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Pandsu
Joined: 16 Sep 2017
Posts: 197
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Posted: Mon May 16, 2022 6:47 am
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Just gimme Sonic Mania 2, really.
I would also love an actual momentum-based 3D platformer that flows like the better of the 2D ones but at this point I'm not sure I trust them to ever get that right, not that they ever really tried to do specifically that. So I'm not really holding my breath on that one
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zawa113
Joined: 19 Jan 2008
Posts: 7358
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Posted: Mon May 16, 2022 7:36 am
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All I want is Skies of Arcadia remake. Hope it'll happen someday
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MarshalBanana
Joined: 31 Aug 2014
Posts: 5469
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Posted: Mon May 16, 2022 9:00 am
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Blanchimont
Joined: 25 Feb 2012
Posts: 3531
Location: Finland
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Posted: Mon May 16, 2022 9:48 am
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zawa113 wrote: | All I want is Skies of Arcadia remake. Hope it'll happen someday |
Me too, me too. Us and a million others. (Reads article, reads every title noted, not there dammit...)
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Beatdigga
Joined: 26 Oct 2003
Posts: 4516
Location: New York
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Posted: Mon May 16, 2022 10:00 am
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Crazy Taxi feels like a distinct product of the late 90s/early 2000s down to the Offspring soundtrack that I wonder how they’re going to remake it and not have it feel like an anachronism. Then again they may just lean into that.
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Silver Kirin
Joined: 09 Aug 2018
Posts: 1197
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Posted: Mon May 16, 2022 10:44 am
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I thought SEGA already mentioned the idea of remaking their games in the past. I just hope they'll do a good job, some remasters like the Panzer Dragoon one had some issues. A Sonic Adventure 1 & 2 remake would be nice, as well as a compilation of their arcade titles, especially for games like Virtua Fighter and Daytona USA.
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Redlinks
Joined: 14 Feb 2010
Posts: 496
Location: America
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Posted: Mon May 16, 2022 11:32 am
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I definitely want a Sonic Mania 2. It's the perfect time for it considering the 2nd Sonic movie is out. But yeah, I think some remakes would be cool as long as they keep the character designs close to the originals.
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tintor2
Joined: 11 Aug 2010
Posts: 2016
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Posted: Mon May 16, 2022 11:36 am
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Maybe they want another Yakuza spinoff before returning to Kasuga too. Also, I kinda wonder if they have plans for a Judgment 3 despite the problems with Kimura's agency.
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Pandsu
Joined: 16 Sep 2017
Posts: 197
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Posted: Mon May 16, 2022 4:52 pm
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What's wrong with my statement?
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MFrontier
Joined: 13 Apr 2014
Posts: 12935
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Posted: Mon May 16, 2022 6:08 pm
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I hope this goes well and they're able to deliver great games.
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Sheenoobuu
Joined: 17 Sep 2019
Posts: 86
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Posted: Tue May 17, 2022 6:05 am
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the way this was worded made me think they were gonna remake Sonic Adventure 1 and 2, and Sonic Heroes. all sonic related games. guess not.
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MarshalBanana
Joined: 31 Aug 2014
Posts: 5469
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Posted: Tue May 17, 2022 8:53 am
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Pandsu wrote: | What's wrong with my statement? |
It's a load of gibberish nonsense. It's like how fans use to say "Sonics not about speed, speed is the reward" until someone pointed out that the whole gimmick of Sonic is speed. So fans moved onto "It's not about speed, it's about momentum". I mean talk about splitting hairs.
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Pandsu
Joined: 16 Sep 2017
Posts: 197
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Posted: Wed May 18, 2022 2:38 am
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MarshalBanana wrote: | It's a load of gibberish nonsense. It's like how fans use to say "Sonics not about speed, speed is the reward" until someone pointed out that the whole gimmick of Sonic is speed. So fans moved onto "It's not about speed, it's about momentum". I mean talk about splitting hairs. |
How about it depends on the player?
Loads of people like the Rush type games, tons of people love Sonic Colors, lots of people enjoy Adventure 1 and 2, etc.
And all of that is completely valid. Just like it's valid to dislike 1-3&K and especially Sonic 1 for its very slow parts.
I just personally like 1-3&K and Mania but don't love the others so much because for me it ISN'T about speed. Constantly going fast, especially if that's done via boost, isn't fun to me. Variation in speed based on momentum, reaction and finding the right path around a level that doesn't slow you down and avoiding obstacles... that's what I love about the franchise, and I am not at all alone with that.
I don't really see the point in dismissing that as complete gibberish just because you disagree.
I would like a 3D Sonic that lets me build up speed by going down slopes and lets me reach high places via said speed. I want to not stall above the place where an enemy has just been that I just lock-on attacked. I don't mind the lock-on part at all, that might actually be kind of necessary in a 3D space, especially at high speeds, but I would like that to not stop all of my momentum but instead carry it over, like when you bounce off of an enemy in the Genesis games.
I don't see what's wrong with wanting that or how that's complete gibberish nonsense or how that's splitting hairs when those are two completely different styles.
I mean even when they try to cater towards people like me you can tell when they do it badly because they don't seem to "get it".
Just play Sonic Mania next to Classic Sonic stages in Sonic Generations (which, for the record, I actually liked even if it didn't give me exactly what I wanted) or, god forbid, Sonic 4. Both of those let you go fast but neither get the momentum right. And the Rush games, despite being 2D as well, also don't scratch that same itch because they're focused more on constant high speed instead of momentum and, yes, going fast temporarily as a reward.
