You are welcome to look at the talkback but please consider that this article is over 7 years old before posting.
Forum - View topicNEWS: Final Fantasy XV's Sales Recovered Development Costs on Launch Day
Goto page 1, 2 Next Note: this is the discussion thread for this article |
Author | Message | |||||||
---|---|---|---|---|---|---|---|---|
Яeverse
Posts: 1146 Location: Indianapolis |
|
|||||||
FF15-2 when?!
I need more NoctoPrompto. |
||||||||
SaKata_KotAro
Posts: 6 |
|
|||||||
shipped 6 million not sold 6 million
|
||||||||
BigHeadClan
Posts: 283 |
|
|||||||
The original article states "Sold 6 million" at least according to Google translate, so unless you're fluent in Japanese and can verify I'm going to trust ANN on this. Beside I doubt Square would recover 10+ years of development costs if they didn't sell at least 2-3 million copies. lol |
||||||||
SniperRuleZ
Posts: 57 |
|
|||||||
Well ANN did got it right by saying "The number includes physical shipments and download sales." The official japanese title indeed states it as 6 million sold, but the details below clarified its exact definition. Just Square Enix's style of publicity. |
||||||||
SageModeKakarot
Posts: 302 |
|
|||||||
well to be fair when Square "ship" the game that means they have already sold it to stores, so they would have sold that many maybe not to consumers but still sold them |
||||||||
Gasero
Posts: 939 Location: USA |
|
|||||||
I still find it surprising that 10 years of development only required 6 million sales. There are A LOT of labor hours in 10 years. |
||||||||
theNightster
Posts: 1328 |
|
|||||||
|
||||||||
Cetais
Posts: 507 |
|
|||||||
|
||||||||
Blackiris_
Posts: 536 |
|
|||||||
The actual development time was three years. Versus XIII is probably considered a canceled project internally, and if you think about it. And that's probably also how it is, considering that barely nothing shown in Versus XIII trailers except for the characters and the basic concept are present in Final Fantasy XV. It's also unclear whether development costs also include marketing cost (maybe not), and whether Kingsglaive and Brotherhood are included (probably not) |
||||||||
SaKata_KotAro
Posts: 6 |
|
|||||||
for example if publisher shipped 5 millon in it's first day but the game sold only 500k in its first week,then probably you will see discount for the game because the shipped is a lot than the sales (piling )so it's not mean if the game shipped 6 million then the game means also sold 6 million |
||||||||
Cetais
Posts: 507 |
|
|||||||
|
||||||||
yuna49
Posts: 3804 |
|
|||||||
I wouldn't be surprised to hear that marketing costs matched or exceeded development costs, even if we leave out Kingsglaive and the anime series. The movie must have cost a lot to produce; the credits for Kingsglaive run for quite a few minutes as the list of global collaborators scrolls by. Still it only grossed about $250,000 in US theaters, so I'd look upon it as a loss-leader for the video game.
Marketing costs for a typical Hollywood movie run about $150 million, much of it spent on television advertising. Even alternative channels like YouTube have gotten pretty pricey; "one producer notes that the standard rate for prime placement across the top of YouTube’s home page is $725,000 per day." |
||||||||
Pierrot.
|
|
|||||||
They game shipped 5 million in day 1 but shipped another million a month ago. They obviously wouldn't have shipped another million if their initial shipment hadn't already sold. No matter how hard you try to spin this news, it's clear the game was a success. |
||||||||
BadNewsBlues
Posts: 6279 |
|
|||||||
If you want to be technical FFX had two main characters in Tidus and Yuna. So it wasn't as awkward as say FFXIII-2 in that regard. |
||||||||
SaKata_KotAro
Posts: 6 |
|
|||||||
what's the problem if the game was a success?? I'm not a hater /: |
||||||||
All times are GMT - 5 Hours |
||
|
Powered by phpBB © 2001, 2005 phpBB Group