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leafy sea dragon
Joined: 27 Oct 2009
Posts: 7163
Location: Another Kingdom
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Posted: Fri Mar 10, 2017 4:15 pm
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Looking at these conditions they placed to give them faster times, I'd imagine this game's going to have many, many different categories of speedruns. (How often are open-world games speedrun? I most often hear speedrunning done with platformers, RPGs, and general action games like stealth.)
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samuelp
Industry Insider
Joined: 25 Nov 2007
Posts: 2246
Location: San Antonio, USA
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Posted: Fri Mar 10, 2017 5:38 pm
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leafy sea dragon wrote: | Looking at these conditions they placed to give them faster times, I'd imagine this game's going to have many, many different categories of speedruns. (How often are open-world games speedrun? I most often hear speedrunning done with platformers, RPGs, and general action games like stealth.) |
People speedrun anything. Heck, there's a speedrun of Minecraft (time to get the credits)
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leafy sea dragon
Joined: 27 Oct 2009
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Location: Another Kingdom
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Posted: Fri Mar 10, 2017 6:30 pm
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samuelp wrote: |
People speedrun anything. Heck, there's a speedrun of Minecraft (time to get the credits) |
What about speedrunning endless games, like the old-fashioned arcade games? How do they work? Is there a goal they set for themselves?
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samuelp
Industry Insider
Joined: 25 Nov 2007
Posts: 2246
Location: San Antonio, USA
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Posted: Fri Mar 10, 2017 9:58 pm
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leafy sea dragon wrote: |
samuelp wrote: |
People speedrun anything. Heck, there's a speedrun of Minecraft (time to get the credits) |
What about speedrunning endless games, like the old-fashioned arcade games? How do they work? Is there a goal they set for themselves? |
There's speedrun categories for games like pacman and donkeykong because those games have "end" conditions where you literally crash the game.
Other cases it can be first to reach a level whereby it never gets any more difficult, or first to maximize the score counter (in Japanese this is called "Kansuto").
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leafy sea dragon
Joined: 27 Oct 2009
Posts: 7163
Location: Another Kingdom
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Posted: Fri Mar 10, 2017 10:56 pm
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samuelp wrote: | [There's speedrun categories for games like pacman and donkeykong because those games have "end" conditions where you literally crash the game.
Other cases it can be first to reach a level whereby it never gets any more difficult, or first to maximize the score counter (in Japanese this is called "Kansuto"). |
Ah, that makes a lot of sense. I had in mind games like Missile Command, Burger Time, or Asteroids, where the gameplay is continuous and neverending until you lose.
That must take an astonishing level of skill to consistently max out the score or reach maximum difficulty though.
Breath of the Wild seems to have been made partially with speedrunning it in mind though, considering that comment on one of the Nintendo Directs about going straight to the final boss battle early on.
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Hikarunu
Joined: 23 Jul 2015
Posts: 950
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Posted: Sat Mar 11, 2017 4:10 pm
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That is no fun. I prefer finish the game at my own pace.
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