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MarshalBanana
Joined: 31 Aug 2014
Posts: 5469
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Posted: Wed May 18, 2022 1:22 pm
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Pandsu wrote: | I just personally like 1-3&K and Mania but don't love the others so much because for me it ISN'T about speed. Constantly going fast, especially if that's done via boost, isn't fun to me. Variation in speed based on momentum, reaction and finding the right path around a level that doesn't slow you down and avoiding obstacles... that's what I love about the franchise, and I am not at all alone with that.
I don't really see the point in dismissing that as complete gibberish just because you disagree.
I would like a 3D Sonic that lets me build up speed by going down slopes and lets me reach high places via said speed. I want to not stall above the place where an enemy has just been that I just lock-on attacked. I don't mind the lock-on part at all, that might actually be kind of necessary in a 3D space, especially at high speeds, but I would like that to not stop all of my momentum but instead carry it over, like when you bounce off of an enemy in the Genesis games.
I don't see what's wrong with wanting that or how that's complete gibberish nonsense or how that's splitting hairs when those are two completely different styles.
I mean even when they try to cater towards people like me you can tell when they do it badly because they don't seem to "get it".
Just play Sonic Mania next to Classic Sonic stages in Sonic Generations (which, for the record, I actually liked even if it didn't give me exactly what I wanted) or, god forbid, Sonic 4. Both of those let you go fast but neither get the momentum right. And the Rush games, despite being 2D as well, also don't scratch that same itch because they're focused more on constant high speed instead of momentum and, yes, going fast temporarily as a reward. |
Look, you like what you like and dislike what you want, I'm not dismissing what you said because of that or that you only want Sonic games that play the same as the Mega-Drive games. I'm dismissing it because momentum and speed are basically the same thing, another term for gaining momentum is speeding up. It would be like arguing that cold water and ice water are two completely different things.
And you don't make any sense by trying to explain it. In the Mega-Drive games you go from stationary, to a few seconds of gaining speed to running fast. There is no variation in speed, you either run fast or stop. The only exception is when the game actively stops you, like for example to hang onto something to lower down or wait for a platform, in which case the game stops your speed/momentum.
The only part of what you are saying that makes some sense is the hitting enemies part. You prefer the more pinball style of physics with Sonic curled up into a ball rather than the ball phase being just an animation that plays while jumping. Though given that you can immediately move forward after homing attacking an enemy, I don't see how it breaks up the flow of the game.
As I said, if you, and fans like you, are only interested in those original mainline games + Mania, that would be fine. But instead of a simple acknowledgment that you prefer Sonic as a 2D 16bit game that plays exactly like they did in the early 90s. I keep hearing this gibberish and frankly pretentious argument about momentum, that's put forward as some missing ingredient that SEGA don't get".
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Pandsu
Joined: 16 Sep 2017
Posts: 197
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Posted: Wed May 18, 2022 11:00 pm
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But I specifically don't just prefer 2D over 3D or else I would be fine with the Rush style or the Classic Sonic portions of the newer hybrid ones. But I am not. That is not what I'm going for.
I would also like Sonic 4, which has terrible "physics". The same goes for the Game Gear games and some of the fan games that feel "off".
If I simply just wanted "Sonic go fast from left to right yeah" then those games would be my jam. Yet they aren't. It took Mania's careful, detailed consideration of how momentum works satisfyingly in the Genesis ones to scratch that itch. And I would like a 3D one to follow that same design philosophy.
Also there absolutely is a difference between momentum and speed, especially when it comes to Sonic. When people mean momentum-based, they are talking about a more steady acceleration that takes terrain into account as well. Even if max or average speed was the same, there would be a huge difference in game feel and gameplay if one game has you, more or less, start and stop on a dime and get you to that average or max speed within a second or if it's a more gradual buildup that requires avoiding obstacles for a longer period of time and using the terrain to help with that. And if terrain actively works against it, like by a slope going up, if you have built up a lot of speed, that momentum carries and slingshots you upwards.
The Rush and 3D styles technically have all that but feel completely different, flow completely different, solely based on the lower emphasis on momentum and acceleration in those styles, replaced by a more instant-gratification boost with the press of a button.
Both have Sonic go fast, but they deliver a completely different flow, feel and type of satisfaction. And I happen to be clamoring for a specific type, but in a 3D environment.
It's like you're saying that playing Super Monkey Ball and playing Wrecking Ball in Overwatch is the same thing because they're both a fuzzy creature in a ball rolling around, yet they play completely different and scratch two completely different itches.
And it's like that with bouncing off of enemies too. It obviously feels completely different if you have to work both with and against Sonic's physics as you carry your current directional momentum into a bounce off of an enemy or if that bounce completely stops you to let you float above an enemy for a second to give you ample time to decide where to boost to next.
Neither of them is necessarily better or worse. But it doesn't make sense to act like they're equivalent or that craving the style that hasn't been satisfied yet is unreasonable.
And it's the same with other games too. There's tons of games that let you move from left to right and right to left and jump. But Mario Bros. and Super Mario Bros. feel completely different from one another. Both feel completely different and serve different purposes from classic Castlevania controls. Megaman controls differently too. Kirby as well.
Not better or worse, but differently. But in your view they would all be the same because they technically do the same thing.
Flying a plane in a game feels different from flying a helicopter. Floating around as Kirby or even controlling a drone feels different from controlling a character with a jet pack.
But hey, they all do the same thing so why even bring that up
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