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Final Fantasy XV's Sales Recovered Development Costs on Launch Day
posted on by Jennifer Sherman
The DualShockers website reported on Tuesday that Final Fantasy XV director Hajime Tabata recently told the website that the PlayStation 4 and Xbox One game's earnings broke event with development costs on "day one." The game went on sale worldwide on November 29.
As of January 10, the game had sold more than 6 million copies worldwide. The number includes physical shipments and download sales.
The game sold more than 5 million digital and physical copies on launch day. This is the fastest record for Square Enix's Final Fantasy franchise.
The game also set a new record for first-day download sales for a Square Enix title in Japan. Similarly, the game set a new record for first-day download sales plus package edition shipments for a Square Enix title in Asia (excluding Japan).
Tabata also said that 70% of the game's staff are still working on free and paid additional content. The director announced on Thursday that the Magitek Exosuit DLC costumes (pictured below) for Final Fantasy XV have been delayed because they are too similar to Power Rangers suit designs. The DLC is now slated for an unspecified later date, as the staff is redesigning the suits.
The free DLC "Booster Pack" was originally slated for release on February 21. The "Booster Pack +" for DLC season pass holders will still launch on February 21 as planned, but without the suits.
The Moogle Chocobo Carnival in-game event launched on January 24. The game simultaneously released an update that improves the in-game camera function. The paid Holiday Pack+ and free Holiday Pack downloadable content debuted in the game on December 22.
Source: DualShockers (Giuseppe Nelva) via Siliconera