×
  • remind me tomorrow
  • remind me next week
  • never remind me
Subscribe to the ANN Newsletter • Wake up every Sunday to a curated list of ANN's most interesting posts of the week. read more

Forum - View topic
NEWS: Dragon Ball: Sparking! Zero Game's New Trailer Previews Combat, New Characters




Note: this is the discussion thread for this article

Anime News Network Forum Index -> Site-related -> Talkback
View previous topic :: View next topic  
Author Message
Greed1914



Joined: 28 Oct 2007
Posts: 4668
PostPosted: Wed Mar 20, 2024 3:36 pm Reply with quote
Well, this answered the main thing that I was waiting to see, which was was whether all those different forms were going to be treated as distinct characters, or if you could transform mid-fight since Dragonball games have varied on that, and I've always preferred letting you do it mid-fight.

I thought maybe that deflection of the Galick Gun was due to the difference between base Vegeta using it against Goku as Super Saiyan Blue since the Tenkaichi series typically goes with less character balance in favor of making them scale closer to the show, but I guess it's a defense resource you'll manage. That's fine since the power scaling could render plenty of characters useless if it went too far.
Back to top
View user's profile Send private message
Fluwm



Joined: 28 Jul 2009
Posts: 1059
PostPosted: Wed Mar 20, 2024 4:24 pm Reply with quote
So there's this one thing I look for when it comes to any new Dragon Ball game: when Goku is flying, or otherwise moving very fast, does his hair sweep back like actual hair, or just wobble slightly while maintaining the usual shape, as though it were made of plastic? It's a pretty reliable metric of just how much polish is going into the game, overall -- how interested the developer is in all those little details that make Toriyama's art really sing.

Sad to report that in Sparking! Zero, Goku's hair... merely wobbles.

Greed1914 wrote:
Well, this answered the main thing that I was waiting to see, which was was whether all those different forms were going to be treated as distinct characters, or if you could transform mid-fight since Dragonball games have varied on that, and I've always preferred letting you do it mid-fight.


Have there really been that many games without mid-fight transformations? I only remember that one PS3 game -- can't remember which one, the one before Raging Blast, maybe? -- and at the time folks really hated on it for that lack.

The real marker for me -- not to keep harping on animation or anything -- is whether or not those transformations are fully animated, partly animated (using a flash or something to disguise a model-swap), or not animated at all. It's always nice when the animations are fully animated -- especially Freeza's.
Back to top
View user's profile Send private message
MFrontier



Joined: 13 Apr 2014
Posts: 14250
PostPosted: Wed Mar 20, 2024 4:28 pm Reply with quote
Gameplay looks great!
Back to top
View user's profile Send private message
Yune Amagiri



Joined: 28 Jul 2016
Posts: 1105
Location: France
PostPosted: Wed Mar 20, 2024 8:36 pm Reply with quote
Tenkaichi series has always been my favorite kind of DB games but yeah balance-wise they weren't praise worthy 80% of the cast couldn't realistically win at the same skill level win against a Gogeta SS4 or such, I hope they address this issue in this long-awaited new entry, i want to run on those GT characters with my Great Saiyaman like i did in Budokai 3 .
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Reply to topic    Anime News Network Forum Index -> Site-related -> Talkback All times are GMT - 5 Hours
Page 1 of 1

 


Powered by phpBB © 2001, 2005 phpBB Group