Joined: 15 Aug 2007
Posts: 931
PostPosted: Sat Feb 09, 2013 8:08 pm Reply with quote
Zac wrote:
I like it. When it comes to games, these days I buy pretty much everything digitally, and the one regret I've had about it is that if I don't really wind up liking a game, I'm just out $50 and that's that. Being able to "trade" stuff I don't like or won't play for credit toward something new like I used to be able to do when I bought physical games would be great.


The idea is fine. It's the fact that they're patenting it that make no sense. It fails miserably on the "non-obvious" and "innovative" fronts. It's merely taking an idea that's been around for ages and applying it to stuff that's purely digital. And if anything, the fact that Amazon patented it might impede other companies from implementing this sort of scheme, because they don't want to pay fees or deal with huge cost of getting sued (even if they could win). The fact that it was patented doesn't help the consumer in the least.
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Spotlesseden



Joined: 09 Sep 2004
Posts: 3514
Location: earth
PostPosted: Sat Feb 09, 2013 8:58 pm Reply with quote
Amazon is freaking smart. I guess amazon will kill of gamestop soon.
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