Forum - View topicHey, Answerman! - Tooting One's Horn
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Brand
Posts: 1029 |
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For the person who went to film school but always wanted to be in animation...I'm curious why didn't you look into a school that offers an animation program?
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EnigmaticSky
Posts: 750 |
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Hey, my mail was featured. Pretty cool.
I didn't realize that Gainax helped to start the craze of making stuff like figures and stuff. I wonder how some creators feel about the more... "suggestive" doujin featuring their characters. It was cool to see a question about theater in the column as well. I plan to move back to AZ for college, and will probably be living in Tuscon. Hopefully I will be able to see some of the stuff you do. |
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TitanXL
Posts: 4036 |
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A lot of creators consider it an honor. I've even read about two who are friends who joke/make bets on which one of their series has more hentai doujins and stuff |
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Imperial_Commander
Posts: 44 |
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I for one would like to see more anime-based plays in local theater productions
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Asterisk-CGY
Posts: 398 |
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I doubt there will be any chance that print will totally go away, because in the end people like to have "stuff." As long as people wan't stuff, stuff will be made. People who collect will want stuff to collect and will keep it going.
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samuelp
Industry Insider
Posts: 2249 Location: San Antonio, USA |
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There's a big difference between doujishin games and doujinshi comics. Same with doujin animation...
Generally making a full game with copyrighted characters is very much a NO, even within the doujin community. Doujin games are almost always original, so they are really technically "indie"/self published games. There are plenty of doujinshi games which are "clones" of other games, but with original or other doujin characters (like Marisa-land, the mario clone with Touhou Characters). So yeah, if you made a game with a bunch of copyrighted characters and tried to sell it in Japan, not only would you probably get rejected by the doujinshi events, you could well be sued. |
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TitanXL
Posts: 4036 |
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I've seen/played no less than 10 Suite PreCure eroge games release for sale. Apparently it's okay; and this is Toei we're talking about |
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configspace
Posts: 3717 |
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On noitaminA, it's purpose was originally to appeal to female audiences. Then later it tried the eccentric and experimental route, which hasn't really worked out. Seeing how well stuff like East of Eden and Ano Hana has done, they've moved back towards "the core" otaku and fujoshi base.
On anime endings, I can't believe he didn't mention the most common and obvious reason, for non-original shows: the source material ain't done!
I think they are either indifferent or probably expect it. In fact, tons of artists in the industry have and still do such suggestive works themselves, though some tend to use aliases or publish under circle names rather than personal names. Others have a background publishing it commercially. I might have mentioned this before, but some you don't expect like Azumanga Daioh's mangaka. And many other lesser known artists like Gatou Asou who also creates ero-doujins and say, Maya Miyazaki for a recent example. Her mainstream Gokujo manga (fun stuff btw) is being made into an anime but all of her other titles are adult works. |
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enurtsol
Posts: 14889 |
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You should research Gainax and "General Products." As for people getting into TV animation, many people actually come from different backgrounds (not just animation background), including film backgrounds. Some animation creators in Adult Swim didn't start out in animation. The creators of South Park majored in film. So there are a lot of ways to go about it. |
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oogles
Posts: 3 |
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Wait did Shonen Jump only stop in NA? Or did it stop print in Japan as well?
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EireformContinent
Posts: 977 Location: Łódź/Poland (The Promised Land) |
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Any sources? Becouse "two friends" doesn't sounds like "lots of". |
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Anymouse
Posts: 685 |
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It depends on who you are. If you are getting serialized in the Otaku oriented magazines you simply expect to have a lot of lolicons and furries loving your work.
It's just like slash fanfiction for written work. |
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Lynx Amali
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I'm assuming you aren't familar with Gainax's early days, particular the 80s? Quoted from wikipedia, but I can vouch for it:
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leafy sea dragon
Posts: 7163 Location: Another Kingdom |
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Hmm, that's very interesting, that a blog can be helpful. I suppose every powerful and influential person in the industry has his or her own idea of what works and what doesn't. I took a look at it, and I'm pretty surprised. I've never seen an art blog before. Most blogs I see are either public diaries or daily editorial pieces. (Is there some correlation between animators and old movies? Or is this something specific to John K.'s group?)
Because I thought the one I went to did have one. When I visited the orientation for incoming students, they said that one exists, though the professor I spoke to was pretty vague about it. When I finally started attending, I found out that there is no animation program and in fact is geared very much towards film critique, analysis, and philosophy. It wasn't until my final quarter, when a professor who doesn't normally teach there told me about it, that a nearby community college DOES have an animation program--I was the only student in the entire department, perhaps the only person, to take a strong interest in animation, so few others were aware of it either. Everyone else was strictly live-action or theory. Suffice to say I felt quite cheated and frustrated.
It's only the Viz publications. Shonen Jump in Japan is still going along via print. Print seems to still go along just fine in Japan. Is it a western thing that print media has become unpopular?
I would agree with you. It'd feel awfully bland and sterile to even imagine a future where all you have in a house is furniture, food, and a few small, flat devices (or maybe even one) to do everything else. Even if someone isn't a collector of anything in particular, I'm sure there must be something where they want a physical version of something, if only because it looks nicer than an intangible digital counterpart, and a threshold where a multi-functional device just has too many functions. |
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